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  • 1. I will never forget you/your games, because I grew up with them as a child.

    2. It's totally cool if you just wanna do iPhone apps.

    3. REMAKE BUGDOM 1 FOR OSX!

  • Meeting him is certainly one of the 100 things I want to do before I die. I'm a hardcore gamer on PC mostly now, but one of his games, Nanosaur, was the first game I *ever* played. And the fact he did all the programming himself is just... Mindblowing.

  • oh thank god! i thought that u would have to buy additional software other then signing up for the SDK!!! hopefully gonna be getting my mac soon for development!

  • + this was added on my birthday!!!(:

  • I'd like to be an Apple developer(: but I think I'm too young....

  • @gmgirl1137 Your never to young!

  • @salazarmark, earning so much money with apps so that you can quit your job and stop working takes year of experience.. But still possible..

  • @Apple2Life what are the top three things you learned in your years experience?

  • a little makeup goes a lonng ways..

  • Wasn't it Greenstone who spoke out against the Intel move?

    Other than that Pangea has pretty much been on the cutting edge at Apple.

  • $1,500,000 minus 50% For His Buddy.

    $750,000 over 22 years = $34,000 per year.

    I'm not excited.

  • He said he worked for 6 months ;)

  • just the enigmo app made that not every app they have ever made

  • @surtch he is actually rich and owns a huge ranch

  • thanks

  • Developing for iPhone is a big risk. You can easily spend money and time developing apps and then Apple rejects it for some silly reason and then your screwed. Many developers have had this experience. Until Apple stop acting like a police state and make a clear list of what is acceptable and not, I will not be wasting my time, money and energy developing for Apple. The whole top 100 is dominated mainly by companies. Very few actually make money.

  • i dont think its a big risk i have 2 apps in the app store and apple has never rejected them

  • I really want to start developing apps. I just need to get a mac to get the software, but where is a good place to start learning objective c.

  • college

  • haha very funny

  • objective c pisses me off, where do i start?

  • Lots of haters here.

    Jealous huh? Well all of you hating losers could be rich right now just chilling in Brazil surrounded by beautiful ladies, but you guys are fucking lazy. Tough luck, enjoy your mom's basement.

  • @salazarmark any clues on verticals? If you were to segment what categories work well?

  • Pangea Rocks So Anyone That Says Pangea Suck Then Fuck off ..:@

  • fuck off guys! I love his games!

  • agreed, if you wana play games, get a pc, if you wana be a showoff in fancy supertin laptops or phones that has so many cheep features they could put in one device and sell it for as high price as possible and selling based on an image.. get a mac, and or if you have no experience whit computers and just wana doddle around whit easy to use expensive light software in a os wich is nearly impossible to use for performance games get a mac :P

  • wish I knew how to do 3D stuff. I have basic knowledge of C++, but yeah, I want to join the iPhone market... I just need to learn a bunch of crap I dont want to learn.. heheh. I am good with ActionScript for now I guess

  • Sorry, but Pangea fucking sucks. Nanosaur 2 was a huge let down and Ottomatic was complete horse shit

  • Enigmo fucking rocks

  • do you have an iphone? if not, stfu.

  • ''How to be a succesful iPhone ''

    LOL

  • Ive bought Enigmo and Nanasour 2 and they suck balls.

    I will never buy another from Pangea.

  • Pangea needs a new logo. Other than that, your games are sweet.

  • Great story.

    Here's to small devs making big money!

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