I don't understand y microsoft don't allow that just put a selected amount of maps in a pack charge them 800 or 1600 mp and let the 360 comiunitie get on the train too
hey tesparg can you make model? I mean not start from skratch but import models into ut3 to make them player models? I have a few that i would like to be put in. If its not too hard please contact me if you can help me :D
@WiriamuFirippu the script file is provided with the map, you are free to reuse it with your maps if you wish. To see how it was implmented just open up the map in the editor, and look at the kismet scripting.
@Tesparg I tried to open the map in the editor and it crashed. Any suggestions? I'm really interested in this particular technique. Any help would be appreciated..I'll subscribe. :-)
can i ask how you configured the players to be able to move up and down ?? in my map i added a gravity volume , set the gravity from -520 to 0 ,, so things float .. but players can't move themselves up or down, just sideways,front and back....thanks in advance...
@androoow I used a space volume all over the map, a custom script to modify the floating speed to be the same as walking speed, and a low gravity value so you have the floating physics objects. For the walkways with the artificial gravity, I used a normal gravity volume, and no space volume in that area.
@DMG6 this track code name´s SpaceMix, on the CD it´s Skylab 9000 and you can hear it play in campaign, chapter 4 called "Calculated losses in map DM-Deimos
I don't understand y microsoft don't allow that just put a selected amount of maps in a pack charge them 800 or 1600 mp and let the 360 comiunitie get on the train too
ghost407 5 months ago
Thanks Man.
TranceManiaification 6 months ago
Great Map Man is it up for download? :)
TranceManiaification 6 months ago
@TranceManiaification Download link in the video description.
Tesparg 6 months ago
hey tesparg can you make model? I mean not start from skratch but import models into ut3 to make them player models? I have a few that i would like to be put in. If its not too hard please contact me if you can help me :D
DMG6 11 months ago
could you please give more detail with this custom script to modify the floating speed? Thanks!
WiriamuFirippu 1 year ago
@WiriamuFirippu the script file is provided with the map, you are free to reuse it with your maps if you wish. To see how it was implmented just open up the map in the editor, and look at the kismet scripting.
Tesparg 1 year ago
Comment removed
WiriamuFirippu 1 year ago
@Tesparg I tried to open the map in the editor and it crashed. Any suggestions? I'm really interested in this particular technique. Any help would be appreciated..I'll subscribe. :-)
WiriamuFirippu 1 year ago
@Tesparg you dont supose you could send me the script you used here as a .uc file? :D
jensge994 1 year ago
can i ask how you configured the players to be able to move up and down ?? in my map i added a gravity volume , set the gravity from -520 to 0 ,, so things float .. but players can't move themselves up or down, just sideways,front and back....thanks in advance...
androoow 1 year ago
@androoow I used a space volume all over the map, a custom script to modify the floating speed to be the same as walking speed, and a low gravity value so you have the floating physics objects. For the walkways with the artificial gravity, I used a normal gravity volume, and no space volume in that area.
Tesparg 1 year ago
@Tesparg ok thanks for that ,, will have to look into space volumes instead although custom script i have no idea how to ... :)
androoow 1 year ago
hi i have a question, cool map, and also is this song included with the map?
DMG6 1 year ago
@DMG6 The song plays in the map. It's part of the UT3 soundtrack.
Tesparg 1 year ago
@DMG6 this track code name´s SpaceMix, on the CD it´s Skylab 9000 and you can hear it play in campaign, chapter 4 called "Calculated losses in map DM-Deimos
BasutoFurea 1 year ago
creas muy buenos mapas!
espero poder armarme un pc bestia o normal para q me corra el udk (6)!
1971pamela1 1 year ago