Added: 2 years ago
From: evilfrenchguy
Views: 7,442
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  • Did you make the graphics yourself with pixel art? And also did you use something like LWJGL?

  • @MrPitbull917 Yeah, I did all the art myself. I used AWT & Swing, but I'd like to learn LWJGL or JOGL at some point.

  • @evilfrenchguy Awesome dude! The games looks great!

  • is this open source so i can see what you did? im new. and also how do you make a map-editor for tiles?

  • how long did it take you to make that ? im thinking to make something nice with java

  • @latvianMCG About 4 months. It was a semester project.

  • really sweet man, ii have a question though. what resources did you use to learn java game programming?

  • @36redsoxfan I was taught in college. Books are good though. Try Head First Java to master the basics.

  • Sucks hard

  • easy to understand java rpg tutorial @

    "javarpg#co#nr"

  • @eatMeification

    Bull Shit!!

  • Subscribed

  • im pretty new to java, how to you program AI movement and such?

    and gotten down user controlled movement but not sure how to get it to move on its own

    this is really good, btw

  • @fatretard11 Well, in game programming there is something called a Game loop. In the game loop is two things; updating and drawing, looping many, many times a second. So, everytime update() is called, you update positions, A.I. algorithms and check user input etc.. In draw(), you simply paint the pictures on the screen using the values you just updated.

  • May I ask how you made the 'room switching'? It's the thing I'm struggling with on my own RPG right now. Thanks in advance :)

  • Continued comments from last post:

    2. I like your system for getting what the characters equipment is :) using a very simple basename. Creating an Equiped class could help organize it and make giving bonuses based on equipment easier later on in the development)

    3. I really like the graphics :) Though not super high end they give it a very good feel. (and a lot better then most programmers could do)

    I really like this game and good luck if you decide to continue working on it.

    3.

  • Wow. This game looks very cool. Just curious but how do you get the saving / loading from a text file to work, I made a tile based color dipslayer and I couldn't figure out how to do it. (I see you have a variable called fileReader, but what Class is it?)

    Also now for some comments:

    1. Maybe for a somwhat better AI movement system you could give the allowable tiles a boolean called "monsterIsAllowed" and then you can have the monster pick a random tile.

    More in my next post.

  • i'm hoping to make a game just like that... ahh java is just so hard to pick up though :L..

  • @Ratatat92 ikr..

  • Thats awesome haha :)

  • That is freaking awesome

  • 1rst

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