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From: moviebob
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  • The compelling element of game narrative (not all games though) is the sense of accomplishment, and improvement. Getting something done for you is the same reason that cheat codes are never really popular. I personally think this thing won't work, but that's just me. I have my own ideas but who the hell am I?

  • I'm sorry - but Simon's Quest is just shit.

  • I kinda don't understand this argument. Maybe it's the way in which I experienced gaming as a youngster. When I was a kid, I loved games. I played Sonic everyday. But, I've never beaten one. So, while I would guess I'd be counted as a hardcore gamer because I played everyday, the way in which I experienced them was on a casual basis.

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  • There's a thing called flow - it's the balance between challenge and skill level. Games that are good should balance this - some hardcore games do not do that. As your skill level goes up, your challenge should rise too. Most people would level grind - but these are older gamers. :D

  • Level Grinding is fun for me. ^^

  • The third gameplay type... was I the ONLY person who thought of Metroid 3's start screen after a couple minutes, where the game would show you how to do the secret speed boots move, bomb heal move, bomb jump move, charge spin move?

  • My Grandma already knows who Ganondorf is because she plays Zelda.

  • Order of Ecclesia... <3

  • What about our childhood? Nobody cared, when I kept my console powered for a week, because there was no save! Or did anyone told me how to beat another boss in the game? Nope - I did it myself. At my age of 8 every single male child was a hardcore gamer. Where did they go?

  • @bornhey The Onechanbara for the Wii

  • Hmm, U have a point, I mean my Grandma knowing who Ganondorf is, is creepy, although unlikely. still, I'm usually up for any crazy revolution Miyamoto my have, cuz it usually will be a (Wii)valution. I don't know if this is going to unify gamers or cause more chaos and destroy "hard-cores" little geek hideaway. But all i can do...is pray.

  • I'm ready. I'm sick of being the only one who knows alot of this stuff.

  • Above all else, I loved the "Used the Blue Shell" bit xD Good job, Bob

  • pt 1 - A few things. I see no reason why EVERY game shouldn't have a difficulty select. Very easy should be just that, and the same with very hard, with easy normal and hard in between. It cant be that difficult to program, lots of games have done it for years. The hint system in the new Nintendo games like New SMB wii and Donkey Kong Wii are EXCELLENT, I even found myself using them at times, my little sister couldn't have finished without them. 

  • @Th3OriginalGing3r pt. In addition, level select should be a universal standard in any game that it is plausible with. Once a level, chapter, dungeon or whatever has been completed, it should be selectable at any difficulty. No reason to have to make through your way through previous areas to replay a favorite sequence or boss battle. ability to turn on and off gibbing and gore too. Little work for developers, potentially huge payoff of allowing everyone to play and enjoy every game.

  • Back in the day, a demo played if you left the title screen on for long enough. Remember that? Lots of games don't even have difficulty modes anymore. While I think digest is cool and would be pretty awesome for a really hard game (I Wanna Be The Guy) or an "I wish I was a move" game (Metal Gear Solid), I don't see why going back to the old ways wouldn't work. I mean, it worked on US.

  • 4:57 after years of tormenting you in castlevania, they help you own shit. That is some epic shite right there.

  • well...

    here is my biggest issue with demo play. it implies, even demands, linearity. and that is horrendous. that is all.

  • NIfty idea by Nintendo, but then they patented it? Patents piss me off for ethical grounds-- if this is indeed to be a huge part of gaming in the future (which I would welcome,) then this patent application must be taken as an effort by Nintendo to make sure that there will be no video game companies in the future besides Nintendo. At all. Should we really be cheering them along on this?

  • Hey Bob. Just recently discovered you. I have watched all your episodes in order and I love them. This one on the other hand is not complete. The one company that was able to easily turn newbis into hard core gamers is Blizzard. With every game from Diablo 1 (I know there are earlier games, I'm just using the order I played them in) to Warcraft 3 to WoW have done this task flawlessly. Give them a spin. Prove me right. ;)

  • SMG2 does this. I was failing repeatedly at a particular level when the game prompted me to try "the third way." I accepted and watched a video of the level being completed. I earned a bronze star for my efforts. I immediately said "FUCK THAT" and tried the damn level over again until I beat it.

  • Sounds like the next logical step for the Final Fantasy games, witch now are more or less movies where you happen to press X a couple of times till you commence, sure it changes after te first 13 hours of gametime but still^^

    p.s GZ Bob for getting you own show at the escapist :)

  • Holy shit, the dude about 2 seconds in...other people REMEMBER him? I'm 19 and I barly remember his from a collection VHS of cartoons, instant flashback, nice one Bob! :)

  • The superguide was perfected in Donkey Kong Country Returns. Insanely hard levels, but you always had the choice of skipping. However, you wouldn't collect all the pick-ups and thus not fully finishing the game. Younger gamers who are satisfied with beating the final boss can complete the game disregarding skill, and experienced gamers have an extremely difficult game that is just a blast to play through. And the inexperienced gamers can go back and revisit the levels, thus becoming better.

  • Does anybody remember which one Bob talks about Dr Wernstrom and the censorship of the comic book industry?

  • @redshoekid12 game overthinker v11

  • Good points on how stuff that's second nature to us- like 'get the item to beat the boss', 'level grind', etc.- need explaining or easing into for casuals. I've been educating my young cousin into Zelda with Spirit Tracks, and helping him get through Pokemon.

  • So this "third option" is what eventually became the Super Guide in NSMBWii and the Cosmic Guide in Mario Galaxy 2? That's actually pretty cool. I'd like to see how they would implement that system in, say, a Zelda game. Maybe introducing a sort of Shiek-like character to appear in a dungeon at certain challenging areas and offer to solve the puzzle for you?

  • 7:53 Dude it's Mr. Bone!

  • Hmm hardcore plus causal in one. If the PS3 move is done right and they get great causal games then .... May god they will owns all...

  • i dont agree... with level grinding, video gaming feels like a job<= thats not good, its supposed to be an experience that gets harder and harder as the game continues...take a god of war 3, if anyone picks it up no one will be able to beat it on the hardest difficulty, hell i barely could but its a game that rewards as you go through the experience, and as the experience gets harder one is rewarded more

  • Hell I like to not have to explain myself to a person of what's going on when my TV is showing a giant ball rolling around the world that seems to be coated in super glue, that'd be friggin awesome!

  • I just got a few thoughts, though I should only say one to be clear.

    Hardcore Gamers should get the DICKS OUT OF THEIR ASS.

    I love hard games, take the time to play all them in my gene of choice (Role-play/MMO class/Fantasy) on all the systems.

    If someone truly loves gaming, then it shouldn't try to keep it a secret from everyone, or go ballistic when things get alittle easier for someone else.

    If you are that bent out of shape about it, Find a hacker and have it made harder. Custom games

  • I'm pretty sure that Shigeru Miyamoto's game patent ended up being Super Mario Galaxy 2... Come on, a game that comes with a DVD of how to play with a big fold out pamphlet of how to play AS WELL as an instruction manual. In game hint video screen and a fullt blown walkthrough mode if you die a few times in one place. It's the same thing, and it's an awesome game, for EVERYONE. Hell, I'm playing it now.

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  • That "used the blue shell" line just made you one of my favorite people to watch online. That was just pure gold

  • thanks again, Bob~

  • 0:38

    Yay, battalion wars. That game doesnt get enough love.

  • used the blue shell LOL

  • Too bad there isn't another way to help bridge the gap between hardcore and casual. Like perhaps a difficulty setting. Perhaps in this theoretical Difficulty Setting, there could be a way to play the game where enemies were weaker and puzzles were less difficult on the easier setting. Then, as the game begun, one could set the Difficulty to their ability, allowing casual players to play on easy and hardcore on more difficult.

    Alas, it is not to be.

  • i think the best way to turn generation wii into hardcore gamers is to make some games that are cheap (about 10$) short ( 2-3 hours), fun and easy to pick up and play. this could bring gaming to the level of films. this would fit perfect with the upcoming Onlive service.

  • i am a terrible gamer, but i would consider myself a hardcore gamer. i also think that games like smash brothers brawl and mario and sonic at the olymic games are great for casual gamers to discover new characters and therefore new games. if i had not played brawl, i never would have learned about ROB the robot

  • I would love to see gaming be more mainstream. Like you said at the conclusion, I wouldn't have to explain this stuff to onlookers anymore. Depending on the people, playing a game like WarioWare or even Ace Attorney can lead to akward moments around them.

  • I think they should include that auto play thing not for EVERYTHING but merely to get through the game leave the secrets for the people that are good at the game

  • It's peculiar in my case. I like the games that hardcore gamers like, especially retro games, which are known for their difficulty, such as shmups. I think I'm more knowledgeable about video games than casual and nongamers, though not quite as knowledgeable as the more hardcore gamers, yet I have around the same skill level, and I play about as much per week (or less) than a casual gamer. I'm also not nearly as skilled as my hardcore gamer friends. So I think the Super Guide will be good for me.

  • I have to say, that after playing through NSMB.wii, I love this idea of having the game play itself. As long as the Supe guide-thingy just never (never!) forces me to use it, I'm cool with it.

  • @Ashadow700 I like it too, especially because I'm not very good at video games on account of not playing them all of my life. (I only started less than three years ago.) I'd like to see the Super Guide implemented more, so I can get good.

  • The third way miamoto has now created NSMB Wii witch has the digest way today it will show you the super guide is this not what you were talking about?

  • be interesting to see the blue turtle shell reference. that stuck with me right there and really made me think. i guess i wouldn't mind if EVERYBODY was into gaming, but it'd be kinda weird tho

  • when i was with mah gf she only could play mario kart on the wii, now she is mah ex and we play modern warfare together , so...something good came out of it XD

  • i thought that cheats were the "third way" he's describing.

    don't they often do the same thing?

    how is the third way different from watching a playthrough or a "lets play" on youtube? search for "bioshock playthrough part 1" if your having trouble understanding what i mean.

  • @IronyIsGood: the difference is that you can take back control after the computer is done with the frustrating part. This means that people with experience can work through it the hard way, while people who just want to have a little fun don't get stuck on the first hard part. This will let them acumulate more experience allowing them to tackle harder and harder obstacles and becoming more absorbed into the game which they ideally would eventually want to beat without help.

  • Just curious, which takes more time: putting the pictures together, or actually thinking the shows up?

  • Let me guess, you had trouble with the water which boss right? She was hard!

  • I think what makes special a game, or clearing the game is

    the effort you put into it. The experiences you had and the hours you spent figuring things out is what counts, besides, playing the game makes you enjoy it better; the music, the scenery, the characters... not just watch it complete itself.

    Watching it is just like any other movie, but playing it is like living a part of you life in the game and that is what make games special.

  • Ayla "offered" herself to Lucca? I don't remeber that.

  • It was cut from the SNES U.S. versions, I believe, but was in the European and Japanese ones. It's restored for the DS version in the U.S.

    It happens right after you "save" Ayla the first time. As in the original SNES version, she "hits on" Crono, then to Lucca as well because "you strong, too!" Subsequent dialogue makes it's explicit: "Ayla like both!"

  • Obscene Innuendos in video games. Do an episode on that, please!

  • I think it was actually in the US release, but cut after complaints. So only the first copies of the US version had it in there. I'll have to play through to be sure of this though.

  • @moviebob Hope you haven't been bombed by comments like these, Bob, but... Chrono Trigger was never released in Europe until the DS-remake. In fact, JRPGs in general during the SNES-era were pretty much no-shows over here. IE, no Earthbound, no Final Fantasy I-VI, no Super Mario RPG and so on...

  • Did anyone else notice the "Third Way" gameplay feature in New Super Mario Bros. Wii? Maybe that's what Miyamoto was planning.

  • I was thinking that, too. The Super Guide feature, correct?

  • i believe that in around 5Ø years gaming will be as average a thing to do as watching movies or tv. and also is that patent you mentioned by any chance the super guide from new super mario bros wii? hmmm hmmmmmm?

  • @Firelordzerien O.o could be

  • I think its a great idea! people can see how the game is played I think it just shows gameplay and removes stuff like cutscenes out and can only be seen in normal play

  • My only fear of this new mode is that if it does create some kind of universal playing field for games, that there will be people acting show boaty about it. People over hearing a conversation over the new LoZ and going, "Well I've been playing Zelda since Link's Awakening when it was a CHALLENGE!" Or the same thing but vice versa. A new kid on the block dissing the old school.

    Maybe I'm just assuming the worst but don't act like you can't possibly imagine such a thing happening.

  • Heh... as for me, i cant wait for gamming to become a mainstream phenomenon. In fact, I belive it's the only way it can go, if it's going to be around for another 100 years (or more). Either that, or it will probably vanish for one or another resone, eventually.

    Speaking of that Zelda game, I'm going to force my mum to play it, as well as New SMB.wii with me ^^

  • damn, i enjoy how the GOT continues to be relevant, despite time.

    i'm pumped for that feature. it's developer's job to make sure the path to that feature isn't too accessible to negate the effort of those using it while at the same time keeping it from being too convoluted so as to still be available, the option being a sort of last resort but still noticeable enough to not be forgotten.

    should it work out, that could mean a lot for the industry!

  • If this works like it should....I support it 100%. And from what NSMBWii is shaping up to be, it looks like it's working.

    ...And a "normal VS. Veteran" difficulty setting would be nice too. If I get owned by a strong attack from say, Ganon, I want to take 3 hearts of damage and not 1/2 a heart.

    And yeah, I'd LOVE to be able to talk about chocobos to my co-workers, and hear blue shell references on TV.

    Well, only time will tell. *crosses fingers*

  • oh wow so that's why New Super Mario Bros Wii has the feature of letting Luigi play levels for you but he doesn't get everything since he avoids touching any of those big gold coins!

  • I am really hopeful that "the third way" will be the hail mary that us hardcore, Nintendo gamers have been waiting for. It conceptually seems like the key component in making games harder for us while still appealing to the casuals...essentially making a "difficulty setting" that you see in games like timesplitters.

    The problem was that you couldn't use this method for mario and zelda games without making another quest but if this works, Miyamoto has reinvented God in this generation for us.

  • I believe this 3 option will debut in New Super Mario Bros Wii as " Super Guide" however they already confirm you can turn it off and only a viable in the single player mode and the most important one they now have no fear on making a game "HARDER" in other words New Super Mario Bros Wii will be as hard as contra think about that.

  • Tetris and WarioWare are casual games, am I right?

  • Tetris is a puzzle game

  • I knew that, but it's easy to pick up and play to kill time, and thus, would go until the casual category.

  • Dude, Lucca is well and truly straight. She even gets a crush on Glenn in one of the endings. Where is there any subtext that implies otherwise?

    Also, as for using videogame terms for everyday slang--that's gonna take some time. Mario Kart games with blue shells haven't been around very long, and those slang terms that we've derived from popular fiction (such as "jump the shark") are from older fiction that has been around for decades.

  • somethig here is that the games we played in the past were hard as hell and they continue to be and if you think that I am mistaken well picture this 5 year old kids playing megaman 3, that is what we were doing so why the new generation cant do it too?

  • Because WE'RE NOT PLAYING THE SAME GAMES. Kids these days don't have the choice between Megaman 3 and nothing like we did. Back then, games were hard because that was how you ensured lastability- games were also SHORT so getting to the end was a privilege, not a right (even if the end was just "A WINNER IS YOU"). Expecting modern kids to do things the way we old folks (25 and over) did just because... eh... because we say so is pretty silly.

  • so thats why new super mario bros wii has the "demo" mode

  • In regards to you're "are you ready..." rant towards the end, I find it hysterical that my GRANDFATHER is the very person who got me into video games. He played Mario, Zelda, and Tetris all the way to the N64. If I was stuck playing through Ocarina of Time, I had to call him up for help.

  • we begin with the hard games... and now were "veterans", but if the new generations got the "easy way" what will happen when they become the "new veterans"! gamers are going to hell! =S

  • third way? wasn't this what difficulty settings were for?

  • As long as they keep up the quality of games I don't really see a problem with this "Third Way". Although if you don't know what to do you could always consult a walkthrough, which is way easier.

  • Again, you'd be surprised how many new gamers don't know about those. I work at a game store and i can't tell you how many blank looks I've received when I told them you could even go online for solutions and walkthroughs.

  • I once conceptualized a hypothetical 1st person shooter where you can select not only the difficulty level but also the REALISM level of the game. If you want to bunny-hop around taking rockets to the face with no more effect than a decrease in your life number, set the slider to 'arcade'. If you want stamina, body location damage and fatal headshots with pistols, turn it up to 'hardcore'. This "third way" reminds me of that idea- CHOOSE THE WAY YOU WANT TO PLAY. You know it makes sense.

  • I'm surprised so few games utilize this, difficulty settings that can be adjusted mid-game. That way, you can make a specific section easier/harder depending on your preference.

  • I think that this 3rd way seems great for newer gamers (I just played SMB3 til I was blue), but I also think with it there needs to be more difficulty levels. Super Mario Galaxy was easy, but how much better would it be if it had both a hard & easy difficulty level? THAT'D BE GREAT!

    Not just would you be helping new gamers learn to play, casual gamers become better, average gamers become hardcore, & making hardcore gamers happy, but you'd be advancing the art as a whole. That'd be awesome!

  • I never thought of that before.

    I found Mario Galaxy to be an easy game compared to Mario 64, but it needs to be like that for the new gamers, like you said.

    By the way, Galaxy was still a great game.

  • Damn the miyamoto thing is cool, thats a good idea, i hate casuals, train them up!

  • Heres an idea:

    DIFFICULTY SETTINGS.

    'nuff said

  • @BACHE1N2 Yeah, but make the goddamn difficulty settings actually make a difference, instead of just adding numbers and stats to the enemies.

  • As someone who is asspiring to become a hard core gamer I don't know if that will work well. The vast majority of video games are not all that interesting to watch. . I think a better solution would be for the game to have a built in hint function. Something more explicit than the veage hints being doped in the game. If the game could say "go level up" that would be more informitive and less boring then watch a pre-recorded fight with someone who is at the appropriate level beet the boos.

  • If the "Ill just show you how to beat the game thing goes live" its over.

  • Shouldn't there be rather a way to make people LEARN how to do it rather then present it to them? When we were young those games were much much harder then nowadays (Megaman my ass) and we did not have the mentioned years of experience then, we were just regular kids. And yet we LEARNED how to do it. And thats what a good game does, providing a learning curve, teaching strategies without being obvious.

  • You see, that's the problem, learning effectively usually involves repetition. Casual gamers usually only play games to kill time, usually meaning they have a small amount of time to kill, since casual games don't take that long. "Hardcore" games on the other hand can be very thought provoking and can take as many as a few hours to get through a harder level. So why not have an option to show people how to do it? It's no different than being trained for a job. Learning through example.

  • damn right!

    I never understood why gamers are in rage over Demo Play.

    Anything that is an option is fine! If you don't like it, don't use it.

  • @Konuvis Here's the problem with the demo mode, though; It turns what's supposed to be an interactive, rewarding experience into an incredibly boring movie. Non-gamers are only even likely to watch someone else play a game when that someone happens to be a relative or good friend of theirs who somehow make engaging company even when they're otherwise occupied. Remove that personal element, and who would watch that? Yeah, the kind of people who rage at it.

  • The problem arises when we hardcore overcome challanges with even moderate easy challanges that even casuals can do it IF THEY BOTHERED TO TRY and later see them nerfed to oblivion by those said "casuals" whinning that they are too hard when all they took is a just a little bit of reading on the internet or communicating with us hardcore gamers for few hints but instead getting us called as elitist. Then we see them getting the same reward for not even going through ordeal you cant lost.

  • TL:DR

    Casuals make game so easy it takes that you have to actually try to lose in order to lose and no... its not about us who are supperior in skill, because what it requires is really REALLY basic concepts like dodging in time and actually a little bit of strategy instead of rushing in like Kratos.

    Whats the point of the game if you cant (technicly) lose?

  • castlevania OoE is kick ass.. id agree best CV character since Alucard.

  • You've become a fucking whore.

    GO BACK TO THE FIRST VIDEO, WATCH IT AND MAKE AGAIN.

  • My Grandma knowing who Ganondorf is.....0-0. That last part actually did scare me. But a game paradise, seriously, eveyone speculating stuff like that is pure awsome to me.

  • so basically advancing the extra movies in sonic and the black knight where after you beat a boss you can watch how to get a perfect on that boss.

  • yeah i have wind waker but both of them are hard as hell any tips anyone

  • Well, what specifically are you having trouble with? Combat? Puzzle-solving? Stuck at a point where you don't know what to do to progress the story? Finding items for the fetch quests? Knowing what you're have a problem with would go a long way towards getting folks to help ya.

  • People like to bitch about how this "third way" would break gaming but I actually believe this would SAVE gaming. As you put it we won't need (We being the veterans of gaming) but I think it would be great to actually go pick up and pick up an old game simply cause I have to establish dominance over my mother's encrouching score slowlying creeping onto my own.

  • um is it bad that twighlight princess is my first major zelda game i havent beaten it yet is it bad im not to good at zelda games yet but im starting to become a nintendo fan i already beat pokemon all the time but now i play mario zelda metroid and still pokemon on ds and wii so am i a bad gamer i really want to know sorry if this is to long

  • Its not a problem at all, if I could make a suggestion, pick up Ocarina of Time and Majoras Mask from the Wii Shop. Both of them run at 1000 points. Both of them are definately worth playing.

    Also, if you get a chance, you can pick up Windwaker, another Zelda game. You can buy it, a gamecube memory card and controller and play it on your Wii. Its graphics are different, but its a really fun game. I enjoyed them.

  • This episode helped me through Final Fantasy 4 DS

  • ... and I guess I started hardcore being I played Pokemon Red until the battery wore out within a year.

  • I remember playing the original Pokemon generation when I was around 7.

    I chose Charmander, the flame type Starter. When I got to the second gym, I got my ass handed to me because all I had done was level up Charmander.

    You know what I did in response?

    I "level grinded" my way up to a Charizard, and was unable to control him for several gym battles afterwards.

    It is this exact problem that Miyamoto wants to solve, and I cannot wait for it to happen.

  • it's not gonna happen. part of being a hardcore gamer is liking games. like a comic books, even though theres plenty of stuff to appeal to the masses doesn't mean everyone is going to go for it.

  • I remember being 9 years old when I played Metroid Prime. I enjoyed the game until the game became completely nonlinear and I was searching in a vast landscape that I didn't have the capacity to search. I shelved the game until I came back as an older and wiser gamer that was able to play the game properly.

    The point is, maybe I wouldn't have stopped playing altogether if there was a way for me to understand how I was supposed to play the game and solve problems at the time.

  • Inccidentally, New Super Mario Bros. Wii will include "demo play", in which, like you've described in this video, the game will play itself on hard levels.

  • Games that play with themselves? Game masturbation?!

    P.S- Loved the playboy/victorias secret analogy!

  • It's obvious that hardcores will not use it, but think about the casuals. Just try to get one non-gamer that you know to watch an entire Let's Play OoT video on youtube in one sitting (remember, no saving or suspending play) and see if they enjoy it. Until then, I think a better solution is to put in an easy mode for the casuals (which includes a video walkthrough) and a normal/hard mode for the gamers (without the walkthrough, removing the temptation).

  • Easy. Medium. Hard. Very Hard.

    Not only do these modes add replay value, they solve that problem you were talking about.

  • I see your point, but I don't think the 'digest' mode will work. You see, the casual gamer doesn't want to beat the game, or even do well. They just want to have fun. So where's the fun in watching a 10 hour video game play itself? There already is a system that allows both casual and hardcore gamers to enjoy a game; it's called a difficulty setting.

  • I dunno about the far-reaching effects of Miyamoto's patent, but I do know that I'd appreciate it in certain games. It seems to me like a sort of built-in walkthrough, so that if you can't figure out something you can ask the game itself instead of the internet.

    Because we all know that walkthroughs online don't always give the best description of what you need to do...

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  • You are pretty good

    I found Megaman 9 hard the first time around since I only beat Megaman 2 so I didn't have experience but once I started to get better in Megaman games, I want the endless mode to challenge me

  • A-Freakin'-men, man!

    I know damn well I'd be ready for that. Then again I'm still waiting for the day to hear people talking to me about Captain America and Deadpool and not call me a dork...

  • This has been confirmed and well, I am one of those hardcore gamers that think this is a bad idea, but maybe I was over-reacting to this. You do have some good points. We the veterans won't be forced to use this and more power to the younger generations or the casuals.

  • Yeah, but it is like knowign the money cheat to a game and not using it and instead spending hours doign mondain takss to get that money for the satisfaction of buying somehting yet not gettign that satisfaction because you know you could have jsut cheated.And then if you do cheat you feel that the experiance was stolen from you. I say it is a no go for secrets, collecting money and stuff like that. Maybe for the main quest and telling you who the hell a charecter is.

  • The problem I have with this idea of Nintendo's is that giving these players an opportunity to skip things they find hard will probably end up stopping them actually getting better. There'll be no urge to practice and learn your way around it so you can beat that one boss because you'll just have skipped it and it'll be like nothing ever happened. There's no urge to improve, because you can have everything handed to you on a plate.

  • That was called Gameshark and Game Genie.  It's cheat codes!

  • Also, this will be there will be a super difficult mode, which will force the hardcore set to play through the game and practice. Not to mention, this may also allow you to skip over boring/lame parts, such as a fetch quest.

  • Holy crap, this is the first one of these I've ever seen and I love it. Good points. I don't know if I'm ready. If the transition works out as well as described here, then I suppose that regardless of how prepared I am for the switch, I'm hoping it carries out.

  • yes

  • The patent, called "Demo Play" is going to be implemented in every Nintendo 1st party game from New Super Mario Bros. Wii onward. It allows you to skip levels if its "too hard". That's basically it in a nutshell.

  • casual gamers can have their wii BUT KEEP THE FUCK OFF MY PC. i dont want anyone to agree with me that the cake is a lie..... EVER

  • You could've picked a better game to equate James Joyce to, bro.

  • trollface.jpg

  • wtf? Is that a patent on a game technique? What country has this stupid patent, does anyone have more information?

  • wat

  • Yes I like the idea of that. The third way could work on some levels but I've played a lot of games that just can't be self played to achieve victory. Ever played any of those disgea games? those games are level dependent and you have to grind to get further in the game. Now that I mention it I can't see the third way working on most if not all Rpgs. But every other genre it will probably work.

  • If you need to level grind in recent Castlevania, you are doing it wrong.

  • Agreed. The only reason I ever had problems with Portrait of Ruin was because it took me a while to get used to the boss's attack signals. Aside from everything being strong (and the back-step being all but useless), not a difficult game.

  • Apparently, New Super Mario Bros. Wii uses this.

  • 3:52 to 3:58 was my goal waaaaayyyyyy before this movie was made. I'm STILL trying to turn casual and non-gamers into hardcore gamers and make gaming the core of entertainment, coolness, awesomeness, fun, leisure time, and everything.

  • E. Gadd: LOGIC

  • Yeah, look at Rock Band! They have an easy mode and a no fail mode and yet they have some songs that are almost impossible on expert mode! You can just play your favorite song in quickplay or play the endless setlist for 6 hours straight! Rock Band is hardcore AND casual!

  • A game that plays itself? Doesn't that kind of defeat the purpose of a game?

  • Well, it's kind of like a movie.

  • Well the notion is people whod throw ni the towel cause they got stuck could kick on the autopilot and see how it is done. Also they could still advance then. Like say people just suck at boss fights but love the rest of the game, they could do everything but the boss fights. I can think of plenty of balls out hard games people quit by 3rd lvl or sooner like battletoads. Challenging games are cool but do little good if no one every sees them.

  • So the "3rd way" of palying games is to sit there and watch?

    This had already been invented deacdes ago...they called it CINEMA/TELEVISION.

    Why would anyone want to sit there and WATCH a game rather than PLAY it?

    I always thought the biggest advantage of games over movies was the fact you PLAYED them over just WATCHING them.

    A game you watch and do not play is a movie.

  • I watched my buddy play Silent Hill 2. Does that make it a movie?

  • Sports.

  • I pretty much agree about "the third way," but secrets in the game shouldn't be available that way, since a "secret" should be hidden and manually found. They're choosing not to get the secrets that way, so maybe they'll want to play for real to find them after.

  • I think it would be pretty fuckin' awesome for more people to know what's going on in hardcore games. I could actually talk to my friends about Final Fantasy games!!

  • My problem with this is that you can patent something like this. Patent law is messed up to the point that someone can create a game that plays itself and get it protected. Are. You. Fucking. Jerking. Me?

  • As far as patent law is concerned Donald Trump attempted to patent the phrase "you're fired"..... I wish I was kidding. The good thing is that the he was not successful.

    On second thought I think he tried to trademark the phrase, as far as I know trademark and patent are very similiar.

  • By that definition, I'm a casual gamer, but I hate the casual games; I like the hardcore games much better, particularly the retro ones (NES, Genesis, SNES, Neo Geo) even though they're way too hard for me.

  • Learn some proper spelling and grammar before flaming someone on the internet. Better yet, get a life and don't flame someone on the internet. Sound good?

  • first eat a red mushroom

    then a green one

  • I cannot speak for everyone about this, but I say that I'M ready for this to happen. Not only that, but i'd WELCOME it.

    It'd actually be kinda sweet to discuss how much Sonic changed from his Genesis games with Dad and his co-workers.

  • Endorphins.

  • is that like a dolphin or a pleasurable sensation from a chemical that gets released in the brain during strenuos physical or mental activity?

  • god damn those crappy cheap to make and lack of fun casual game

  • that dude.. is FUCKING AWESOME.. i wanna meet your grandmother.

  • lol MCP at 2:19

  • Me too I backtrack in Castlevania Dawn of Sorrow

  • G.O. is right, i beat C:Eclesia in 2 days, and i only had to grind a little

  • Unforeseen political party candidate: "pulling a Necron"

  • no im not ready ;.;