AHHH i see your using the lowtech ( noobs ) way of doing things.. You will get far better results doing this the proper way. Use 2 characters and a motion transfer event. That way you have the exact same amount of forces applied to guy 2 as guy1, but you can the apply other events on top, even behavior events. And it will still interact with the environment and other characters.
Yeah i do like to think i'm smart, well smart enough to watch the tutorial videos on the endorphin website and know how to do this correctly. Go to the Downloads section of the NaturalMotion website... vids 12,13 and 14 ( the last 3 vids ) will show you exactly how to do this correctly. One easy effect to do is getting bumped. use a run cycle and put something in the way shoulder height, as he runs past it he will hit his shoulder off of it and look like he got bumped.
Also when doing it the way your supposed to. If your doing something like free running. when you make them jump, they are following the animations jump so it leaps with the same force and when you land or grab, the character will have that little bounce in his body, so you get proper impacts too. whenever i do animation i do it twice, once to make it, second time to run it through motion transfer to give it that realistic body/gravity movments you get each time a foot lands or you jump etc.
THX!
6425gorda 1 year ago
thnx dude, long time ago i already knew, but i forgot and now i'm doing endorphin again and now i remeber :P 5/5
endorphinnathan 2 years ago
AHHH i see your using the lowtech ( noobs ) way of doing things.. You will get far better results doing this the proper way. Use 2 characters and a motion transfer event. That way you have the exact same amount of forces applied to guy 2 as guy1, but you can the apply other events on top, even behavior events. And it will still interact with the environment and other characters.
Nobby76 2 years ago
?? didn't get it. :)
samushi3 2 years ago
@Nobby76 if your so smart then make a video noob
kowmandudething 1 year ago
@kowmandudething
Yeah i do like to think i'm smart, well smart enough to watch the tutorial videos on the endorphin website and know how to do this correctly. Go to the Downloads section of the NaturalMotion website... vids 12,13 and 14 ( the last 3 vids ) will show you exactly how to do this correctly. One easy effect to do is getting bumped. use a run cycle and put something in the way shoulder height, as he runs past it he will hit his shoulder off of it and look like he got bumped.
Nobby76 1 year ago
Also when doing it the way your supposed to. If your doing something like free running. when you make them jump, they are following the animations jump so it leaps with the same force and when you land or grab, the character will have that little bounce in his body, so you get proper impacts too. whenever i do animation i do it twice, once to make it, second time to run it through motion transfer to give it that realistic body/gravity movments you get each time a foot lands or you jump etc.
Nobby76 1 year ago
@Nobby76 neeeeerd
hellboy60031 1 year ago
Bellissimo!
kekkolatorre 2 years ago
i tested this out, it worked, but the only downside, when i did "jump", you cant jump for crap ):
x0scimy0x 2 years ago
dude thank you! very helpful
x0scimy0x 2 years ago
hold ctrl and click them
samushi3 2 years ago
thx
georgechimpanzee 2 years ago
thanksssssssssssssssssss man!!!
fele4413 2 years ago
nvm lol, i was using the wrong version. thxs though, cause it worked in another version!
Darkology123 3 years ago
OMG thx alot!!!!!! Now i can do a martial kick and make it hit ppl, lol
Pivotfreakdx 3 years ago
i cant set the strength to 100... only 1.0
Darkology123 3 years ago
hmm... make sure u've done everything like in the video
samushi3 3 years ago
it should work with all animations. make sure u've set the strength to 100
samushi3 3 years ago
that dont work on walk but it work on run...
reidar21 3 years ago
This has been flagged as spam show
it does work with all animations
samushi3 3 years ago
THX A LOT
gwf619 3 years ago
thx now i can make objects interact with him instead of waiting untill the end of the simulation *teers of joy*
hamoan66boi 3 years ago
i have a problem, i did all you told me too do, it worked but now all the sim char does is float around instead of doing the action
j213n 3 years ago
Did you set the strength to 100?
samushi3 3 years ago
THANK YOU! *bows down*
b7i7l7l7y7 4 years ago
I know you did a vid on how to make a ref charecter animate I may sound like an idiot but how do u make a simulate character animate?
ebrahim23 4 years ago
With the same way. u can do it with any character
samushi3 4 years ago
how do you blend a jump and dive with run?
fartingfun 4 years ago
Dunno
samushi3 4 years ago
i think u just change the time of the jumping thingy
garypipi 4 years ago
yea, it has alot to do with timing
peyto 4 years ago
ironman made this thing up... i think well good that u made a tutorial cos so many ppl have asked that from me
xxPetexx 4 years ago
yeah now they also effect mass objects and you can just start hy right klick on timeline then klick create simulation event
lauwla 4 years ago
oh so this is advice i should use haha :D
chain07 4 years ago
Pretty cool and easy to learn
Tumumusa 4 years ago
Very good, TY
JEJETSU 4 years ago
Ur welcome
samushi3 4 years ago
There's also easier way to do that, musashi-sushi-sumo
lapiotapioo 4 years ago