Added: 4 years ago
From: ancientbricks
Views: 3,392
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  • How'd you get his head to move like that?

  • I sawed, filed, then sanded the minifig "neck" down to a dome (half-sphere) right at the shoulders. I then put some sticky tac inside the head to help it grip to the dome. Trouble is that it's easy to bump the head off.

  • I just saw this, as I'm having trouble with this...I just uploaded my own method (null-test 08). It's a bit rushed at 15 fps, but would look nice at 10

  • try to make your frames faster

  • what kind of camera did you use?

  • QuickCam Pro 9000 on this one. When I really need great quality, I use my Canon Powershot S2 IS with CSMC remote capture software.

  • the flexy head kicks ass!

    but the arms could move morerer.

  • I made a 15fps step cycle in my film, Greatness. About half way through, it appears.

  • Frame rate (frames per second) and step cycle rate are two different things. Usually step cycle is measured as number of frames per every two steps of the figure. I've been able to do 4 and 8 frame walk cycles, but anything more I've found quite difficult. I usually run 4 frame walks at 5 fps, and 8 frame walks at 10 fps. What is your walk cycle rate that you're running at 15 fps?

  • Logically, 12.

    The animation is good, but you need to make it faster, you don't wanna drag out mundane actions like walking up stairs. You could probably just play this at 15fps and it'd look fine.

    I like the looking up and down.

  • I'm not sure I see how logic indicates Matt uses a 12 frame walk cycle just because he's running his frames at 15 fps. Of course, anyone can run any walk cycle rate at whatever fps they choose depending on what they are trying to accomplish. I suppose I could even run this 4 frame walk cycle at 15fps if I wanted him to "run" up and down the stairs. I intend to have some stair climbing in a film I'm working on, and they are not in a hurry in the scene. Thanks for your comment.

  • Its logically 12 because the all the cycles you previously talked about was exactly 4 5ths of their frame rate. 5 times 4/5 = 4, 10 times 4/5 = 8, 15 times 4/5 = 12.

    Its just something to think about if you wanna increase your frame rate, but keep all the timing the same.

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