Added: 3 years ago
From: frenchboubek
Views: 13,357
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  • Instead of jittered patterns, make it relevant to the bump mapping of the texture.

    Similar to X-rays shadows that followed the relevant bump / normal mapping.

    Looks alot better, and can run a 128x128 shadow map that looks as good as a 1024x1024 shadow map.

  • Love it! Thanks for your patience and approach. Much appreciated, continue the great work and exploration ... Please!

  • is it me or this method dont produce artifact when moving? (at the side of the screen)

  • no, it does not since it is computed in object space, thus hidden geometry does affect the final AO.

  • gracias por el video, pero como hago pa renderizar con diffuse map y filterd a la vez

  • youtube uses crap compression

  • no... i tested some different video compression on my uploads and some works better for youtube to compress to FLV than others... Like WMV better than DivX, and the best .mp4 h.264, specially for HD videos...

  • unfortunatly, non playable video... maybe the compress used is not the best :(

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