instead of animating the camera frame per frame, you can create a spline where the camera should move through the maze. Then create a camera and right click on it and give it a tag ( I don't know how it's called in english) align on spline-expression.
Then check tangential to give it the right angle and now you can set 2 position keyframes, 1 a the beginning with 0% and one at the end with 100%
Yes, definably. Angles would be an issue, because it changes every corner and it would probably look to "uniform", but that would be way less time-consuming.
Great Tutorial love all youre videos
but didnt like the maze itself it not looks as a real maze
i know it would take a lot of time
but you could make it look like real glass at the begining just to show how it can look
if you play with the materials more :D
mangaluli 1 year ago
@mangaluli Agreed. Thanks for the suggestion ;)
Rafidaq2 1 year ago
Yes the corners could be a problem but you can use different types of splines or points to fix the corner problam ;)
OneDirectorsCut 2 years ago
cool tutorial!
instead of animating the camera frame per frame, you can create a spline where the camera should move through the maze. Then create a camera and right click on it and give it a tag ( I don't know how it's called in english) align on spline-expression.
Then check tangential to give it the right angle and now you can set 2 position keyframes, 1 a the beginning with 0% and one at the end with 100%
thx for the vid
Max
OneDirectorsCut 2 years ago
Yes, definably. Angles would be an issue, because it changes every corner and it would probably look to "uniform", but that would be way less time-consuming.
Rafidaq2 2 years ago