megacrush is fine....but i cant get other the fact they stole it from guilty gear xD!
then again when you thinka bout it megacrush takes away life and burst in guilty gear doesnt! but strangely i know they got they idea from guilty gear xD rofl!!!
@SiLeNtDo0m ahaha. as for #2, if he had no bars at the start of this infinite, he (tekkaman) wouldn't be able to megacrash. he only gets 1.3/4 bar or so :P
As was every infinite. They added hitstun scaling, which essentially leaves you with a maximum of 4 to 5 loops of the old infinites, even if they didn't change the hit properties of the moves themselves.
Like AtTheGates said the arcade version has all the infinites. From what I've seen are aren't any noticeable differences. It will be interesting to see if the new TvC coming state side will have the infinites in tact.
To me, infinite combos don't strike a chord with me unless the feasibility of them being landed in an actual match can be done and not without a ridiculously contrived setup (like your opponent is jumping at you from a SPECIFIC DISTANCE from the corner or something like that).
Unfortunately...that seems like a perfectly reasonable infinite there since it's done from across the screen with your opponent on the ground...
Hworaah! Hworaaah!
Hworaah! Hworaaah!
Hworaah! Hworaaah!
Megavania71 1 year ago
AERIAL RAVE...ora...ora...AERIAL RAVE...ora...ora...AERIAL RAVE
ThePieIsFalse 1 year ago
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It's not an infinite its a loop you can megacrash at level 2 Kthnxbai >.>
Fatpics 1 year ago
I think we all know this, however it can be preformed infinitely, therefore making it an 'infinite'. Isn't possible in UAS, only in CGH
TnalX22 1 year ago
308!!!!
buttamaru4 1 year ago
That can't still work can it? In UAS I mean.
Kane917 2 years ago
DANG taht was bull
kentonbrent 2 years ago
seeing that infinite combo reminds me why i stop playing mvc2! especially online!
Yugo411 2 years ago
@Yugo411
only difference is that the infinites are fixed for the US release of TvC :p
DjTrizz 2 years ago 3
well atleast this game has a solution to stop infinite combos called mega crush
BlackShiraya 2 years ago
@BlackShiraya
megacrush is fine....but i cant get other the fact they stole it from guilty gear xD!
then again when you thinka bout it megacrush takes away life and burst in guilty gear doesnt! but strangely i know they got they idea from guilty gear xD rofl!!!
bombz4327 1 year ago
@bombz4327
Then Guilty Gear stole the "crash" from Killer Instinct
C-C-COMBO BREAKER!!!
hirosama3 1 year ago
This game is broken
p0ncho 2 years ago
1) These infinites aren't in the UAS version of the game
2) Even if they were you could easily Megacrash out of them.
That is why this game is far more balanced than most fighting games. There is a way to deal with long combos and infinites.
SiLeNtDo0m 2 years ago 11
@SiLeNtDo0m ahaha. as for #2, if he had no bars at the start of this infinite, he (tekkaman) wouldn't be able to megacrash. he only gets 1.3/4 bar or so :P
TheLocalman2012 5 months ago
Removed from Ultimate All Stars.
Celticguardian747 2 years ago 6
As was every infinite. They added hitstun scaling, which essentially leaves you with a maximum of 4 to 5 loops of the old infinites, even if they didn't change the hit properties of the moves themselves.
ArcticFahx 2 years ago
looks like Magneto has some competition :)
rameez12345678910 2 years ago 6
Does this work in the Ultimate All-Stars (US) version?
KirbyPhelpsPK 2 years ago
@KirbyPhelpsPK
problably not. US/EU version is completely rebalanced.
AtTheGates 2 years ago
cheap move. i think ill use it.
OtisSmall 2 years ago
You can megacrush outta that right?
shikamaru526 2 years ago
yeah an idiot would only stand there
ETeazzzy 2 years ago
It (and all other known infinites) is being taken out in the US release.
unityd3v 2 years ago
pretty pointless taking them out if you ask me, casuals will never see or perform them, and hardcore gamers want an arcade perfect version.
AtTheGates 2 years ago
US version is almost guaranteed to be the one used at EVO2k10. So we're guaranteed that that's where the hardcores will be playing to be competitive.
unityd3v 2 years ago
I think people would prefer it if it was Balanced, since very few Tournament players can even play Arcade versions anymore.
animekid200 2 years ago
...except that the US version is an updated release that will also be released in Japan...
Pikawil64 2 years ago
wouldn't an arcade perfect version be a version without the infinites?
Jimmy6029 2 years ago
@Jimmy6029
arcade perfect = "like in the arcade". and the infinites are in the arcade version.
AtTheGates 2 years ago
Like AtTheGates said the arcade version has all the infinites. From what I've seen are aren't any noticeable differences. It will be interesting to see if the new TvC coming state side will have the infinites in tact.
DarkHadouXS 2 years ago
A perfect port of the arcade version, which is the only version that anyone wants to play.
LeftyHangsLower 2 years ago
To me, infinite combos don't strike a chord with me unless the feasibility of them being landed in an actual match can be done and not without a ridiculously contrived setup (like your opponent is jumping at you from a SPECIFIC DISTANCE from the corner or something like that).
Unfortunately...that seems like a perfectly reasonable infinite there since it's done from across the screen with your opponent on the ground...
HinataChan30 2 years ago
yetterman listo pàra las retas XD.........
chiiman666 3 years ago
Aerial Rape Aerial Rape
Soids 3 years ago 14
Yeah i am trying to get this down but the timing is kinda tough and catching your opponent in it is tough. Yatterman/Saki for the win!!
DoomBHeart86 3 years ago
AERIAL RAVE
Archonus 3 years ago 3
lol, yatterman is the next magneto amirite
RawrWatchesSmash 3 years ago
Kara would be too o/
kamov2006 3 years ago
Karas infinite doesn't work on like 1/4 of the cast
Necrosis4292 3 years ago
is there a transcript for the infinite? i dunno how he does those air 623 so fast ;(
if this infinite turns out to be practical he'll be top for sure.
triJumper 3 years ago
tatsunical :D
pokeshark 3 years ago 5