Added: 1 year ago
From: uze6666
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  • Poor replay thingie

  • Instead of Uzebox try the 8/16bit propeller chip. Its A Pain to work with but if you ever figure it out, your able to play perfect copies NES and SNES

  • @oceanofdarkstars1 Yeah, you've said it...a pain to work with ;-). AVRs are perhaps more limited, but also much more fun to play with. Personally, these limitation gives the Uzebox game ports their own unique look and feel.

  • @uze6666 I wont deny that. However I have been looking more into FPGA boards and Chip configs. They are easily a couple thousand times harder to program, but virtually any retard can build them. so if you have a friend who is a decent programmer then you got it made

  • Comment removed

  • Is this able to play a "perfect copy" of a Nintendo game?

    I ask because I consider SMB2&3 to be a real high quality 8bit games and I want to start creating original games for the Uzebox. I've had past experience making simple exe based games or flash action script games, but the physics in jumps and animations simply isn't there.

    Could the Uzebox handle the drive in which these games operated at? How's sound? Can I get the authentic NES sound on this? :D

  • @izlude2 Perfect copies, no. But as you saw with the donkey kong, some game ports are pretty good. There's about 45K of flash available to program, graphics and music. The rest is taken by the kernel that generate the video signal, mixes music, etc. Speed of animations for sprites are as fast as the NES at 60fps. That said, SMB2&3 are some big games that simply won't fit at once on the Uzebox.

  • @uze6666 ah ok thanks.  i think i've got a good template now. much appriciated!

  • @uze6666 why only 45k? why not 1mb?

  • @estlib Simple, because the chip used is a micro-controller with a limited amount of embedded RAM and FLASH. This is the "biggest" chip in that family that's available in a DIP-40 package (easy to solder by hobbyists). Plus working with limited resources is much more challenging and fun! :-P

  • @uze6666 ah, so the processor is its own ram and rom too?

    thats poor. you could embed somesort of cartridge or sd card design for larger games.

  • @estlib Yep, that's micro-controllers, all in one chip, RAM, ROM, timers, peripherals, etc. A great thing is that we don't have to deal with interconnection design issues at high speed. Results are pretty impressive if you consider that these chips were never intended for video games.

  • @uze6666 i guess but im not too spectacular about the idea of a pong-like console. you can have games on it but as i understand, you have to rewrite the MC everytime you want a different game. thats bothersome. hence my pitch about cartridge/sd card design for larger games that could also be interchangeable.

  • @estlib In fact the Uzebox has a SD card interface and a 4K resident game loader that allows to browse the card and flash games on the fly. Even better than cartridges and no need for an external programmer.

  • @uze6666 cartridge would be more retro :3

    but there could really be an extra avr to process the gfx and audio separately so that there would be more processing power for all

  • @uze6666 addition to previous comment: If a single avr is processing the gfx, audio and the code. then that isnt the best solution. you could have a smaller, dedicated avr for gfx and another one for synthesizing its own sound rather than playing midis. you could make it emulate the N-106 sound chip that namco made for the NES. and so on

  • @estlib My first prototype was exactly that. However, I dropped it since the approach is much harder to evolve. Having to flash the fx/sound chips for functional upgrades and requiring people to have it installed to run certain games didn't sound like a great idea. I agree it adds more power, but also adds more chips, complexity and costs. The project's goal was to balance all these aspects with a special bias toward hardware simplicity.

  • @uze6666 heres an idea - cartridges can have their own processors and addons, sd cards do not. :3 and the need for internal addon chips is no more.

    the size limits, and graphical-audio limits are the reason i dont find this console much appealing but its the best there is. have you got plans for an uzebox 2?

  • @estlib Yeah, there's a thread started at the Uzebox forums. It's based on the STM32F4 Cortex M4 MCUs. It's fast at 170Mhz and has external bus for SRAM, DMA, 1M flash, etc. A pretty awesome chip for about the same price as the ATMega644! uzebox.org/forums/viewtopic.ph­p?f=10&t=1030&start=60

  • @uze6666 link fail

    so, what about the other question?

  • @estlib bit.ly / rORqhT (remove the spaces between the slashes) I may have missed a message, what was the other question?

  • @uze6666 also, i cant program but i have so many game ideas. can you program games for uzebox for me? :3

  • @estlib Haha, nice try ;-) Way to busy to code games lately! But you can post ideas on the forums, some folks may be interested...

  • That chiptune has the scence of a real Konami NES song.

    Good way to show the games of the Uzebox. ;)

  • Oh man i need to get coding for this... i got tons of games in mind

  • Uzebox rox!

  • Cool! But until there's a proper emulator that doesn't run as slow as the current one...

  • @ArkBlitz Aah, but your are free to improve it at anytime! ;-)

  • @uze6666 If I just knew how to program PROPERLY.

  • @ArkBlitz lol!

  • @ArkBlitz

    the emulator is a "nice side effect"..

    if you're interested in the real thing...get the real thing!

  • Just amazing :D

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