Games with characters talking to each other is considered difficult as apposed to a game with spaceships? I needed tutorials to learn how to make a basic shmup. I find the easiest are maze games. As for a game revolving around characters talking to eachother, it's pretty easy. Just that the majority approach it the wrong way.
Of course, my last comment is in regards to what's said around 17:55.
I find it perplexing that most people find Interactive Storytelling to be difficult. Some have done it right before, but now so many people seem to be approaching it the wrong way. Why?
Then again, it's because most game designers these day are attempting the hal approach, like they're trying to far outdo System Shock and Bionic Heart. Well, as Chris said, it's all running the wrong way.
About the whole clockwork people thing, I don't think we should aim for that in games. Movies don't aim for that, books don't aim for that. The Mona Lisa isn't clockwork. So why put so much basis in making a game that has such a thing? It will only get to the point where you're not playing the game, but the game is playing you. It won't ever be a game if it worked like that. It would be better to make a robot if the focus is on AI alone.
Games with characters talking to each other is considered difficult as apposed to a game with spaceships? I needed tutorials to learn how to make a basic shmup. I find the easiest are maze games. As for a game revolving around characters talking to eachother, it's pretty easy. Just that the majority approach it the wrong way.
laughingfurry 6 months ago
Of course, my last comment is in regards to what's said around 17:55.
I find it perplexing that most people find Interactive Storytelling to be difficult. Some have done it right before, but now so many people seem to be approaching it the wrong way. Why?
Then again, it's because most game designers these day are attempting the hal approach, like they're trying to far outdo System Shock and Bionic Heart. Well, as Chris said, it's all running the wrong way.
laughingfurry 6 months ago
About the whole clockwork people thing, I don't think we should aim for that in games. Movies don't aim for that, books don't aim for that. The Mona Lisa isn't clockwork. So why put so much basis in making a game that has such a thing? It will only get to the point where you're not playing the game, but the game is playing you. It won't ever be a game if it worked like that. It would be better to make a robot if the focus is on AI alone.
laughingfurry 6 months ago
He's not as skilled with the mic as he is with game design is he..
ChrisDevl 1 year ago
Wonderful, thanks for the upload.
I've just recently started my foundation year in game art & design.
DinDinAlright 1 year ago