@atarikai I used the UDP Server and TUIODecoder. Which are built in to the latest version of VVVV. I connected the UDP Server to receive the UDP packets via port 3333. I set the UDP Server node Queue mode to "Concatenate" The packets were sent to the TUIODecoder which was then connected to a transform node X and Y pins via the TUIODecoders X and Y position pins Then I connected transform x and y pins to a Quad that was connected to the EX9 Render frame.
That seems to be the case. I am currently working on collision detection right now. Got it somewhat working now.
kdawg2006 9 months ago
Thanks for the info! it's cool that those objects are builtin. I imagine the TUIODecoder object does all the business with creating the spreads?
atarikai 9 months ago
can you post a link to the server/libraries and vvvv patch you used?
atarikai 9 months ago
@atarikai I used the UDP Server and TUIODecoder. Which are built in to the latest version of VVVV. I connected the UDP Server to receive the UDP packets via port 3333. I set the UDP Server node Queue mode to "Concatenate" The packets were sent to the TUIODecoder which was then connected to a transform node X and Y pins via the TUIODecoders X and Y position pins Then I connected transform x and y pins to a Quad that was connected to the EX9 Render frame.
Let me know if you have any questions.
kdawg2006 9 months ago