Is this a modification to the standoff behavior, a new behavior or did you add it to the core AI? Is their shifting movements part of the same AI schedules or are you quickly shifting between different schedules?
I'm not very sure if same NPC types (Citizens) can be coded with different AI, but if you are releasing another NPC video next time, can you please make one side of the NPC coded with the improved AI, and the other, the vanilla AI? This will prove that your AI is indeed improved. Thanks!
@zwyo no, because this is a modification of the baseai that every npc uses. i'd have to copy and make it inherit the old ai which would be alot of work.
I was wondering why all npcs just stand there being shot.
universaldemos0 7 months ago
Is this a modification to the standoff behavior, a new behavior or did you add it to the core AI? Is their shifting movements part of the same AI schedules or are you quickly shifting between different schedules?
muleKick 7 months ago
umm... Hint - Crouch Cover Low??
Moddtwo 1 year ago
@Moddtwo not quite, they'd only use cover if they had to reload.
akfuttyseben 1 year ago
@akfuttyseben
how to make them crouch like that then?
All my people do is stand around like complete morons and get killed...
thehumor 1 year ago
I'm not very sure if same NPC types (Citizens) can be coded with different AI, but if you are releasing another NPC video next time, can you please make one side of the NPC coded with the improved AI, and the other, the vanilla AI? This will prove that your AI is indeed improved. Thanks!
zwyo 1 year ago
@zwyo no, because this is a modification of the baseai that every npc uses. i'd have to copy and make it inherit the old ai which would be alot of work.
akfuttyseben 1 year ago
Comment removed
deemon16 2 years ago
what's the progress so far? when will it be released?
Angelslayer007 2 years ago
good job. the npcs are finally not just standing there waiting to get shot
TuttiMinatcho 2 years ago
Ah ah cool !
freredarme 2 years ago