Added: 3 years ago
From: beznazwiska
Views: 20,031
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (25)

Sign In or Sign Up now to post a comment!
  • Fluid seems a bit slow. I have zero experience with blender fluid sim though, so ignore me if I'm being stupid.

  • This is a great composite. If the water had a better texture (transparency and reflections), it would be perfect.

  • now thats nice

  • is this really made with Blender?!?! O_o

  • EPIC

  • that looks like mercury

  • haha.. dry,,,

  • blender is great, but the UI sucks some serious ass though.

  • Did it make a mess afterwards ??

    rofl...5 stars :)

  • rug is probly messed up

  • bela animaçao isso ai foi bem feito

  • exists a tutorial?

  • How did you get the mercury liquid stuff to reflect the room? Everytime I try it, the environment is not rendered, and the reflection is blank. Help would be apreciated!

  • @Crozonexz you can take 6 pictures of the room to make a cubemap and then use raytraced reflections, (I think) you can use a cubemap for textured reflections, you can create a spherical panorama and do either of the steps mentioned above...

    Basically just do whatever method that you can think of to use reflections other than an environment map if that isn't working.

    You can also model the room and use camera projection to do actual raytraced reflections.

  • @TheFXGuy might not have to go that far, but take a picture of "noticable" objects e.g. the plant, the rug, the tv and then map them pictures on planes, then reconstruct the scene with pimitives and basic colors... or maybe that's what you meant by "model the room." Just make sure you take a picture of anything complex that you most likely would see details of

  • @veggiet2009 lol I posted that six month ago, back when I knew NOTHING about 3d except the bare essentials. Now I know you can just take a couple pictures of the areas it reflects, since it doesn't have to be accurate.

    But yeah, thats what I meant by model the room. And now, Kinect is that easiest and most accurate way to remodel a more complex room lol

  • @Crozonexz when in blender, you have to add light sources like lamps and spotlights exactly where the light in the room is coming from

  • you need to make the domain bigger, then make invisible obstacle models where stuff is in the room. then do it, and flood your house. =P

  • how do you mix that with a video ??

  • when you render it make sure the background is alpha. i think its default. then when you put it in an editing software that supports alpha channels it deletes the background and leaves your 3d model/image ect

  • ahh who put all this water in my room

  • huggubafuka... like WOW

  • wow very cool

  • Zarąbiste. Tylko jak to zrobiłeś?

  • ale bajerel. tez musze sie za blendera wziasc :D

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more