How did you get the mercury liquid stuff to reflect the room? Everytime I try it, the environment is not rendered, and the reflection is blank. Help would be apreciated!
@Crozonexz you can take 6 pictures of the room to make a cubemap and then use raytraced reflections, (I think) you can use a cubemap for textured reflections, you can create a spherical panorama and do either of the steps mentioned above...
Basically just do whatever method that you can think of to use reflections other than an environment map if that isn't working.
You can also model the room and use camera projection to do actual raytraced reflections.
@TheFXGuy might not have to go that far, but take a picture of "noticable" objects e.g. the plant, the rug, the tv and then map them pictures on planes, then reconstruct the scene with pimitives and basic colors... or maybe that's what you meant by "model the room." Just make sure you take a picture of anything complex that you most likely would see details of
@veggiet2009 lol I posted that six month ago, back when I knew NOTHING about 3d except the bare essentials. Now I know you can just take a couple pictures of the areas it reflects, since it doesn't have to be accurate.
But yeah, thats what I meant by model the room. And now, Kinect is that easiest and most accurate way to remodel a more complex room lol
when you render it make sure the background is alpha. i think its default. then when you put it in an editing software that supports alpha channels it deletes the background and leaves your 3d model/image ect
Fluid seems a bit slow. I have zero experience with blender fluid sim though, so ignore me if I'm being stupid.
93tomb 11 months ago
This is a great composite. If the water had a better texture (transparency and reflections), it would be perfect.
TheFXGuy 1 year ago
now thats nice
fumarpuedematar666 1 year ago
is this really made with Blender?!?! O_o
Axidel 1 year ago
EPIC
Jazza159 2 years ago
that looks like mercury
CLOFS 2 years ago
haha.. dry,,,
martijnenco 2 years ago
blender is great, but the UI sucks some serious ass though.
sonicballer8888 2 years ago
Did it make a mess afterwards ??
rofl...5 stars :)
Lee6720s 2 years ago 11
rug is probly messed up
sasorirules912 2 years ago
bela animaçao isso ai foi bem feito
petruscremonine 3 years ago
exists a tutorial?
danithekiller799 3 years ago
How did you get the mercury liquid stuff to reflect the room? Everytime I try it, the environment is not rendered, and the reflection is blank. Help would be apreciated!
Crozonexz 3 years ago 4
@Crozonexz you can take 6 pictures of the room to make a cubemap and then use raytraced reflections, (I think) you can use a cubemap for textured reflections, you can create a spherical panorama and do either of the steps mentioned above...
Basically just do whatever method that you can think of to use reflections other than an environment map if that isn't working.
You can also model the room and use camera projection to do actual raytraced reflections.
TheFXGuy 1 year ago
@TheFXGuy might not have to go that far, but take a picture of "noticable" objects e.g. the plant, the rug, the tv and then map them pictures on planes, then reconstruct the scene with pimitives and basic colors... or maybe that's what you meant by "model the room." Just make sure you take a picture of anything complex that you most likely would see details of
veggiet2009 11 months ago
@veggiet2009 lol I posted that six month ago, back when I knew NOTHING about 3d except the bare essentials. Now I know you can just take a couple pictures of the areas it reflects, since it doesn't have to be accurate.
But yeah, thats what I meant by model the room. And now, Kinect is that easiest and most accurate way to remodel a more complex room lol
TheFXGuy 11 months ago
@Crozonexz when in blender, you have to add light sources like lamps and spotlights exactly where the light in the room is coming from
jordannw2010 10 months ago
you need to make the domain bigger, then make invisible obstacle models where stuff is in the room. then do it, and flood your house. =P
DevonCh40 3 years ago
how do you mix that with a video ??
ymonkey333 3 years ago
when you render it make sure the background is alpha. i think its default. then when you put it in an editing software that supports alpha channels it deletes the background and leaves your 3d model/image ect
HilariousShortFilms 2 years ago
ahh who put all this water in my room
ryan1Mblender 3 years ago
huggubafuka... like WOW
AlmightyFRACTA 3 years ago
wow very cool
Bobfreestudios 3 years ago
Zarąbiste. Tylko jak to zrobiłeś?
raziel890 3 years ago
ale bajerel. tez musze sie za blendera wziasc :D
youngsterzii 3 years ago