Added: 9 months ago
From: RudiMedia
Views: 429
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  • Isn't this more of a quad tree approach, rather than chunked lod? I'm just curious, because I happen to be working on something similar... Actually, we seem to be doing a lot of similar things, including ditching RK4 and picking verlet for solar system simulation :)

  • @XnaInfo Well I looked it up again and I'm actually doing a lot of things differently than Thatcher Ulrich in his origianal implementation, so I guess you're right about that ;)

    Nice projects you got there by the way!

  • @RudiMedia Thanks and obviously likewise :) Good to know I'm not completely misunderstanding Ulrich, so thanks for the clarification as well.

  • Wow cool.

  • @MegaBenBarnes Meinst du "XNA - Atmospheric Scattering: WIP1"? Das ist ein wenig komplizierter, aber sehr detailliert in "GPU Gems 2, Chapter 16" erklärt.

  • much better - : ]

  • @ScorpyX Thanks :D

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