Dude! answer our questions!!! Seems pretty dumb that you make a tutorial and then ignore our questions when we need help with something. I asked you one 2 months ago and you still havent answered me. when i select weight paint and click on a bone, it just selects the whole armature. Please, answer our questions. How do i select a bone to wieght paint it??
@amaihito should i be in edit mode with the armature? I usually do land scapes and machinery in blender. I still have yet to sucessfully model a human and rig it with IK and all.
@superbum900 Solution: Go to object mode. Select the Armature. When the armature is selected, go to pose mode. Now rightclick the mesh (e.a. character you want to model). Go to weightpaint mode. You can now succesfully click on bones to apply weight instead of selecting the whole armature and exiting paint mode. This is some wierd problem that costed me a few hours to solve.
hi i have some problems with my weight. so this what i did. i add bone and skinned it to my model afterward i colored the area where the bone affects the mesh. satisfied with the work then i save it, later wanting to continue my work, when i check my mesh again it was a mess, i tried to move the bone, but this time it moves the area where i didnt include in weight paint. how to i solve tis problem? :(
Thanks this is a great tut, helps a lot of people, but i have a question: k, my mesh moves off sync, lets say i move my bone 90 degrees, the arm would move like 75 degrees, but the hand follows well, and they're connected so it looks really werid, a hand being in one place and the arm somewhere else, you know.
very good. This was how I learned how to use the armature in bender two years ago. Yet, it still applies to what I am doing. You did a very good job!!!!!
I'm having issues with the bones resetting along the Y axis instead of the X axis because I can't mirror the vertex painting. so how do I reset the armature?
@adq123196 I never had this error. "Bone heat" is "bones nearest to vertex", so is necesary align bones inside of the 3D shapes. I use Blender 2.49b because Beta versions can have unpredictable errors. Good Luck!!!
@mariocbase I guess it was from me making the head with one cube and then adding another cube and extending that one. So there were two cube entities, not one... That could be it.
when i parent the mesh and the bones it doesn't work. all it asks me is if i want to make a parent and i say yes and then when i go to pose mode and move it, only the bone moves and it comes out of the mesh. please help.
hey when i try to pose my model if i move any bones the mesh jumps off of the bone like if i rotate the bone 1 inch the mesh will rotate 2 inchs how do i keep the mesh on the bone
2.5 that not ready let was easier. set bone to cat. i gone back to 2.49b. play with it. it work. but now i got this new problem. every time i move head lift or right. it look road kill (o,O)
I made a mesh with doing mirror in modifiers and I applied it, but then the armatures move but the mesh doesn't go along with them (doesn't move at all). What should I do to it? -confused-
Go in Object mode, and select the mesh first, then go to weight paint mode, then go to edit vertex group choose the group you want to edit and go into weight paint mode.
ok, when i paint it, it paints a HUGE area of the arm or wherever im painting!!! and because of this it wont move the mesh AT ALL!!!!!! IM JUST SOOOOOOOOOOOOOOOOOOOOOO FRUSTRATED!!!! i have all faces OFF
whenever i try armature on a character i'v modelled it works properly...but when i try it on a simple cube stickman character it doenst work?..help any1?
hey u seem pretty good at blender so i was wondering if you could answer my question. How do i make it so that reflections and transparensy marerials work in my blender game?
Nice one mate your a fucking star, ive done some modeling and ive armatured a Knight nicely but the part that keeps fustrating me is that the legs dont move right but the weight paint should help. :o)
Dude! answer our questions!!! Seems pretty dumb that you make a tutorial and then ignore our questions when we need help with something. I asked you one 2 months ago and you still havent answered me. when i select weight paint and click on a bone, it just selects the whole armature. Please, answer our questions. How do i select a bone to wieght paint it??
TheWaynelds 2 months ago
@TheWaynelds Is the armature in pose mode? Are you right clicking on the bone?
amaihito 2 months ago
@amaihito should i be in edit mode with the armature? I usually do land scapes and machinery in blender. I still have yet to sucessfully model a human and rig it with IK and all.
TheWaynelds 2 months ago
help! I can't weight paint I try to select a single bone but it ends up selecting the entire armature
superbum900 5 months ago
@superbum900 Solution: Go to object mode. Select the Armature. When the armature is selected, go to pose mode. Now rightclick the mesh (e.a. character you want to model). Go to weightpaint mode. You can now succesfully click on bones to apply weight instead of selecting the whole armature and exiting paint mode. This is some wierd problem that costed me a few hours to solve.
StonedcoldPro 1 month ago
why is it that when i select weight paint and click on a bone, it just throws it back into edit mode?
TheWaynelds 6 months ago
hi i have some problems with my weight. so this what i did. i add bone and skinned it to my model afterward i colored the area where the bone affects the mesh. satisfied with the work then i save it, later wanting to continue my work, when i check my mesh again it was a mess, i tried to move the bone, but this time it moves the area where i didnt include in weight paint. how to i solve tis problem? :(
irvintiu 6 months ago
Does the mesh have to be all one object?
randOmazing 8 months ago
I love your tutorials. Extremely helpful.
nerolace 8 months ago
Thanks this is a great tut, helps a lot of people, but i have a question: k, my mesh moves off sync, lets say i move my bone 90 degrees, the arm would move like 75 degrees, but the hand follows well, and they're connected so it looks really werid, a hand being in one place and the arm somewhere else, you know.
thanks
OCoptimusconvoy 8 months ago
very good. This was how I learned how to use the armature in bender two years ago. Yet, it still applies to what I am doing. You did a very good job!!!!!
IndieMovies266 10 months ago
left-side righted
foodgarbage 11 months ago
umm its not weight painting... it just does nothing at all...help?
rokstar234 1 year ago
I'm having issues with the bones resetting along the Y axis instead of the X axis because I can't mirror the vertex painting. so how do I reset the armature?
angeltiger1986 1 year ago
This has been flagged as spam show
THIS SUCK! you are an asshole
rtrtyyiikj 1 year ago
great man great
Dmoore2084 1 year ago
it doesnt say create from closest bone
MrDrMIlk 1 year ago
@MrDrMIlk In blender 2.49 select "Create Form Bone Heat"
mariocbase 1 year ago
@mariocbase When I select "Create from Bone Heat" It says Bone heat weighting error. How do I fix this?
adq123196 1 year ago
@adq123196 I never had this error. "Bone heat" is "bones nearest to vertex", so is necesary align bones inside of the 3D shapes. I use Blender 2.49b because Beta versions can have unpredictable errors. Good Luck!!!
mariocbase 1 year ago
@mariocbase I guess it was from me making the head with one cube and then adding another cube and extending that one. So there were two cube entities, not one... That could be it.
adq123196 1 year ago
AMAZING 5* I've been waiting for awhile or a tutorial like this...... Thank you!!!!!! (:
theMelloman5123 1 year ago
when i parent the mesh and the bones it doesn't work. all it asks me is if i want to make a parent and i say yes and then when i go to pose mode and move it, only the bone moves and it comes out of the mesh. please help.
cpops66 1 year ago
what buttons do you use to get around like that?
cpops66 1 year ago
hey when i try to pose my model if i move any bones the mesh jumps off of the bone like if i rotate the bone 1 inch the mesh will rotate 2 inchs how do i keep the mesh on the bone
1ard 1 year ago
x-mirror didn;t work on my armature, bleh. But this is a lifesaver, thanks.
KCDjedi 1 year ago
I have a question im sure you could answer quickly
How would i decrease the derform value? Like instead of makeing it red, i wanted to make it blue?
agskater1914 1 year ago
THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU!!!!! :D Finally I know how to rig the right way! :D
robvadeberg 1 year ago
2.5 that not ready let was easier. set bone to cat. i gone back to 2.49b. play with it. it work. but now i got this new problem. every time i move head lift or right. it look road kill (o,O)
rwmtiger 1 year ago
(o,O) my is all red. :(
rwmtiger 1 year ago
Thank u so much
Willfire404 2 years ago
i love you
Sauasful 2 years ago 7
Comment removed
Vator0 1 year ago
thank you you saved my life
TheAbridgedBook 2 years ago
Thanks!
hebronsawyers 2 years ago
Do you have to join meshes for this to work?
zomaru3 2 years ago
the x axis mirror thing didnt work
supergenius1994 2 years ago
u need to press shift+e
eddytime303 2 years ago
esse cara visto de cima parece um et,ta muito tortao
pé d chupa cabra
kkkkkkkkkkkkkkkkkkkkkkkkk
ou entao é a mistura do corcunda de notre dames com o huck
kkkkkkkkkkkkkk,mas foi de otima ajuda o weith paint!!!vlw
diogomoraes1 2 years ago
i accidently a cocacola bottle is it bad?
kixor 2 years ago
two problems 1 when i make a x axis mirror with bones one of the bones is HUGE and the other is small,i cant even manualy adjust them right
2 when i play with rotate in pose mode the mesh SCALES on the arms and dosnt look right how can i change this?
talleyho12 2 years ago
I made a mesh with doing mirror in modifiers and I applied it, but then the armatures move but the mesh doesn't go along with them (doesn't move at all). What should I do to it? -confused-
otakuuuuuuu 2 years ago
Aha, never mind. You apply the mirror and make the parenting again to the armatures and shape.
otakuuuuuuu 2 years ago
thankt a lot
tootjeey 2 years ago
Shift + E? 0____0
Holy shat it sprouts two symetrical armatures?
Hoo dang!!! =w= I love you!!
MikuMikuBeat 2 years ago
lol you say peight waint
not weight paint
johnshepherdsg 2 years ago
whenever i add an armature i cannot weight paint it, can someone help me
BrazillianFOsho 2 years ago
Go in Object mode, and select the mesh first, then go to weight paint mode, then go to edit vertex group choose the group you want to edit and go into weight paint mode.
Sonicrega 2 years ago
i tried it but it didnt show the weight paint option
BrazillianFOsho 2 years ago
Oh...I'll see into it cause, i'm having that problem too.
Sonicrega 2 years ago
This comment has received too many negative votes show
wow sorry but u suck at tutorials no offense
DannyAdamTV 2 years ago
ok, when i paint it, it paints a HUGE area of the arm or wherever im painting!!! and because of this it wont move the mesh AT ALL!!!!!! IM JUST SOOOOOOOOOOOOOOOOOOOOOO FRUSTRATED!!!! i have all faces OFF
zulonz 2 years ago
very helpful, i get it now, i was fiddling with it for n hour before trying to get a hand to move correctly.
tommya06 2 years ago
whenever i try armature on a character i'v modelled it works properly...but when i try it on a simple cube stickman character it doenst work?..help any1?
tzydpro 2 years ago
great tutorial, thanks :)
takashy87 3 years ago
it dosent work (e.g) needs an activ bone
flashman2201 3 years ago
is this maya? im taking a class, but havent seen armature before
andrewrobbin 3 years ago
its blender a free alternative to maya
nard3456 3 years ago
Thanks alot, I'l add this video to my favourites...checking your other tuts now...:D
Zarnik 3 years ago
hey u seem pretty good at blender so i was wondering if you could answer my question. How do i make it so that reflections and transparensy marerials work in my blender game?
jakeychapman 3 years ago
bones and armatures are the same thing, just press space bar, add, armature
tomrebel2 3 years ago 2
This is extremly a BIG help. Thanks for this tutorial! :o)
MDAaron1971 3 years ago 3
Np man :)
3DMacDaddy 3 years ago
how much does Maya cost?
ZayLong 3 years ago
go to autodesk's website or shop around there are good deals. the price varies alot for certain versions.
3DMacDaddy 3 years ago
@ZayLong about $3500, same as 3Ds max.
TheWaynelds 6 months ago
@TheWaynelds i think ill be sticking with blender
ZayLong 6 months ago
@3DMacDaddy is there any shortcut between sub and add paint weight? thanks for the tuts..
toing2d 1 year ago
Thanks, But how are you turning the camera? o_o
OnyxLeo 3 years ago
by using nunpad
pressing shift, ctrl, and mouse buttons
davidsaso1234 3 years ago
good tutorial thanks
brunoobao 3 years ago 3
Thanks, more to come man!
Please Subscribe!
3DMacDaddy 3 years ago
THANKYOU-Answer to my Fu&kin prayers :D
tek5828 3 years ago 6
Worship me :)
3DMacDaddy 3 years ago
Lol- trying it with my own model- working out alright :D
tek5828 3 years ago 2
Nice one mate your a fucking star, ive done some modeling and ive armatured a Knight nicely but the part that keeps fustrating me is that the legs dont move right but the weight paint should help. :o)
Sovvolf 3 years ago