Added: 1 year ago
From: Pouk3D
Views: 6,372
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  • What music did you use for your MOD? Sounds like a cross between jazz, space ambience and who knows what else more. Quite appealing

  • @Arissef My Pink Floyd I was listening to accidentally mixed into the grabbed video.

    Pink FLoyd - Shine On Your Crazy Diamond

    watch?v=TQYaVb4px7U

    I love this one, I've heard it live on an Australian Pink Floyd concert as their opening track and I was stunned.

  • @Pouk3D Thanks for showing me this. My favourite part is Part 2 of this song, from 4:50 to 6:55, including the piece from this video. Call me crazy, but I think it suits space battles :)

    Another question, how moddable is Homeworld 2?

  • First off, I just want to say that I suck at low-poly modeling so don't think I think that I am better you or anything, but I think that you're models have a poly count that is too high. I am running R.E.A.R.M on a new system that has top of the line hardware, and when ever I construct this ship or any other new ships that your mod adds, my game begins to lag. Is it because of the poly count?

  • Keep up the good work. I'm really looking foward to playing this.

  • low graphs

  • @jaspertheking4life Are you talking about the texture? You're not seriosly thinking that the ship is finished, do you?

  • @Pouk3D I'm just saying, it needs a lot of work,,, but for the rest I think you're doing a great job ;)

  • 15 or 16 missles fire out of that thing i wonder if thats fair

  • @Zeta368peep It is, believe me. It's missing one frontal cannon, which balances it.

  • i fount out that just 4 missles take 25 percent of a Destroyers health so thats pretty powerful What kinda balance Armageddon verses the predators?

  • @Zeta368peep

    normal BC:

    Pulse cannon: 17500 damage, 3 barrels, 15 seconds reload time.

    Heavy fusion missies: 5000 damage, 8 tubes, 30 seconds.

    Missile BC:

    Pulse cannon 16000 damage, 2 barrels, 20 seconds.

    Missiles: 5100 damage, 15 tubes, 20 seconds.

    What does it mean is that the pulse cannon (the red plasma) does a big difference. MBC has only 2 and that's why it's perfectly ballanced.

  • Nice goin with teh Turrets

  • the images on moddb in the forum are uploaded. Look there for more details. Now I'm going to sleep, I'll be there tomorrow morning again.

  • Update: I don't think it's that bad, it just looks like a normal minetrap explosion, I don't know why but it looks normal.

    I'll doublecheck it and after that I'll post the images into the moddb screenshots thread, so check it out.

  • The ship finally has a special attack.

    I've set the 0.1s delay between missiles and it looks just beatifull (like a fireworks).

    Only problem is, that right at this moment it's under the E key. It doesn't really matter if you press E or something else, I don't know what else anyway, because S is for stop, so maybe Z (from HW1). What bothers me is, that in the bottom menu the EMP icon will light up, clearly saying "Electromagnetic Pulse".

    I'll try the cluster missiles, but I think it will be OTT.

  • Very nice!

    I like how they pop-off in sequence.

    I can't remember; were you going to try and have a 'launch-all' full-volley button?

    Or did that turn out too tricky?

    Either way, I'm liking the texture I see so far, this beast is going to look awesome.

  • @tadamir I'm going to try to have the special attack, but I didn't do it yet.

  • @Pouk3D - Aha, ok, all good.

    I like the 'Pride of Vaygr' Mothership in this vid too, funny. :)

  • @tadamir Yeah, it was the random race and they turned out to be Hiigarans.

    On the second thought, I'm not sure about the special attack. Upgraded artillery is the special attack, so I'm not sure how to make them work together. But I'll test it all.

  • @Pouk3D Ha, Oh God, now I can see people wanting some way of dividing badges into teams; either Hgn or Vgr, and when you choose 'Random' the AI will only put Hgn badges with Hgn race if that is what comes up.

    A random Hgn badge, but only a Hgn badge.

    Wonder why Relic never did that.

    Yes, the Upgraded Artillery could be considered a special attack, so maybe the special attack button isn't needed if it's too tricky.

  • @tadamir I'm afraid I can't do the random Hiigaran and random Vaygr badges.

    It's not about it may be considered as a special attack, it's the special attack technically, now what to do with it.

  • @Pouk3D -Don't worry, I wasn't serious about the badges, stuff like that Relic really should have figured out when they made it I think.

  • @tadamir Well, people were asking me about more impossible and at the same time less important things, so lately I really don't know what was meant seriously and what not. (-changing the windows colors for the factions for example = insane amount of work and data for almost nothing in return)

  • @Pouk3D

    Good point, I'll try to be clearer

  • @tadamir But...

    Just to explain it a little first, upgraded artillery missiles means, that you have research which tells the ship to use the special attack instead of the normal attack. The line of code you add is literally "UseSpecialWeaponsInNormalAtta­ck". You just can't use all sort of special attacks.

    Now I can get back to my "but" at the beginning: But I don't have to solve the upgraded artillery missiles of the BC by research, it's not necessary. I can be just two sets of subsystems...

  • ...so this is how it can work:

    You'll research the artillery frigate, the normal artillery subsystems will unlock. And after you research the upgraded LRM Targeting Systems for the artillery frigate, the upgraded subsystems will be buildable. Those subsystems will shoot the upgraded missiles. On top of that you'll have the special attack.

    Now how do you imagine that special attack? Just to shoot all 15 at once? Or something like more damage, cluster missiles? Or even insane volley of 30 or 45?

  • @Pouk3D

    I just imagined all 15 at once, but Cluster missiles could be great. Hmm, both?

    Would all 15 at once AND they are Cluster be too much?

    With a loooong reload time?

    what do you think?

  • @tadamir Looong reload time of course. Right now I have 3 minutes (I didn't test it, but I'm about to do so). Yeah, it could be possible and I will try it, I just don't think I'll keep it. Imagine, 15 at once, 5 pieces of submunition in each, it makes 75 little mines, right?

  • @Pouk3D

    Ok yeah that may be too much.

    I imagined a full-salvo only being used when the BC has been nearly destroyed - as a last 'revenge-after-death' trick.

    The long re-load time doesn't matter because the ship will be destroyed before it can re-load anyway.

    If you choose to use this Special Attack before this situation, you are wasting your BC as it is now mostly toothless for a looong time.

    You can do it, it's just not smart.

  • @tadamir Well, no, it's a bonus. It won't be the replacement and the ship isn't toothless, it's just normal without it. You can use it in the first time you spot the enemy and you won't regret it, why would you.

    Yeah I said this thing that you replace the attack, but I meant it for the artillery missiles. There I want it to be normal plus special, not one or another.

  • @Pouk3D

    Ah ok, sorry I misunderstood.

    Yea I didn't really mean the BC would be toothless after firing a full-salvo, thats a bit harsh for a well armed ship. I meant just without its primary weapon.

    'Normal+Special' - that sounds right.

  • well it looks good m8cant wait for what is next in line for this mod

  • Is that as Powerful as the Battlecruiser? With that quantity of missiles it should do a lot of damage.

  • @krnt13 It's supposed to have slightly more firepower but less armor than BC. It has only 2 front cannons instead of full trinity, that's why it's not that strong as you would expect.

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