hey Hackerx72? thanks for this info! I'm finding writing and learning mutators complicated. making a simple weapon or doing other elementary stuff is easy, but to make a full project start to finish is baffling to me cause the .uc files like Mutator, UTGame, etc, etc have so many lines of code! you don't know what needs to be extended (inherited) or what needs to be called 1st! It can be a nightmare and frustrating! Seeing how other people did there is great info and I really appreciate it! thx
ok so how do you now... recompile all of this?....and also im working to with UE2.5 .u files.... sooo the very same should apply to the extracting of UE2.5 .u files no?
Woohoo...nice useful tool to have Hackerx72..I have a question for you. How do we re-compile uc.files back to the original .u format!?..I managed to to weak those Script files for Vegas 2..but have no idea how to recompile them back to .u. I even tried UDK3 but the it crashed..thanks in advance..
Is there a plugin or a language file for unrealscript for Notepad++? i found one on their homepage, but i dont know how to install it (its not a setup file)
@xGodHunDx it's a XML file, right? Click on the button with a window with a lightining on top (the tooltip says "User Defined Dialog...") then click the import button in the window that opens and import the XML for the language you downloaded.
@TiagoTiagoT Thanks for your reply, but its one year ago. I ended up just using Context, as i was more familiar with the environment, and had a rather good highlighter there.
how do you do this for UDK?, as the dir you list uses UT3, which I dont have. I want to be able to do the same but for some of the .u files that are in C:\UDK\UDK-2009-11-2\UTGame\Script.
Well you need ut3 because the compiler is included in the game if you cant get the compiler to work without the game there is no other option then installing the game or downloading it.
Well firstly I'm not aware of your coding abilities. But I once stumbled upon it when adjusting some weapons to have increased ammo counts and such. explain your what you actually were doing, what yr project is or well link me to your thread cus im also registered on the forums.
Well I see you haven't done anything wrong but I saw your screenshots and uhh did you apply your texture to the 3d model? and secondly try to leave all the content into 1 location instead of making a hierarchy for only a mesh, tex and mat
Well, it's not decompliling actually. The sources are already included in .u-files, batchexport just exports them. They could be stripped without any promblem. In that case export is impossible, and there is no way to actually decompile byte-code at the moment (at least I haven't seen one)
Well thanks for clearing that up, I hope viewers will read yr comment before asking these questions again. I will put your comment in the description. ;)
Well for that you should hit the forums. Srry man I haven't got the game on my laptop atm. I Knew there was some kind of problem with decompiling epic's weapons. I remember that many ppl were asking this but it seems it was even hard to export normal static meshes from the upk's
hey Hackerx72? thanks for this info! I'm finding writing and learning mutators complicated. making a simple weapon or doing other elementary stuff is easy, but to make a full project start to finish is baffling to me cause the .uc files like Mutator, UTGame, etc, etc have so many lines of code! you don't know what needs to be extended (inherited) or what needs to be called 1st! It can be a nightmare and frustrating! Seeing how other people did there is great info and I really appreciate it! thx
bcut 3 months ago
Does this also work with UT2004? They seem pretty much the same, but I was just wondering about what to type in order into Notepad to decompile it...
reddalek555 5 months ago
ok so how do you now... recompile all of this?....and also im working to with UE2.5 .u files.... sooo the very same should apply to the extracting of UE2.5 .u files no?
SnakePlisskenPMW 8 months ago
eat3d unreascript
megaupload. com/?d=KNT3BKNH
megaupload. com/?d=ASAFF4NP
megaupload. com/?d=EYSY98Y8
delete the space between the dot and com
sadasdasdfsdg 8 months ago
"Notepad++" Sourceforge
iiiears 9 months ago
now what do you do with .uc files????
WoFDarkNewton 11 months ago
use this one instead
"C:\Program Files\Unreal Tournament 3\Binaries\UT3.exe" batchexport %1 class .uc "%USERPROFILE%\My Documents\My Games\Unreal Tournament 3\UTGame\ExportedScript\%~n1\Classes\"
by using %USERPROFILE% you dont have to type your pc profile name
unrealloco 11 months ago
Woohoo...nice useful tool to have Hackerx72..I have a question for you. How do we re-compile uc.files back to the original .u format!?..I managed to to weak those Script files for Vegas 2..but have no idea how to recompile them back to .u. I even tried UDK3 but the it crashed..thanks in advance..
LimaOscaLima 1 year ago
I see you use Notepad++
Is there a plugin or a language file for unrealscript for Notepad++? i found one on their homepage, but i dont know how to install it (its not a setup file)
xGodHunDx 2 years ago
You can always go for unrealEditor (or somethin) or others. There are a few other code editors that supports the unrealscript syntax.
Hackerx72 2 years ago
@xGodHunDx There is a program called ConText that has many highlighter files. Really nice text editor.
thebooca 1 year ago
@thebooca iv begun using that... and for the record: after five months i should have found a way round already dont you think :P
xGodHunDx 1 year ago
@xGodHunDx it's a XML file, right? Click on the button with a window with a lightining on top (the tooltip says "User Defined Dialog...") then click the import button in the window that opens and import the XML for the language you downloaded.
TiagoTiagoT 6 months ago
@TiagoTiagoT Thanks for your reply, but its one year ago. I ended up just using Context, as i was more familiar with the environment, and had a rather good highlighter there.
xxxgodhundxxx 6 months ago
Nice man, thanks a lot, looking at various mutator sourcecode can teach me a lot i hope :)
Good for reference :)
mpgaming 2 years ago
Np man, I'm happy I can help y'all out :)
Hackerx72 2 years ago
thank you im have unreal tounament 3 and gears of war, but do open for gears of war?
helldoom3x 2 years ago
I don't really understand that sentence but this is only tested for Ut3 so idk how to do it with GOW
Hackerx72 2 years ago
how do you do this for UDK?, as the dir you list uses UT3, which I dont have. I want to be able to do the same but for some of the .u files that are in C:\UDK\UDK-2009-11-2\UTGame\Script.
ridders7855 2 years ago
Well you need ut3 because the compiler is included in the game if you cant get the compiler to work without the game there is no other option then installing the game or downloading it.
Hackerx72 2 years ago
damn thats awsome! how did you find that out?
i succesfully decompiled OnlineSubsystemGameSpy.u and got 2 .uc files :D
EpicUnreal 2 years ago
I found this together with a friend, all game packages are decompileable. You just need to find a way. They got in there didn't they?
Hackerx72 2 years ago
That's nifty. Thanks a lot!
camo1018 2 years ago
do you happen to know what "Warning, Invalid property value in defaults"
means? i get this warning when compiling my mutator and it looks like noone wants to help me out in the forums.
veryfuck 2 years ago
Well firstly I'm not aware of your coding abilities. But I once stumbled upon it when adjusting some weapons to have increased ammo counts and such. explain your what you actually were doing, what yr project is or well link me to your thread cus im also registered on the forums.
Hackerx72 2 years ago
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veryfuck 2 years ago
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veryfuck 2 years ago
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veryfuck 2 years ago
You should always post it on the unreal forums, they are the best but anyways i'll check it out
Hackerx72 2 years ago
Well I see you haven't done anything wrong but I saw your screenshots and uhh did you apply your texture to the 3d model? and secondly try to leave all the content into 1 location instead of making a hierarchy for only a mesh, tex and mat
Hackerx72 2 years ago
Comment removed
veryfuck 2 years ago
Did you try it on the epic forums yet?
Hackerx72 2 years ago
Comment removed
veryfuck 2 years ago
good luck :]
Hackerx72 2 years ago
Well, it's not decompliling actually. The sources are already included in .u-files, batchexport just exports them. They could be stripped without any promblem. In that case export is impossible, and there is no way to actually decompile byte-code at the moment (at least I haven't seen one)
WGH101 2 years ago
Well thanks for clearing that up, I hope viewers will read yr comment before asking these questions again. I will put your comment in the description. ;)
Hackerx72 2 years ago
how would i decompile epic weapons
SniperScopeSE7EN 3 years ago
If you can get the .uc file, you can do it.
You just need to drag it on the batch file.
It has been a long time since I messed around with it tho.
Hackerx72 3 years ago
cant find any weapon.u
the is WP_"weapontype".upk
SniperScopeSE7EN 3 years ago
Well for that you should hit the forums. Srry man I haven't got the game on my laptop atm. I Knew there was some kind of problem with decompiling epic's weapons. I remember that many ppl were asking this but it seems it was even hard to export normal static meshes from the upk's
Hackerx72 3 years ago
Cool, thanks m8 ;)
ColdfireNL 3 years ago
np ;D
Hackerx72 3 years ago