Added: 3 weeks ago
From: totallyradshow
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  • The guy that keeps running his mouth is too young to even remember the space genre.

  • 15 minutes of douchebags flaming each other

  • nobody cares about ben heck

  • FreeLancer was one of the greater space Sim game.

  • @YourDeathNoob No it was not even in the same genre. I'm not sure why so many kiddies think a 3rd person view of a ship like free lancer is a "space sim". Wing commander, X-wing series, Tachyon, Starlancer, and Freespace were space sims.

  • First of all beneath the shallowest of surface levels this game is nothing like the old masters of the genre, i.e. the X-Wing, Wing Commander and FreeSpace series, or even the lackluster StarLancer. I understand that I can't expect a huge campaign from a budget title (although modders manage to deliver for free), but there was no sensible reason to go all arcadey on the gameplay. (And I have been playing several classics and mods recently, so yes, if done well the genre is still a helluva fun!)

  • A ridiculous amount of enemy fighters hard to hit with anything but missiles interspersed with ridiculously hard to intercept torpedoes and capital ships only crackable through hacking in what amounts to one huge escort mission does not equal fun. I also don't get the devs' hating on nav points. They can build suspense if done well. Honestly the only thing the genre always did wrong was the lack of free saving during missions and/or (preferably) autosaving at every nav point and/or hostile wave.

  • And forward aiming, targeting arrows and a proper radar have been staples of the genre at least since the midway point of its prime decade, if not since the beginning, so there's no reason to laud the first two as if they were great innovations, let alone to treat their odd radar with anything but disdain.

  • And regarding Freelancer: Its control scheme (both combat and ship systems) is perfect for the Privateer-like open world games that come out every couple of years, but for dogfighting and cap-ship-exploding military campaign space combat sims sorely underrepresented since 1999 you want to adopt FreeSpace's.

  • And finally: The immersion-breaking modern military shooter-like shallow upgrade system instead of a couple of fighters and/or loadouts to choose from angers me more than anything. And the lack of any proper wingmen is especially infuriating when you're supposed to keep several friendly ships alive, no matter how hard the cheap insta-healing makes it to die yourself.

  • @twincast2005 Freelancer baddies like you can't play the old space sims lol. Eye/hand coordination escapes you.

  • Someone please make a gif out of Jeff going for the fist bump and Dan saying nope.

  • I think you need to change your titles from reviews to discussions :-)

  • freelancer was a cool game

  • Have you played Freelancer? It has that Sliding / Newton phyisics you talk of. FL is the king of the genre. Mods for it are amazing and filled with RP. The combat is pure perfection. Servers support up to 200 or so players so it's kind of a semi-MMORPG but action oriented.

  • So how does this compare to Freelancer? Just picked it up again yesterday, last time I played in 2007, along with latest Discovery mod (highly recommend that mod). Freelance is still amazing although the dog-fights can get repetitive.

  • Stories have gotten a lot better since those days, but the key is immersion. The story has to be compelling as the missions can be very repetitive (in ANY type of game). Update the variables in the mission scenarios: different environments (nebulae, debris/meteorite fields, types of enemy ships, etc. Create more of a meta game also driven by story - upgrades that make sense within the story, rather than as a reward for xp, Strategic deployment of capital ships, campaign strategy, etc.

  • The guys are acting weird their week. Weirder I mean.

  • OKAY GUYS, THIS ISN"T COOl anymore.

    STOP LEAVING JEFF HANGING!, memories of my child hood keeps coming back.

  • The problem with space fighters is the space. Environments are most of the fun. No environment and just other fighters is much less fun. Take any fighting game and remove the environment, just fighting in a void... not as fun. You could be blasting your after burning banking hard or whatever but not "feel" it because you can't see the environment because there isn't one. I think that's why these types of games keep going away after many attempts.

  • @jgbloyd I don't think you played any space sims. Fleet battles in space followed by a story line was amazing in the series. As soon as the knuckle draggers were able to afford a computer and the internet; companies quickly changed to cater to idiot class of player that eventually migrated to overpriced PC's known as consoles.

  • @Warpath2198 Fail. I'm probably a couple of decades older than you assumed and have been gaming since Pong.

    Game devs cater to their markets, just as they should. There is a misconception about certain titles on PC designed to work on mid to low end PC's and notebooks which are labeled by the top 1% who own supercomputers as being console ports. You're not one of those with dual GPU's expecting the world to revolve around you, are you?

  • The problem with space fighters is the space. Environments are most of the fun. No environment and just other fighters is much less fun. Take any fighting game and remove the environment, just fighting in a void... not as fun. You could be blasting your after burning banking hard or whatever but not "feel" it because you can't see the environment because there isn't one. I think that's why these types of games keep going away after many attempts.

  • I would watch the mierda out of Totallyradomundo... Make it a reality...lol

  • Dudes, Freelancer??

  • @2nd3rd1st hell to the yeah!

  • I don't think that the genre is dead at all, I just think that this game is mediocre at best, which is unfortunate. Personally I kind of lump these types of games together because I enjoy the space combat AND the story and trading aspects of games like Freelancer. Personally I prefer less "sim" and more "arcade" in those types of games, but I just think we haven't seen many good examples in this genre in several years. I will say that I don't think it's ever going to be a genre for consoles.

  • yo quiero totallyradomundo!

  • Dan totally shit on a 10 dollar game there. :)

  • @psinno People shit on free games for apparently being no AAA titles, unfortunately.

    I believe the money value has to be taken into account before deciding to criticise a game for the production value, but if you don't like how a game makes you feel while playing it prod value should only be a small factor.

  • Early -.- :D

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