Wow about 19 minutes to make such a simple animation of a walking cycle? SERIOUSLY whoever uses 3ds max has probable TOO much time on their hands and doesnt have any friends or a gf.....wheres that forever alone meme...
If u want to animate something u have to observe something ... i dont think u are going out to much ... just look outside from window and see how peoples walk ... u done this in 19 mins i make a perfect walk cycle in 45 mins ... this is how u do it ..
this is not a walk cycle, a walkcycle is a walking loop in one spot, without moving forward. just saying so people won't be confused. this is an animated walk.
if you want to do a walkcycle don't move you figure forward instead slide the feet over the ground. like moon walking ;)
Nice tut man, but can you explain how you reposition a biped bone (bip_01) AFTER you've rigged the mesh to it (only moving the bone, not the mesh)? I cant find the answer ANYWHERE!
@sonictherapid Yes, they use mc for movies and they also use it for games too... Just about every game released these days uses motion capture. Google it.. Ive done mocap at uni ive had to research this before...
@sonictherapid not in these days, usually they have actors with body suits and sensors from cameras pick up movements and correlate those movements to a animated body
@sonictherapid well yes, but they use it for a lot of animations - especialy in games - in mafia2 they did almost all of them with motion capture - i saw a video where they explained it. but i think that in movies like etc. from pixar they do animate them similary like this
Well, the MC is the newest way. but can you rig an octopus using it? It doesn't depend on preferring this or that. If you're animating a mesh that fits the human skeleton, MC is the way. Otherwise, you'll find yourself forced to use this.
@sonictherapid well yes, its true that you cant use motion capture on monster characters or anything like that. but with people - you can use it for almost anything
@sonictherapid no they tend to use a system where a person wears special receptors on various joints which can be picked up by a camera, the computer can then make the animation straight from it.
@sonictherapid yes and no. no b/c companies that have a good budget could just get a team that can correctly have actors act out and use "perfomance capture" to get in sync with the avatar/3d model. yes b/c some companies are on a budget and can't really afford to have this kind of technology. but in the ir future it will be posiveble even for indie 3d film makers to have use of this technology.
Recently started doing custom anims. Each frame takes so much time, care and effort, Before you know it, You've lost about half an hour on a couple of frames. But yet the escitment to seee the finished result keeps you going :D
i have a problem . I make a tutorial in 3ds max, how to model an audi tt 2008 and i met this problem : --- i cannot select the edges and the polygons anymore, only if I click on the vertices. I think that i pressed on some buttons on my keyboard and i dont know the shortcuts. If somebody can help me pls respond urgent because i want to finish the tutorial ----- thanx
yes. look at the play button in 3ds max. next to it should be the next frame button, and next to that(to the right) should be the end frame button. Under that is another button. Press it. Edit you're frame amount in there.
If your in 3Ds Max click the render scene dialog botton the one with a picture of a tea pot with the dialog box over it. Goto render output save it as an avi. goto time output chose active time segment. You can also read about rendering under the help menu.
Hammerbchen, when you have trouble when setting the auto key, when it makes the feet go up again, it's because you didn't change the pivot in the previous planted key so it goes to the previous pivot.
Once youve created the base animation for one foot, u can copy and mirror that action for the other foot. Then you can copy the animation by selecting the keys and moving them along the timeline and paste. Saves uber amounts of time.
hey, i have a question if i may. uh, the thing at the left side of the screen, how do you bring that up?? when i go to animation mode, i dont see it up for me..:( anyone know how to bring the animation tool bar from the left screen showing..?
First you have to hit the motion wheel up on the right side, When you have the biped selected hit the Key Info tab ( + key ) you will now see the set key, planted keys. to change the location of planted key, hit the + key in IK here you push select pivot, adn mouse clik where you wanna have it. Hope this helps :)
I was trying to make walk cycle for two days. I ended up with something like in this tutorial. But I can't make it loop over and over again. Maybe someone can point this out for me??
I don't know if you've already found out, but anyway here is what to do:
In place where you have playback buttons, there is another button called Time Configuration, click it, in the window that popups you will find a box "Loop", check it and you should see the animation loop over and over again.
This isn't really a Walk Cycle, its just a walk sequence. A walk cycle is much different from a simple walk because in a cycle your character would stay in the center of the screen while everything around it moves. To animate that you need to produce a sideways figure-eight motion that will have your character move back and forth in a set region somewhere near the center.
"I solved the problem, I have yellow keyframes, when it wouldn't work I only had a red one."
I went back to try to animate again and found I ran into the same problem! I can only set red key frames, how do I set the yellow one so I can actually animate the bip01 up and down?
I can't move the body up and down, if I set a key for the body (Bip01) and then a few frames later I move it and set a new key, it's in the new position for every key, it wont animate.
that is because you are under "figure mode". Turn off the figure mode before you start keyframing. use track selection, body vertical to move up or down.
Figure mode may have been a problem in the future so good to know, but in this case I think it was that I needed to set a yellow colored keyframe for the Bip01, as I only had a red one.
you can buy some in china(town?) or ebay i think, pirated stuff.. youve got keygens, cracks, stuff like that to activate the product,.... but dont buy them it's illegal :)
thx alot, your tutorial help me alot
vampire7771000 3 months ago in playlist Favorite videos
Wow about 19 minutes to make such a simple animation of a walking cycle? SERIOUSLY whoever uses 3ds max has probable TOO much time on their hands and doesnt have any friends or a gf.....wheres that forever alone meme...
DaleJohnPorter 3 months ago
If u want to animate something u have to observe something ... i dont think u are going out to much ... just look outside from window and see how peoples walk ... u done this in 19 mins i make a perfect walk cycle in 45 mins ... this is how u do it ..
4d3m92 3 months ago
This Isnt Walking Its Running
thesyncers1 4 months ago
This biped must have had a million dollar grant from the Ministry of Silly Walks.
SirStrangertheSecond 4 months ago 5
Comment removed
japan2themax 4 months ago
even this tutorial is not really good, but still it helps me alot. thank you :D
maichira 5 months ago
this is not a walk cycle.
shajimathewpm 6 months ago
I think it's a bit too exaggerated, but still nice work : P Using some IK chains would probably make it easier and smoother, non?
otourko 6 months ago
this is not a walk cycle, a walkcycle is a walking loop in one spot, without moving forward. just saying so people won't be confused. this is an animated walk.
if you want to do a walkcycle don't move you figure forward instead slide the feet over the ground. like moon walking ;)
JisterJazz 9 months ago
Sorry dude, but that was more confusing than it was helpful.
d4nw4rd 10 months ago
why do people using 3d s max use 98
krishnasainunna 1 year ago
@krishnasainunna i thinks its cause Bill Gates told everyone Indow98 is the fastest, but 3dsMax doesn't use much memory anyway
ForNoReason1000 9 months ago
Well... I needed help to understand the Planted Key thing, but I don't think you understand it neither. And the result is creepy...
SachAnimateur 1 year ago
FUCKIN BAD MAN ITS a GREAT FAIL :D
MCMpictures 1 year ago
dude you click so many times that I just don't know what to do :(
reyshakquit 1 year ago
you can to increase your resolution i can't see anything except for blur images/videos.
DrWho2008t101 1 year ago
dude its way hard, ill just go and download a walk cycle thats all.
ultraphoennix 1 year ago
Comment removed
vrigash 1 year ago
Can someone tell me how I can lock down 1 foot or the other, so i can move Biped, yet keep the foot where it is. looked over the net, found nothing
MarcowaR 1 year ago
So once you made this biped, how do you make this move another model character?
RevillJake 1 year ago
@RevillJake Skin
VUTFC 1 year ago
Wow, this is awful. No idea what he's saying...
cmascia1 1 year ago
Are you french? Because it sounds like you're saying c'est quoi (that is). Would that be like saying "Like that"?
rugbart11 1 year ago
Have you heard of copy and paste frames?
TheGagunga 1 year ago
tanks man you is very LoL
00gu 1 year ago
This has been flagged as spam show
Nice tut man, but can you explain how you reposition a biped bone (bip_01) AFTER you've rigged the mesh to it (only moving the bone, not the mesh)? I cant find the answer ANYWHERE!
ncshuriken 1 year ago
Thank you very MUCH!
Tyrkul 1 year ago
This comment has received too many negative votes show
WOW man this REALLY SUX...
romanul70 2 years ago
obvious troll is obvious.
cacapalloro 2 years ago 20
How I can connect biped unit with some dinosaur or dragon? If I want create movement for some dinosaurs and so on? Thanks lot for help..
lopata123456 2 years ago
that really does suck lol, theres better tutorials than this if you want to animate a basic walkcycle
JJMcglade 2 years ago
My body vertical does not work. Please help
usmanater 2 years ago
How can I make the body more human looking please?
asderso 2 years ago
what kind of software is this? please reply
crazylouise18 2 years ago
it says in the title of the video - it is 3d Studio Max version 7...
Moikee64 2 years ago
oohh....is it possible to download it on google? 0_o
crazylouise18 2 years ago
where can i get a biped?
themrdutchdevil 2 years ago
O.o Well if you are that inocent....I'll tell ya.
If you have 3DS Max,then you can find the biped in the Create--->Systems--->Biped.
DJDhananjayK 2 years ago
LOL! So bad walk cycle! And vid is 19mins! OMG I just wasted 19mins of my life! D:
MoofyZTR 2 years ago 3
This has been flagged as spam show
nice tutorial. check out mine on my channel
ImmortalKingAnmtn 2 years ago
Cool! Chineese dude!
StinkyRaf 2 years ago
do they painfully animate game/film characters like this?
sonictherapid 2 years ago 28
Yeah, This is how you do it.
Well do it good anyway.
talveer2 2 years ago
Yea, or they use Mocap.
94thts 2 years ago
You didn't know?
when you get in to game company all you do is animate character frame by frame and adjust mo-cap data frame by frame
or if you are a programmer you wrestle with codes.
nurbsenvi 2 years ago
You are talking about animators by saying 'all you do is animate'. but the animators need Models to animate
+ i want to be 3D Artist (3D Modeler) not an animator.
sonictherapid 2 years ago
@sonictherapid yes they do lol
louisis 1 year ago
@sonictherapid no, they would probably used motion capture
CHAZZimator 1 year ago
@CHAZZimator
Both.
I think this method used to be. in new gen games like Uncharted, they used the motion capture.
sonictherapid 1 year ago
@sonictherapid There's also MoCap(MotionCapture) save a lot of time, but again, its not perfect.
phillips1993 1 year ago
@sonictherapid yes. But its different because when a company are making a game or film u have like 50 people doing animations so its done quicker...
thatkindofguy234 1 year ago
@sonictherapid
No; Ever heard of motion capture?
TheCrapulence 1 year ago
@TheCrapulence
They do animate like this for games... and use the MC for movies.
sonictherapid 1 year ago
@sonictherapid Yes, they use mc for movies and they also use it for games too... Just about every game released these days uses motion capture. Google it.. Ive done mocap at uni ive had to research this before...
eatfrisbee 1 year ago
@eatfrisbee
It's about time I posted the comment...
I know that... movies use MC aswell as Next Gen games like Uncharted.
Don't throw this method away... not everything animated is supposed to have a human skeleton..
I see you went to Uni. I'm aiming at SCAD for visual effects.
sonictherapid 1 year ago
@sonictherapid yaa its a bit true
yusolaifdfer 1 year ago
@yusolaifdfer
Heey it's very true.
sonictherapid 1 year ago
@sonictherapid yes, it realy does suck, but its something that must be done
eightbraker 1 year ago
@sonictherapid not in these days, usually they have actors with body suits and sensors from cameras pick up movements and correlate those movements to a animated body
InnovationalFilms 1 year ago
@InnovationalFilms
Found that out a while back... Motion Capture.
sonictherapid 1 year ago
@sonictherapid its fascinating tech isnt it?
InnovationalFilms 1 year ago
@InnovationalFilms
Yes, very. But I think it's very limited aswell; you can't move a giant monster with 4 arms like this...
sonictherapid 1 year ago
@sonictherapid true, and if you ask me the film industry needs more giant monsters with 4 arms and such ;)
InnovationalFilms 1 year ago
@sonictherapid nah. they mostly use motion capture
- but in some unordinary animations yes.
Filo127 1 year ago
@Filo127 Nah... Motion Capture is the new way, but isn't the way to animate everything.
sonictherapid 1 year ago
@sonictherapid well yes, but they use it for a lot of animations - especialy in games - in mafia2 they did almost all of them with motion capture - i saw a video where they explained it. but i think that in movies like etc. from pixar they do animate them similary like this
Filo127 1 year ago
@Filo127
Well, the MC is the newest way. but can you rig an octopus using it? It doesn't depend on preferring this or that. If you're animating a mesh that fits the human skeleton, MC is the way. Otherwise, you'll find yourself forced to use this.
sonictherapid 1 year ago
@sonictherapid well yes, its true that you cant use motion capture on monster characters or anything like that. but with people - you can use it for almost anything
Filo127 1 year ago
@Filo127
True... but the fact that MC is only limited to the human body is a big deal... I wonder if it could be used on animals...
sonictherapid 1 year ago
@sonictherapid well as i saw - they use these black outfits with diods - so maybe you could make one for a dog or something
or have a person act like hes a dog - this way mc could be used for any animal with 4 limbs
XD
Filo127 1 year ago
@Filo127
Well well... you could use it for a running panther. The result, a panther with a frog run. xD
sonictherapid 1 year ago
@sonictherapid hahah yea XD
Filo127 1 year ago
@sonictherapid no they tend to use a system where a person wears special receptors on various joints which can be picked up by a camera, the computer can then make the animation straight from it.
chavseatmydust 1 year ago
@chavseatmydust
It's called Motion Capture. And no, it's not effective every time.
sonictherapid 1 year ago
@sonictherapid yes and no. no b/c companies that have a good budget could just get a team that can correctly have actors act out and use "perfomance capture" to get in sync with the avatar/3d model. yes b/c some companies are on a budget and can't really afford to have this kind of technology. but in the ir future it will be posiveble even for indie 3d film makers to have use of this technology.
Hanser19 1 year ago
@sonictherapid and honestly it is a nnoying and painfull to rigg but hey i love it ^^
Hanser19 1 year ago
@Hanser19
Recently started doing custom anims. Each frame takes so much time, care and effort, Before you know it, You've lost about half an hour on a couple of frames. But yet the escitment to seee the finished result keeps you going :D
Sakotius 1 year ago
@sonictherapid yes, or they use mocap but that has its own head aches.
CWScott24 10 months ago
This has been flagged as spam show
i have a problem . I make a tutorial in 3ds max, how to model an audi tt 2008 and i met this problem : --- i cannot select the edges and the polygons anymore, only if I click on the vertices. I think that i pressed on some buttons on my keyboard and i dont know the shortcuts. If somebody can help me pls respond urgent because i want to finish the tutorial ----- thanx
andreySC7 2 years ago
can u save action and later make another character perform the same thing ?
FULLPLUS 2 years ago
can you put more than 100 frames ...plz reply
ExploziveSushi 2 years ago
yes you can. there is a weird calculator icon with a clock infront of it at the bottom, press it and adjust more frames with the "frame count"
GeneralAnimator 2 years ago
yes. look at the play button in 3ds max. next to it should be the next frame button, and next to that(to the right) should be the end frame button. Under that is another button. Press it. Edit you're frame amount in there.
LightningFireFilms 2 years ago
yes you can add more then 100 frames
seamonkey157 2 years ago
Max.. bleh indeed
shairaptor 2 years ago
damn ...cant hear you cant see where you are clicking,cant understand whatya say at all.
Ph4nt4sm4ge 2 years ago 3
wtf i can not see where you click and simple ? ahah
bruceke918 2 years ago
max....bleh.
motionjunkie 2 years ago
...Nothing to Learn Making simple Biped walk a tough Job..he could have used Footstep Cycles
wasif18 2 years ago
Thanks, Your are the best
FireWorksStudios 2 years ago
lol what do you not auto key???? when not transformation reset key info
walkiriaer1985 2 years ago
lol what do you not auto key???? not transformation reset key info
walkiriaer1985 2 years ago
THNX ALLOT it was allot of help in my transformers models
Fenfir51 2 years ago
you should speak up, speak clearer and get a better recorder like camtasia
GameTrailerHDQ 2 years ago
not a walk cycle, in a walk cycle skeleton not moves from its place!
raterito 2 years ago 2
why is everyone so mean!!!!!!! god damn! good job man:)
lagoofer 2 years ago 2
you are an idiot! this is not a walk cycle this is 2 steps! there is no cycle to it!
jaymo850 2 years ago 2
your the idiot, you only need two steps for a walk cycle. just copy and paste the key frames. lazy ass.
XtremeGz 2 years ago
He's right this isn't a walk cycle, 2 steps and copy and paste is just too damn lazy.
krome411 2 years ago
that was shit
DaveyDizzle187 2 years ago
omg just like a 3d version of tisfat
(look it up if ur wonderin)
great tut it helps a lot
ballr4lyfe 2 years ago
a BIT more complex but yeh, kinda similar :)
HedfoneDrumAndBass 2 years ago
This comment has received too many negative votes show
where you get max 7
WaterHoleCOMPHELP 3 years ago
i've did my animation but now how do i export it as a video?
AdamKerow 3 years ago
If your in 3Ds Max click the render scene dialog botton the one with a picture of a tea pot with the dialog box over it. Goto render output save it as an avi. goto time output chose active time segment. You can also read about rendering under the help menu.
143rdqueenz 2 years ago
Comment removed
ff7redxiii 3 years ago
yeah thanks but I can't put the object to biped!
hightvids 3 years ago
can u make a biped in gmax i have 3ds max but im just wnderin
genttyyy 3 years ago
Hammerbchen, when you have trouble when setting the auto key, when it makes the feet go up again, it's because you didn't change the pivot in the previous planted key so it goes to the previous pivot.
ericrubinoff 3 years ago
Amazing tutorial once again hammerbchen, thank you :) I'm looking forward for more videos from you they are all useful.
ericrubinoff 3 years ago
how do i assign these bipeds to meshes...
pistonfan92 3 years ago
you put them under your mesh, lets say a human model. Then you apply the Skin modifier to the mesh, add the biped parts to that.
Then it is basically all connected, but you have to paint weights to make it look and work correctly which can take quite sometime.
ff7redxiii 3 years ago
i did not ask this question...
pistonfan92 3 years ago
then what exactly are you asking
ff7redxiii 3 years ago
hey how do u make a character like this??!?!?!? i need help ty!!!please post i video comment thanx!
sk8t3rforever 3 years ago
That`s easy, click the create button between View and Modifiers, than enter systems and select biped. And than draw in the field!
tritonmole 3 years ago
at first it sounds like a walk psycho LOL ! no offence dude great vid
nmandov 3 years ago
hm nice, but u need more praktis, try making bones animation its cool, but takes time too make the bone setup,
roidavidsen 3 years ago
Once youve created the base animation for one foot, u can copy and mirror that action for the other foot. Then you can copy the animation by selecting the keys and moving them along the timeline and paste. Saves uber amounts of time.
MSJDesign 3 years ago
can you make an tutorial for backward walking ?please ,
yugoth555 3 years ago 2
Hallo!
When i use the move,and rotate and scale tool,there's used to be like an cross,like in
00.50,it have dissapear'd,so now there's just like an cross.
How can i get it back?
Hope someone understands my bad english;)
Thanks!
knutte93 3 years ago
Knutte93: Press X
Ex0dus111 3 years ago 2
it took me every key on the keyboard and a a few re-installs to figure that one out... where ever i looked - no answer. exept....utube :P
well actually mine SHRUNK to a size soo small and i couldnt do nofin.
it shrunk every time i loaded max by half its size.
then i figured it out
Icarcus 3 years ago
For games this won't work coz you can't move the body horizontly if animating for games.
QalbAsia 3 years ago
All animation in Assassins Creed is made with the biped.
InSaneTK 3 years ago
What you would do is animate it out like this then take each keyframe and align it to 0,0,0 or whatever the origin needs to be for the game.
But doing a walk in place animation is pretty easy
ff7redxiii 3 years ago
hey, i have a question if i may. uh, the thing at the left side of the screen, how do you bring that up?? when i go to animation mode, i dont see it up for me..:( anyone know how to bring the animation tool bar from the left screen showing..?
BadGirl4072 3 years ago
First you have to hit the motion wheel up on the right side, When you have the biped selected hit the Key Info tab ( + key ) you will now see the set key, planted keys. to change the location of planted key, hit the + key in IK here you push select pivot, adn mouse clik where you wanna have it. Hope this helps :)
creezpy 3 years ago
aww, ur sweet for helping me :) but um, i got lost at the biped part. i sound stupid i know :( but, where you go see the biped & the (+ key) part?
BadGirl4072 3 years ago
you can find the biped under systems, to the far right of geometry. the help menu has alot of helpful info.
143rdqueenz 2 years ago
i use left mode.... and i can easily make it.... there are few walk and run of mine u can try.... for check and let us know
vorajee12 3 years ago
aw, thats really cool :) heyya, u think theres any way you can teach me how to get started on this walking animation..? :P
BadGirl4072 3 years ago
I was trying to make walk cycle for two days. I ended up with something like in this tutorial. But I can't make it loop over and over again. Maybe someone can point this out for me??
LTadas 3 years ago
I don't know if you've already found out, but anyway here is what to do:
In place where you have playback buttons, there is another button called Time Configuration, click it, in the window that popups you will find a box "Loop", check it and you should see the animation loop over and over again.
y50p 3 years ago
This isn't really a Walk Cycle, its just a walk sequence. A walk cycle is much different from a simple walk because in a cycle your character would stay in the center of the screen while everything around it moves. To animate that you need to produce a sideways figure-eight motion that will have your character move back and forth in a set region somewhere near the center.
JoeVxx 3 years ago
the first 1:11 secound made me want it
beko909 3 years ago
how can I delete all my keyframes
Alusaint 3 years ago
click on the key and press delete on ur keyboard
conspiracycomment 3 years ago
where do u get this program?? give me a link plzz
PickleJar251 3 years ago
Autodesk provide you 30-days trail of 3ds max 2009 with full-features and saveable
hammerbchen 3 years ago
xcx
walidalsoofi 3 years ago
"I solved the problem, I have yellow keyframes, when it wouldn't work I only had a red one."
I went back to try to animate again and found I ran into the same problem! I can only set red key frames, how do I set the yellow one so I can actually animate the bip01 up and down?
xXAkridXx 3 years ago
Lol its allright pal :)
sashc777 3 years ago
I cant hear or understand what he's saying its kinda anoying
sashc777 3 years ago
sorry for the low sound volume and the bad English too
hammerbchen 3 years ago
set key, planted key, sliding key, spine,body horizontal,body vertical .these r the key words ..guess u'll be able to follow now.
thukpakojhool 3 years ago
isn't footstep mode in Max 7? i don't remember.
tyrone70 3 years ago
You are realy good. you should make more tutorials like this.
DracoMagnum 3 years ago
For me you are a genious, I just started with 3ds Max. Thank you very much for help :)
b14deX 3 years ago
I can't move the body up and down, if I set a key for the body (Bip01) and then a few frames later I move it and set a new key, it's in the new position for every key, it wont animate.
xXAkridXx 3 years ago
that is because you are under "figure mode". Turn off the figure mode before you start keyframing. use track selection, body vertical to move up or down.
hammerbchen 3 years ago
Figure mode may have been a problem in the future so good to know, but in this case I think it was that I needed to set a yellow colored keyframe for the Bip01, as I only had a red one.
xXAkridXx 3 years ago
I can't remember biped can have a yellow keyframe. Maybe you can send me your scene file:
hammerbchen(at)gmail(dot)com
hammerbchen 3 years ago
I solved the problem, I have yellow keyframes, when it wouldn't work I only had a red one.
xXAkridXx 3 years ago
3ds max freeware ?
mafiabeater 3 years ago
nope, cost you money, a lot of money. But it can make you money too.
hammerbchen 3 years ago
"3ds max freeware ?"
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
xXAkridXx 3 years ago
you can buy some in china(town?) or ebay i think, pirated stuff.. youve got keygens, cracks, stuff like that to activate the product,.... but dont buy them it's illegal :)
dylanthomasthomas 3 years ago
Buy cracks?
HAHAHAHAHAHAHAHAHAHAHAHAHAHA
xXAkridXx 3 years ago
*hah
halogenC4 3 years ago
i have comming 2 dou somthing 2 my motion an i can gedt it bak 2 that 1 you have
starchristian456 3 years ago
Say again? I don't understand
hammerbchen 3 years ago
I think he means: "I have comming to do something to my motion and I can get it back to that one you have." I dont know what that is though...
m3nt0z 3 years ago
i cant get the biped
lunacyfringe54 3 years ago
Start 3ds max, and go to system (right side panel), you will see the "biped" button
hammerbchen 3 years ago
i figured it out
i have 3ds max 9 not 7 i had to just look around, but thanks for your help
lunacyfringe54 3 years ago
If its 3dsmax 8 or 9 then,on the top menu click Create > Systems > Biped
jesse336699 3 years ago
thank you for your free lesson, ive learnt alot of useful tips from your video. Thank You
Monster
gemshunter 4 years ago
I am glad you found them useful!. Vist my Blog (cg Taiwaner) for detail description of each video tutorials.
hammerbchen 4 years ago
where do u get software
pbrownstl 4 years ago
Ask your local Autodesk vender
hammerbchen 4 years ago
i think your cog is a bit off balance.....
edgalor 4 years ago
I think 3D max just takes too long to animate in, i think i stick to pivot :P
Ranor1994 4 years ago