This is sort of a ripoff of Mail Order Monsters, a game that I coveted for the C64 (I had an 8088). Yes, 1991 PC games were far better than console games in general if only for the ability to save large campaigns (allowing for more depth in worlds) and the fact that you could TYPE.
@Mangina9000 I wrote Darwin's Arena because I got tired of waiting for Mail Order Monsters to be ported over to the pc! I did this in my spare time so it was a smaller & simpler game. Many years later somebody modded MOM to play on the pc, I was surprised that it only had single-color sprites for the monsters in combat.
@sodakmonk Are you telling me this was the norm for PC's in 1991? That seems wrong somehow. I thought PC's were supposed to be lightyears ahead of console games... as in this game looks like it came from the 70's but is as old as Super Mario World.
Plus, isn't Joe and Mac about this old? I remember playing that in the early 90's, and that looked normal. So what happened here?
@egdeltur666 There were much more complex games than this by 1991, remember this was a one-man shareware project. VGA graphics (256 color) were just starting to appear in games at that time. So yes, 16 colors was the norm.
It was on at least 3 CD-ROM Game Collections in the 1990's: Game Empire Vol.II (Softkey), Games to Treasure (Emerald), JCSM Software Collection. Or download it today at TVDog's Tandy 1000 Software Archive. It's freeware now.
This is sort of a ripoff of Mail Order Monsters, a game that I coveted for the C64 (I had an 8088). Yes, 1991 PC games were far better than console games in general if only for the ability to save large campaigns (allowing for more depth in worlds) and the fact that you could TYPE.
Mangina9000 10 months ago
@Mangina9000 I wrote Darwin's Arena because I got tired of waiting for Mail Order Monsters to be ported over to the pc! I did this in my spare time so it was a smaller & simpler game. Many years later somebody modded MOM to play on the pc, I was surprised that it only had single-color sprites for the monsters in combat.
sodakmonk 10 months ago
Primitive Pokemon.
NinjaGhostScorpion 2 years ago
I didn't even know that Primal Rage had a save game feature.
sodakmonk 2 years ago
The suspenseful music sounds hillarious when juxtaposed against the unexciting, slowly moving pixel monsters.
As corny as it looks, I do remember this game being fun.
normloman 3 years ago
Remember, PC gaming in 1991 was a different world! Wow, a whole 16 colors. And back then one programmer could do an entire game by himself.
sodakmonk 3 years ago
@sodakmonk Are you telling me this was the norm for PC's in 1991? That seems wrong somehow. I thought PC's were supposed to be lightyears ahead of console games... as in this game looks like it came from the 70's but is as old as Super Mario World.
Plus, isn't Joe and Mac about this old? I remember playing that in the early 90's, and that looked normal. So what happened here?
egdeltur666 1 year ago
@egdeltur666 There were much more complex games than this by 1991, remember this was a one-man shareware project. VGA graphics (256 color) were just starting to appear in games at that time. So yes, 16 colors was the norm.
sodakmonk 1 year ago
It was on at least 3 CD-ROM Game Collections in the 1990's: Game Empire Vol.II (Softkey), Games to Treasure (Emerald), JCSM Software Collection. Or download it today at TVDog's Tandy 1000 Software Archive. It's freeware now.
sodakmonk 3 years ago
Chollie bit me!!!
maryisneil 3 years ago
Well........well....the sand people capture robots and drive...
sodakmonk 4 years ago
the shiney guy always worries
maryisneil 4 years ago
Better not talk back to Darth Vadar or he'll gitch ya........
maryisneil 4 years ago
It's like a garage sale except they're selling robots...
sodakmonk 4 years ago