How amazingly like Man's own pattern of expansion.... grow like cancer on overdrive, to fill every possible niche, until choking on your own waste, and then die off in massive numbers.
The entire concept, reduced to minutes instead of eons.
@turoniable - Yes. Globally, we are also headed for a massive "reset", since you cannot harbour an infinitely huge population on a fixed-area planet.
You can only put so many people in a canoe before it turns over. Only so many people even in the largest ocean liner... 3,000 is acceptable; 80,000 will be crushingly overcrowding & top-heavy.
The Earth is a "ship" in space with only so much surface area. Do we have to reach "crushing overload" before realizing the damage we are doing?
I'm fairly certain the life standard in larger neighborhoods is grow (the absolute largest number that allows bounding box escape), survive (the grow through 2/3-3/4 of the grow)
Hi, Ive been looking everywhere and trying hard to create exactly what youve done with the game of life in 3d. Im an architecture student at mcgill university and id really appreciate if you can help me out?
@ElanIbghy Just like how I in a 2D version of Life count the number of living cells in the 8 surrounding slots around the cell I'm evaluating, I here in this 3D version also count the number of living cells in the 9 adjacent slots above and under each cell. Consider each cell as being the center of a 3 * 3 * 3 cube.
Fantastic! I read a book called "OX" by Piers Anthony long ago that dealt with a 3d lifeform based on Conways game of life. Glad someone has made a 3d version.
Have you tried experimenting with different rulesets? What about running 2D life, but showing the different generations on different planes? I think that might look cool too.
@sep332 No, the edges are all "dead" cells in this version. I've played around with all various rulesets and in this square 3D version, and nothing comes close to the 2D version's scenery - it either dies fast, or it grows out of proportion, like in my video. It simply seems to work best with a low number of possible neighbour cells. I have a hexagonal 2D version I made some years ago that is pretty cool, and I'll expand it to 3D some day, which should work better than this square 3D version.
@stolendata I was wondering if you've tried a higher dimensional implementation of the rules. I haven't done math in while, but maybe some sort of matrix space. It becomes more difficult to visualize since we're intuitively 3d creatures. If one only shows what's happening in 3d, we'd see objects appearing and disappearing into higher dimensions. Maybe interesting patterns would arise with an n-dimensional universe. Your thoughts?
disco disco party party
odd357 2 months ago 2
How amazingly like Man's own pattern of expansion.... grow like cancer on overdrive, to fill every possible niche, until choking on your own waste, and then die off in massive numbers.
The entire concept, reduced to minutes instead of eons.
YorkLumsey 9 months ago
@YorkLumsey I think it is reduced because it is being reset
turoniable 7 months ago
@turoniable - Yes. Globally, we are also headed for a massive "reset", since you cannot harbour an infinitely huge population on a fixed-area planet.
You can only put so many people in a canoe before it turns over. Only so many people even in the largest ocean liner... 3,000 is acceptable; 80,000 will be crushingly overcrowding & top-heavy.
The Earth is a "ship" in space with only so much surface area. Do we have to reach "crushing overload" before realizing the damage we are doing?
YorkLumsey 7 months ago
@YorkLumsey Perhaps you mean amazing like ANY replicating process.
16fcali 7 months ago
I'm fairly certain the life standard in larger neighborhoods is grow (the absolute largest number that allows bounding box escape), survive (the grow through 2/3-3/4 of the grow)
SMWssaamm 1 year ago
Hi, Ive been looking everywhere and trying hard to create exactly what youve done with the game of life in 3d. Im an architecture student at mcgill university and id really appreciate if you can help me out?
Thanks,
Elan
ElanIbghy 1 year ago
@ElanIbghy Just like how I in a 2D version of Life count the number of living cells in the 8 surrounding slots around the cell I'm evaluating, I here in this 3D version also count the number of living cells in the 9 adjacent slots above and under each cell. Consider each cell as being the center of a 3 * 3 * 3 cube.
stolendata 1 year ago 7
Can you include the source or executable for this program? I would like to do some experimenting of my own with the rule sets.
Incogitor 1 year ago
Fantastic! I read a book called "OX" by Piers Anthony long ago that dealt with a 3d lifeform based on Conways game of life. Glad someone has made a 3d version.
edkenndy 1 year ago
Very cool! Please post your code or an executable. Would love to try it out.
wheagy 1 year ago
Can you include the source or executable? I would like to do some rule set experimenting of my own...
Incogitor 1 year ago
Very cool! Do the edges wrap around?
Have you tried experimenting with different rulesets? What about running 2D life, but showing the different generations on different planes? I think that might look cool too.
sep332 1 year ago
@sep332 No, the edges are all "dead" cells in this version. I've played around with all various rulesets and in this square 3D version, and nothing comes close to the 2D version's scenery - it either dies fast, or it grows out of proportion, like in my video. It simply seems to work best with a low number of possible neighbour cells. I have a hexagonal 2D version I made some years ago that is pretty cool, and I'll expand it to 3D some day, which should work better than this square 3D version.
stolendata 1 year ago
@stolendata I was wondering if you've tried a higher dimensional implementation of the rules. I haven't done math in while, but maybe some sort of matrix space. It becomes more difficult to visualize since we're intuitively 3d creatures. If one only shows what's happening in 3d, we'd see objects appearing and disappearing into higher dimensions. Maybe interesting patterns would arise with an n-dimensional universe. Your thoughts?
benfarahmand 1 year ago
@benfarahmand That does sound rather interesting.
GordonCSA 1 year ago
@stolendata
>Implying 3d hexagons
lalamonkeydude 4 months ago