Added: 3 years ago
From: akurodatube
Views: 7,712
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  • kind of creepy

  • Realistically, is this the answer to volume vs infinitely thin shells, and can it be used today on1680x1050?? I really want to know.

  • @supermortalhuman

    It's rendering by volume raycasting, and it is totally scalable. As long as the computer has enough memory to hold the volume (I suppose you wanted a volume data of at least 1680 x 1050 x N rendered full screen), and to display it in real time you want a computer hardware that can distribute the raycasting to as many threads as required (on a multicore CPU. Or GPUs whenever I port this to Cuda/OpenCL). I would say it is realistic to achieve this in today's hardware.

  • @akurodatube that's so awesome, and i am subbed to watch your progress. You seem like a wiz man, I wonder if you like open source soft too? grit game engine is a project we're working on with hopes to change the way games are developed in communities and online - a base game, and as an engine (think GTA and other R* games) .

  • looks very nice! Voxels ftw

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