But I think you should be based in the original features of serie. I like your style of drawing, but I think does not work well with the characters of MegaMan (Plug Man and Rush, for example, are very different from its original version).
More like "crappy flash game version of MM9!" really, this looks much worse to me, I mean I prefer the 8-bit anyway but this just looks like cheap programming nowadays does :P i would still play this for the lulz though
Very nice. I like it but Megaman's and Rush's apperance are a little bit ugly. Maybe you should modify them again to look like Japan's version then you will be awesome! :)
I'm sorry,but am I supposed to play this and pretend it's a different game? This is Megaman 9 in HD.Period.There's no reason to play this if you have Megaman 9 because it's the exact same game.Graphics don't make a difference.
this is really awesome but does it come with every thing like megaman 9 like hero mode or being able to play as protoman? it would also be cool if you could do the same thing with megaman 10. well that beside the ponit great job keep doing what you do best
I give you an A+ for the game engine. Looks like it plays just like Rockman 9! But the art style... A+ for the art itself, but C- due to the fact it looks nothing like the official artwork.
Meh, not bad, but in my opinion the music is a bit off. Still enjoyable, but doesn't have as full of a feel to it as the original. Im not entirely fond of the artwork style here, especially Rush. But, from a programming standpoint, you have things perfectly set up, and very accurate.
HOLY CRAP!!! At first glance I thought this was real. And I still wish I could play it. It reminds me of Commander Keen, only it's MM9, and it's HD. Big congrads for making this! Too bad Capcom (and other big companies) are too narrow-minded to allow such things to be created. :(
It looked pretty good until you got to the boss. It looks a lot easier than the actual game. Not to mention that the player has the upper hand with the wide screen.
A good attempt but not the best. A good choice for players who don't have a console system but want to play megaman 9.
rush and megaman need a little bit of work I think they don't resemble the 8bit models too much and are too tin, the size its ok though unlike the rest of the level design and galaxy man the rest its pretty neat :)
My only complaint about this is that you take far too many liberties with the important character design. I'm all for originality and interpretation but you're messing with some of the character design far too much. Tiny details that are very well documented and have been established through multiple mediums are being ignored or replaced like his solar panel on his head being replaced by a red crystal, or Rush looking nothing like Rush at all.
If you were trying to get a more detail look for Mega Man, I would suggest looking up Hitoshi Ariga's character design for inspiration. He doesn't follow the official look for Mega Man either for his work but he does a terrific job giving a simple character detail that would be perfectly suitable for something like this.
Dude this was amazing. I kinda wish (when I first heard that it was coming out) that Mega man 9 had the choice of playing with an updated style. I would like if they let you play 8-bit but if they added updated graphics it would add to the re-playability. Like why can't a non-8-bit Mega man game be good if done right? Same goes for 3D Sonic games, Unleashed's day stages were amazing. But regardless this was awesome man.
It's not as bad as the comments suggest. I'd call it Mega Man junior or something like that though. The gameplay seem quite old- fashioned and maybe you would wanna change the "let's rock'n'roll" sample, but keep doing what you are doing! It'll get you somewhere some day.
I appreciate the hard work that you put into this, but the art work for the title screen/character select/weapon selection screens are rubbing me the wrong way and the sprites remind of the lifeless, generic 3D sprites that were on all the shareware CD covers back in the late 90's, ie, they don't seem to have any soul/heart/personality. As I'm sure others have mentioned, the sprites should be bigger so the play area doesn't look so huge. Also, please, no voice over work. That was really awkward.
@TheMadGeener im afraid im gonna have to agree. not to be mean but to be honest, its good and i understand alot of hard work went into it.. but you know this is also why there is a studio of 30 programmers collaborating on one title so for one person this is pretty good. but still looks akward.
It's too bad you aren't planning on finishing this due to the given circumstances, but it would be cool if there was a way around it all. When I first saw the title screen I wasn't exactly digging the art style (expecting it to basically be traced from the original I guess) but after seeing the way everything else looks in the game, I actually find it pretty interesting and innovative. The great amount of detail reminds me of the style they used for the "boxart" for MM9 and 10.
(continued, too many characters) The added detail really adds to the whole HD experience, and I especially love what you've done with the Metools. I partially agree with a comment made earlier that if you were to work on the character art any further that I'd prefer for it to be consistent with everything else, which is more detailed and realistic. Still definitely pretty impressive for a one-man project. Nice use of the arrange soundtrack and everything.
(continued again, sorry about this -_-) Also just want to add that the other little added touches (such as 'Rock and Roll') keep the game feeling fresh and new, which is great. I can tell you but a lot of effort and planning into the character select screen alone with those Robot Master cards, right down to their DRN numbers and the slightly tinted Dr. Light logos on each one. Even though it doesn't seem very likely at the moment, I would still love to see this project continued if possible.
A lot of critical comments are MYSTERIOUSLY disappearing. Everyone is expected to take (honest, reasonable) criticism in this industry, if you can't deal with random strangers thoughts on your works then you're going to have a really hard time in an actual studio environment. Your performance evaluation won't have a delete button for your detractors' commentary either.
I haven't thumbed down or deleted ANYONE's comments, good or bad. I read everything everyone says and take it all into consideration for future titles. EVERY TIME, with no exceptions.
I am not offended by people disliking my work, but I AM offended by people who make accusations....especially of the untrue variety. Of all the negative I've ever heard- Congratulations. You are the first to actively irritate me.
Here's the deal, the jump between SFII and SFII HD Remix was massive, the art supported the increase in resolution. What you have here are a ton of brand new hand drawn sprites, but they're all bubble shaded, or animated in strange ways. That's the feedback I was trying to give you. As others have pointed out by increasing the screen size but not increasing the size of the character sprites you have simply made the levels bigger without adding any detail to the actual sprites.
Did you check out the full resolution screen shots? I think maybe you'd understand a bit better if you'll take a look at them. They're linked in the youtube video info.
I did, I'm just giving you my feedback because I get the impression this is something you want to do for a living and I think you absolutely have the design and programming chops, I just think art shouldn't be a focus for you.
The thing is he can't make the character sprites any bigger than they already are without it screwing with the level design even further. Mega Man was never meant to take up a large amount of screen space. Aside from Mega Man 7, he's always been tiny compared to the rest of the levels. The tiny size is what helps keeps the vertical platforming elements in the Mega Man games in check. A larger Mega Man will just give you a more cramped level design.
I feel your pain, this happens to my comments all the time. The thing is, this happens to positive comments as well. I can guarantee you that it's a bug with youtube and I've talked to a lot of other people where it's happened as well.
Eric Ruth. I was a huge fan of your 8-bit L4d, and I absolutely love what you've done with this. As a game artist I understand how much of a huge project this is! Great job man! I applaud.
Jesus Christ, all you people are just a bunch of shitheads aren't you?
Who gives a fuck if the art isn't to your liking? God damn, you don't seem to understand that this whole thing was done by a SINGLE PERSON as a FAN PROJECT!
Even if you think his art's shit, you seriously have to give him credit for his dedication and programming talent.
I wouldn't say your art is bad, but it's hardly befitting of the style of the characters. Regardless, though, nice work - I can't imagine how much effort was put in to something like this.
i praise the tremendous effort you probably put on this, but the art is totally unrelated to megaman, it really doesn't match. i'm talking about the artwork itself AND the animation. it's not technically "bad", but, just doesn't work.
Mega Man was inspired by anime, make the game have an anime like look. Mega Man looks a bit to small, even in full screen, rush is now realistic, some animations just don't look right. It just feels alien compared to playing Mega Man 9, I mean wheres the cheesiness or goofy atmosphere? If you removed all Mega Man relations it would be a great indie game though.
This is an awesome demonstration of your dedication and what you will be able to accomplish in the future. If you moved away from the sort of Japanese-anime style that so many people get trapped into, you could really shine. Overall the levels look solid and the gameplay looks near-classic.
I honestly believe that if you created something similar with original characters, you could be the next Pixel. Way to go.
I'm sorry, but I'm just not very fond of the way this looks. It all looks slower, and the art style doesn't seem to suit the game, ESPECIALLY at the RM select screen. I applaud the effort, but the finishing result just doesn't cut it for me. It looks like the game is better off in 8-bit, and this video seems to be a rather clear indication. I dunno, that's just me.
Lol, I just realized that it's like I'm being a reverse graphics whore.
yeah rom hacks are kind of insulting if they claim to be improving the original game when they look like total amateur work, which is what has happened here, but i didnt want to sound like a total asshole in my first post.
Nothing less than stellar. Makes me wonder why we even see 1-star titles show up in the XBL Indie catalog and WiiWare It *is* possible to set standards for yourself and meet them, profit or no.
WoW ! This is amazing Eric. Don't let those hater discourage you. Keep up the good work and keep working hard. It will pay off you will see. Can't wait to see an original game from you.
This project is an egregious waste of your time in its current form, because it fails as a graphical upgrade. These sprites clearly took a lot of effort, but I think your time is better spent designing gameplay than trying to circumvent the Mega Man art style in favor of some amateur bubble shading. I too am a horrible artist, but that doesn't mean you can't keep trying if that's where your passion is and not game development in general.
well its pretty impressive that you strung together the parts to make a megaman game but you really need to either take drawing lessons or get someone else to do your art. you really shouldnt be using capcom's property though, they could shut you down so easy if they wanted to, you have enough talent to make your own game, plus you wouldnt be insulting MM9 by trying to put HD graphics in a game who's entire point was to be an old school megman game.
Oh! and how on earth did Capcom discover your project? Do they have watchdogs on the internet 24/7 performing "seek & destroy" on every fan project like this in existence?
I hope they don't C&D you. Seems a lot of effort went into it already.
Game Maker is NOTORIOUS for hogging RAM like crazy and having atrocious load times. Just look at Mushroom Kingdom Fusion which takes about 5 to 10 minutes to load and uses over 1GB of RAM.
This make have been fixed in a newer version but I'm not 100% sure.
It's unfortunate considering how powerful the tool really is but I guess it's difficult to optimize in an "all purpose" environment. Anyhow, I do hope a demo of this does get produced. Sounds pretty neat.
wtf looks so disgusting....
NESTEAftw 2 days ago
Where to download it. 8 bit version didnt appeal that mutch to me. i wanted this
OldClassicGamer 6 days ago
what engine are u using?
ermac210 3 months ago
damn this is awesome
gck86 4 months ago
I like your work, congratulations!
But I think you should be based in the original features of serie. I like your style of drawing, but I think does not work well with the characters of MegaMan (Plug Man and Rush, for example, are very different from its original version).
NidisonSilva 4 months ago
R.I.P megaman universe :'(
buizel009 4 months ago
More like "crappy flash game version of MM9!" really, this looks much worse to me, I mean I prefer the 8-bit anyway but this just looks like cheap programming nowadays does :P i would still play this for the lulz though
brutalhits 6 months ago
You have no soul
BrYaN5555 6 months ago
Very nice. I like it but Megaman's and Rush's apperance are a little bit ugly. Maybe you should modify them again to look like Japan's version then you will be awesome! :)
Rockmangames 6 months ago
I'm sorry,but am I supposed to play this and pretend it's a different game? This is Megaman 9 in HD.Period.There's no reason to play this if you have Megaman 9 because it's the exact same game.Graphics don't make a difference.
SuperAwesomeTiago 8 months ago
@SuperAwesomeTiago Graphics do make a difference. Especially in this case, when they look worse.
xnamkcor 6 months ago
Dear god, it looks like Tim Fuckley's twin brother with Down's syndrome drew this. Damn.
AlbinoChao 9 months ago
Why is there always a handful of dislikes?
PKFlashBeta 9 months ago
I dont like it.. you dont even have the original model of megaman
Nekradude 10 months ago
looks like complete shit lmao
MasterXHunterSaitan 11 months ago
nice job i bet it took a ton of work to make this :D
jhaserk 11 months ago
the title screen rockman don't look very good ...
and the jewelman looks .. WTF XD
Sliter 1 year ago
how dare it not be 8bit
bestgamer2112 1 year ago
3:49 now you're thinking with portals! awesome! :)
traenq 1 year ago
@danooct1 Ur moms missing the point of Megaman 9
3xtralife 1 year ago
Completely missing the point of Megaman 9.
danooct1 1 year ago
Comment removed
frostare 1 year ago
please release this!!!!!!!
nintenfenderr 1 year ago
@nintenfenderr do you even read the description?
nicobandicoot 1 year ago
@nicobandicoot
yes, i did
nintenfenderr 1 year ago
@nintenfenderr damit
nicobandicoot 1 year ago
this is really awesome but does it come with every thing like megaman 9 like hero mode or being able to play as protoman? it would also be cool if you could do the same thing with megaman 10. well that beside the ponit great job keep doing what you do best
immnotcrazy 1 year ago
The boss battle music is really epic
NonsencedGuy 1 year ago
This is just awesome. I love the bg on this stage too.
Kalatos 1 year ago
asi es como devio ser este megaman
jap0112 1 year ago
This is a masterpiece. Damn you put alot effort in your every project, wish you the best luck in producing games! =)
DistorterMedia 1 year ago
I give you an A+ for the game engine. Looks like it plays just like Rockman 9! But the art style... A+ for the art itself, but C- due to the fact it looks nothing like the official artwork.
JosephCollins 1 year ago
is this flash based. it looks like its flash based.
PRocker320 1 year ago
@PRocker320 no, it's game maker.
kangaroogreen 1 year ago
@PRocker320 no, it's game maker. flash games aren't this good.
kangaroogreen 1 year ago
Amazing! Nice-looking game!
SonicMaverick3000 1 year ago
I WANT THE GALAXY MAN REMIX MUSIC SHIT FUCK YEAAAAAAH
sladeea 1 year ago
Meh, not bad, but in my opinion the music is a bit off. Still enjoyable, but doesn't have as full of a feel to it as the original. Im not entirely fond of the artwork style here, especially Rush. But, from a programming standpoint, you have things perfectly set up, and very accurate.
SEGPED 1 year ago
mind = blown O.o
kangaroogreen 1 year ago
Nice is their a release for this game
crunchvx 1 year ago
HOLY CRAP!!! At first glance I thought this was real. And I still wish I could play it. It reminds me of Commander Keen, only it's MM9, and it's HD. Big congrads for making this! Too bad Capcom (and other big companies) are too narrow-minded to allow such things to be created. :(
mitchenx 1 year ago
well like i've said before, i think this looks amazing. i want to play it.
i know nothing about making games or anything, but i think you've done a great job.
JeremyRodriguez06 1 year ago
It looked pretty good until you got to the boss. It looks a lot easier than the actual game. Not to mention that the player has the upper hand with the wide screen.
A good attempt but not the best. A good choice for players who don't have a console system but want to play megaman 9.
aznxknight 1 year ago
you sir have spent entirely to much time playing mega man
sirjordan186 1 year ago
you
are
god
diegocrusius 1 year ago
rush and megaman need a little bit of work I think they don't resemble the 8bit models too much and are too tin, the size its ok though unlike the rest of the level design and galaxy man the rest its pretty neat :)
misanthropiclusion 1 year ago
@misanthropiclusion I mean that the level design, the enemies and galaxy man were pretty good*
misanthropiclusion 1 year ago
Ah, you use Game Maker too? Which version do you use?
CightonProductions 1 year ago
My only complaint about this is that you take far too many liberties with the important character design. I'm all for originality and interpretation but you're messing with some of the character design far too much. Tiny details that are very well documented and have been established through multiple mediums are being ignored or replaced like his solar panel on his head being replaced by a red crystal, or Rush looking nothing like Rush at all.
RickDanto 1 year ago
@RickDanto
Blasted character limit.
If you were trying to get a more detail look for Mega Man, I would suggest looking up Hitoshi Ariga's character design for inspiration. He doesn't follow the official look for Mega Man either for his work but he does a terrific job giving a simple character detail that would be perfectly suitable for something like this.
RickDanto 1 year ago
There are some ridiculously talented people out there, that's for sure.
zedrein18 1 year ago
Looks more like powered up to me.
ModelJames13 1 year ago
I don't like the skinny and tall version of MegaMan.
Darwinialives4eva 2 years ago
Dude this was amazing. I kinda wish (when I first heard that it was coming out) that Mega man 9 had the choice of playing with an updated style. I would like if they let you play 8-bit but if they added updated graphics it would add to the re-playability. Like why can't a non-8-bit Mega man game be good if done right? Same goes for 3D Sonic games, Unleashed's day stages were amazing. But regardless this was awesome man.
Striderserge 2 years ago
You SHOULD use teckworks music. It kicks ass. Go check it out if you haven't.
I think using Capcom's arrangements is unoriginal.
JokinJoe 2 years ago
really horrible, please use the megaman 8 graphics
jordyperu 2 years ago
Hmm, shoulda used my music, bro. :P
teckwerks 2 years ago
Your effort in putting this together is amazing.
However I'm very fond of 8bit style.
z32o 2 years ago 17
@z32o i....sort orf agree on that. :P
Im not bein a dick or anything, just sayin.
darksword771 1 year ago
Can't say I'm extremely fond of the artstyle but considering everything is hand drawn, very impressive.
May I ask what program you used for the sound effects?
Maaike2356 2 years ago
the idea is good but the artwork is a little ugly and off the characters, game looks slower than the original and game sprites too small...
at least music is nice
Zerud 2 years ago
Megaman looks like a fetus in this version.
omgitseugene 2 years ago
Excellent Video. Five out of Five!!!!!
jinmiyamoto 2 years ago
Excelent work!
xXRonanN1Xx 2 years ago
I love how Rush looks in this game. Much more of a realistic version of a robot dog.
princedavid0 2 years ago
Great job. I wish they had MegaMan in HD. Or at least flippable so I can choose standard or HD. Looks great!
andygazi 2 years ago
I like the remixed music. Something looks off with Mega Man though...
fohf 2 years ago
If it ain't broke, don't fix it.
colestance 2 years ago
looks like one of these lame under web flash games that nobody give a shit to play.
rahnyc4 2 years ago
Oh man, it's a nice work! You should be sponsored by Capcom to finish it. Put it on Steam and sell!
faustopaiva2727 2 years ago
Hey, this is an awesome effort. They should have remade them like this.
Colten99 2 years ago
It's not as bad as the comments suggest. I'd call it Mega Man junior or something like that though. The gameplay seem quite old- fashioned and maybe you would wanna change the "let's rock'n'roll" sample, but keep doing what you are doing! It'll get you somewhere some day.
rootedngrounded 2 years ago
This was pretty awful. Why bother going to the trouble of making something so obviously aesthetically ugly when compared to the original?
I mean, nice work, from a technical standpoint...but...
stephanweis 2 years ago
This comment has received too many negative votes show
this sucks.
Retaliaattori 2 years ago
This comment has received too many negative votes show
megaman is a badgame and you shoould be shot for enjoying it
AtomFA 2 years ago
Good effort but it's ugly as heck, starting from the fact that in the opening screen Megaman has X's helmet for some inexplicable reason.
NotMadeByMe 2 years ago
Hey!
...This is some spiffy work here! It'll never match the 8-bit series, but nothing can.
But what can ya do? It's really pretty regardless.
baconlabs 2 years ago
wtf everytime you kill an enemy they turn into diarrhea.
beans4breakfast 2 years ago
No thanks...i'll take the 8-bit Mega Man please.
Veri7as 2 years ago
This, is not what megaman should be.
i appreciate the efforts, but no. just no,
Heartless1337 2 years ago
I thought this was fucking awesome.
It takes some balls to do it, but I think the redesign, albeit not my cup of tea, is pretty cool.
It's like as if the old American MM boxarts - MM9's included - had their own game.
Shwa 2 years ago
This has been flagged as spam show
dog cheers up mentally challenged man <---- search this
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vancecrofoot 2 years ago
0:42 epic gay pose
chinezeFURY 2 years ago
I appreciate the hard work that you put into this, but the art work for the title screen/character select/weapon selection screens are rubbing me the wrong way and the sprites remind of the lifeless, generic 3D sprites that were on all the shareware CD covers back in the late 90's, ie, they don't seem to have any soul/heart/personality. As I'm sure others have mentioned, the sprites should be bigger so the play area doesn't look so huge. Also, please, no voice over work. That was really awkward.
TheMadGeener 2 years ago
@TheMadGeener im afraid im gonna have to agree. not to be mean but to be honest, its good and i understand alot of hard work went into it.. but you know this is also why there is a studio of 30 programmers collaborating on one title so for one person this is pretty good. but still looks akward.
sirMAXX77 2 years ago
It's too bad you aren't planning on finishing this due to the given circumstances, but it would be cool if there was a way around it all. When I first saw the title screen I wasn't exactly digging the art style (expecting it to basically be traced from the original I guess) but after seeing the way everything else looks in the game, I actually find it pretty interesting and innovative. The great amount of detail reminds me of the style they used for the "boxart" for MM9 and 10.
BaconStein 2 years ago
(continued, too many characters) The added detail really adds to the whole HD experience, and I especially love what you've done with the Metools. I partially agree with a comment made earlier that if you were to work on the character art any further that I'd prefer for it to be consistent with everything else, which is more detailed and realistic. Still definitely pretty impressive for a one-man project. Nice use of the arrange soundtrack and everything.
BaconStein 2 years ago
(continued again, sorry about this -_-) Also just want to add that the other little added touches (such as 'Rock and Roll') keep the game feeling fresh and new, which is great. I can tell you but a lot of effort and planning into the character select screen alone with those Robot Master cards, right down to their DRN numbers and the slightly tinted Dr. Light logos on each one. Even though it doesn't seem very likely at the moment, I would still love to see this project continued if possible.
BaconStein 2 years ago
And finally, nice work! =P
(thank you YouTube for making this a whole lot more annoying to type and read).
BaconStein 2 years ago
i prefer a hundred times megaman for the NES
D4YG34R 2 years ago
Congratulations friend, excellent work
Coatlquetzal 2 years ago
Eric dont worry about the haters, this is great!
DaMoose85 2 years ago
While I won't deny that its a good looking remake/remix w/e it is, doing this defeats the entire purpose capcom wants to achieve with MM9.
But still looks pretty cool
tOmMyG1725 2 years ago
Came from the destructoid site and here's by 2-bits.
-The hand-drawn selection screen is out of place
-The sound effects (booms, rush) are a nice touch (even the annoyingly 80's/90's 1-up voice)
-The stage music is pretty good
-The electric guitar opening needs more echoing (ditto with power-up pick-ups... like how MegaMan X had)
-The spri-- character-graphics need to be blown up more. Boss rooms the size of Flame Mammoth's change the boss dynamic.
kakakakaemer 2 years ago
Great work guy!
* Cheer*
Mutreko 2 years ago
A lot of critical comments are MYSTERIOUSLY disappearing. Everyone is expected to take (honest, reasonable) criticism in this industry, if you can't deal with random strangers thoughts on your works then you're going to have a really hard time in an actual studio environment. Your performance evaluation won't have a delete button for your detractors' commentary either.
NickisNightwing 2 years ago
I feel I need to respond to this.
I haven't thumbed down or deleted ANYONE's comments, good or bad. I read everything everyone says and take it all into consideration for future titles. EVERY TIME, with no exceptions.
I am not offended by people disliking my work, but I AM offended by people who make accusations....especially of the untrue variety. Of all the negative I've ever heard- Congratulations. You are the first to actively irritate me.
EricRuthGames 2 years ago 4
Here's the deal, the jump between SFII and SFII HD Remix was massive, the art supported the increase in resolution. What you have here are a ton of brand new hand drawn sprites, but they're all bubble shaded, or animated in strange ways. That's the feedback I was trying to give you. As others have pointed out by increasing the screen size but not increasing the size of the character sprites you have simply made the levels bigger without adding any detail to the actual sprites.
NickisNightwing 2 years ago
Did you check out the full resolution screen shots? I think maybe you'd understand a bit better if you'll take a look at them. They're linked in the youtube video info.
EricRuthGames 2 years ago
I did, I'm just giving you my feedback because I get the impression this is something you want to do for a living and I think you absolutely have the design and programming chops, I just think art shouldn't be a focus for you.
NickisNightwing 2 years ago
@NickisNightwing
The thing is he can't make the character sprites any bigger than they already are without it screwing with the level design even further. Mega Man was never meant to take up a large amount of screen space. Aside from Mega Man 7, he's always been tiny compared to the rest of the levels. The tiny size is what helps keeps the vertical platforming elements in the Mega Man games in check. A larger Mega Man will just give you a more cramped level design.
And he did add detail.
RickDanto 1 year ago
@NickisNightwing:
I feel your pain, this happens to my comments all the time. The thing is, this happens to positive comments as well. I can guarantee you that it's a bug with youtube and I've talked to a lot of other people where it's happened as well.
LanIost 1 year ago
@NickisNightwing That must be the Youtube glitch. But still, I hope you don´t expect every single inquire to be answered.
frostare 1 year ago
congratulations, you made jewel man look more attractive than splash woman. how the hell you managed that is beyond me
Hayzeuszilla 2 years ago
Not enjoying this art style :(
wizardpeople 2 years ago
Eric Ruth. I was a huge fan of your 8-bit L4d, and I absolutely love what you've done with this. As a game artist I understand how much of a huge project this is! Great job man! I applaud.
Tailsoffoulaim 2 years ago
The whole charme about MM9 is the 8bit style. This is just pointless.
Gamewitzer 2 years ago
The art is just awful.
The rest is awesome, you emulated the physics perfectly!
SonicShadowPSF 2 years ago
Jesus Christ, all you people are just a bunch of shitheads aren't you?
Who gives a fuck if the art isn't to your liking? God damn, you don't seem to understand that this whole thing was done by a SINGLE PERSON as a FAN PROJECT!
Even if you think his art's shit, you seriously have to give him credit for his dedication and programming talent.
LCDscreen2521 2 years ago 8
wow, like everything else is detailed but megaman. At least make him look cool if you are gonna make an HD version. Art sucks too...
LaotianPride14 2 years ago
I wouldn't say your art is bad, but it's hardly befitting of the style of the characters. Regardless, though, nice work - I can't imagine how much effort was put in to something like this.
BlazeHedgehog 2 years ago
Scrap this artstyle. It looks horrible, off-model, and just...bad. Getting someone else to do it would probably be best.
The stage looks great, though.
snowyarticuno 2 years ago
i praise the tremendous effort you probably put on this, but the art is totally unrelated to megaman, it really doesn't match. i'm talking about the artwork itself AND the animation. it's not technically "bad", but, just doesn't work.
FelipeChoque 2 years ago
Is there a reason you made Jewel Man look like a chick?
I mean granted, everything ELSE sucks too, but that's just baffling.
PAMuffinMan 2 years ago
nice, but there are a couple problems:
Mega Man was inspired by anime, make the game have an anime like look. Mega Man looks a bit to small, even in full screen, rush is now realistic, some animations just don't look right. It just feels alien compared to playing Mega Man 9, I mean wheres the cheesiness or goofy atmosphere? If you removed all Mega Man relations it would be a great indie game though.
zyphron37 2 years ago
This looks terrible. The stages look nice, but the sprites look awful.
VagueLoaf 2 years ago
horrible, horrible art.
Valkysas 2 years ago
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Since when did 8bit graphics become charming instead of mind bendingly shitty?
Gatsby42 2 years ago
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adammcamis 2 years ago
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adammcamis 2 years ago 2
very nice i saw a few bugs in there but all and all very nice.
triggerftu 2 years ago
fugly
YuckSay 2 years ago
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Great graphic, great music BUT Megaman 9 was made 8bit style on purpose and i wont give a damn about your HD remix.
Samopau 2 years ago
I loved how you used 9's Arranged music as the BM.
omgcandy16Kimicari0 2 years ago
Eric,
This is an awesome demonstration of your dedication and what you will be able to accomplish in the future. If you moved away from the sort of Japanese-anime style that so many people get trapped into, you could really shine. Overall the levels look solid and the gameplay looks near-classic.
I honestly believe that if you created something similar with original characters, you could be the next Pixel. Way to go.
Aesomatica 2 years ago
can u charge ur gun?
Mrgoose87 2 years ago
Good job!
tdb41 2 years ago
I'm sorry, but I'm just not very fond of the way this looks. It all looks slower, and the art style doesn't seem to suit the game, ESPECIALLY at the RM select screen. I applaud the effort, but the finishing result just doesn't cut it for me. It looks like the game is better off in 8-bit, and this video seems to be a rather clear indication. I dunno, that's just me.
Lol, I just realized that it's like I'm being a reverse graphics whore.
TheAverageGuyTAG 2 years ago 4
Man just amazing,music are so fuckin awesome too.
But the Character seems a bit to "kidly" for me.
Make him a bit more badass!
And capcom should be interested about this,i would love to see it published.
forumamt 2 years ago
olololol
1NiCePaNtS 2 years ago
Thank goodness the game doesn't look like this. The artwork for the robot masters is horrible. The rest isn't as bad but still looks very amateurish.
Hattes 2 years ago
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ChroniclingOfDreams 2 years ago
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@Hattes
I'm eagerly anticipating your better version!
ChroniclingOfDreams 2 years ago
Well it's impressive an all that they guy did this but to me it doesn't look quite right. Everything looks a bit too small and weak now.
Still it's impressive non the less.
impurekind 2 years ago
THANK YOU SIR! this is the way i wanted the game to be.
moriya2k2 2 years ago
(8)
mahdir24 2 years ago
hahaha NO THANKS
MFGGUTube 2 years ago 4
character art needs some refinement
blizzardjesus 2 years ago 2
Can you do one of captain america and the avengers...? :( At least 5 minutes of gameplay...
xXRonanN1Xx 2 years ago
I love it!
xXRonanN1Xx 2 years ago
This comment has received too many negative votes show
I wish this make Capcom consider to make Megaman 11 at lease 16-bit style.
ipatz 2 years ago
yeah rom hacks are kind of insulting if they claim to be improving the original game when they look like total amateur work, which is what has happened here, but i didnt want to sound like a total asshole in my first post.
illustriouschin 2 years ago
Nothing less than stellar. Makes me wonder why we even see 1-star titles show up in the XBL Indie catalog and WiiWare It *is* possible to set standards for yourself and meet them, profit or no.
Brackynews 2 years ago
I love the art style in this. Capcom should have went with this art style or had an option rather than the total retro.
Makron5 2 years ago
WoW ! This is amazing Eric. Don't let those hater discourage you. Keep up the good work and keep working hard. It will pay off you will see. Can't wait to see an original game from you.
JCF 2 years ago
wow you guys are douche bags, he did a good job, if you have something to say then you MUST be able to do better right?
samuraix025 2 years ago
ever heard of constructive criticism? being a brainless yes-man never helped anyone.
illustriouschin 2 years ago 5
Good work Eric!
archiveofeverything 2 years ago
don't listen to all these crazies on here. This game looks awesome!
Luckyjat 2 years ago
great, I think to make that you must put a great effort to this. Hope to see an original game from you soon.
carlosoporto 2 years ago
Mega Man, looks to thin! lol
MBZ21 2 years ago
This project is an egregious waste of your time in its current form, because it fails as a graphical upgrade. These sprites clearly took a lot of effort, but I think your time is better spent designing gameplay than trying to circumvent the Mega Man art style in favor of some amateur bubble shading. I too am a horrible artist, but that doesn't mean you can't keep trying if that's where your passion is and not game development in general.
NickisNightwing 2 years ago 8
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Protomav 2 years ago
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This post was an egregious waste of your time. Way to offer a backhanded compliment at someone who clearly spent a lot of time with this.
Protomav 2 years ago
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NickIsNervous 2 years ago
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@NickisNightwing This comment isn't related to the video, but it's UNCANNY how similar our usernames are...
NickIsNervous 2 years ago
Ah hahahahahaa - your avatar kind of looks like me. I looked up your ScrewAttack vids though and finally I can see the difference
NickisNightwing 2 years ago
well its pretty impressive that you strung together the parts to make a megaman game but you really need to either take drawing lessons or get someone else to do your art. you really shouldnt be using capcom's property though, they could shut you down so easy if they wanted to, you have enough talent to make your own game, plus you wouldnt be insulting MM9 by trying to put HD graphics in a game who's entire point was to be an old school megman game.
illustriouschin 2 years ago
Ironic that the video isn't available in HD...
halcyonx12 2 years ago
i have to say this looks awesome by the way.
JeremyRodriguez06 2 years ago
haha @ galaxy man pose.
JeremyRodriguez06 2 years ago
cool!
sebamkfan 2 years ago
nice gameplay.
LEIJABYZ 2 years ago
this really looks awesome
bucholibre666 2 years ago
Nice work man, looks like you put much effort in this, good luck further..
Lymos524254 2 years ago
yo this is aweseome ;)
dryayo6716 2 years ago
Oh! and how on earth did Capcom discover your project? Do they have watchdogs on the internet 24/7 performing "seek & destroy" on every fan project like this in existence?
I hope they don't C&D you. Seems a lot of effort went into it already.
djnforce9 2 years ago 3
A friend of a friend works at Capcom. Apparently Capcom has their eye on me...whether that be good or bad.
EricRuthGames 2 years ago
Game Maker is NOTORIOUS for hogging RAM like crazy and having atrocious load times. Just look at Mushroom Kingdom Fusion which takes about 5 to 10 minutes to load and uses over 1GB of RAM.
This make have been fixed in a newer version but I'm not 100% sure.
It's unfortunate considering how powerful the tool really is but I guess it's difficult to optimize in an "all purpose" environment. Anyhow, I do hope a demo of this does get produced. Sounds pretty neat.
djnforce9 2 years ago
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Sucks cock.
Yoshi4d 2 years ago
Why?
EricRuthGames 2 years ago
he's talking about his mother...
moidc 2 years ago
Wow. I REALLY wish this could be finished.
stevoisiak 2 years ago