Added: 3 years ago
From: AdigunPolack
Views: 23,001
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  • Ha-ha! The programmers must have had some really good acid back then. They've POKEd the Pac-man sprite to double size!

  • OMG A WHOLE 64KILOBYTES OF RAM???? THATS INCREDIBLE!

  • Nice

  • Other things wrong with this port

    1. They messed up the order of the items/fruits

    2. Constant thumping sound (when you're Super Pac) gets annoying

    3. Pac-Man's lives, though animated, look stupid

    4. Ghosts don't exactly look right

  • Piece o crap!

  • I just recently purchased this game and played for 2 hours and got up to stage 183

    and racked up a total score of 1,547,970.

    PinballWhiz

  • LOAD "*", 8,1

    good times

  • Nice way of controlling this man! I had a hard time with this two, honestly Super Pac-Man was a disgrace to Pac-man in general

  • The foods are out of order :/ And the egg stage doesn't come until stage 5 normally

  • Interesting, but alas, doesn't hold a candle to the original... :P

  • What a load of Crappy Crap Crap!!

  • Well played. You had mentioned that the controls are tough on this version of the game. I find the same problem on the Game Boy Color version. I guess that Pac Man games in the absence of tight joystick controls can be frustrating no matter what.

  • And with that, mikeferr107, you are absolutely right! I mean, any Pac-Man game at all -- old-school or not -- that does not have tight and well-integrated controls in them is a serious recipe for instant FAIL, potentially. That is my acid-test for any home version of Super Pac-Man, computer system or otherwise... and the Commodore 64 version bombed miserably due to such loose broken controls and rather cheap gameplay, you know?

    Anyway, I thank you so much for that truly fine comment!! ^-^

  • @mikeferr107 true dat; control on the Pac-Man Classics Collection was okay but was slightly unresponsive and a little difficult to maneuver due to having a d-Pad and no joystick. =/

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