Added: 4 years ago
From: ICPJuggalo1988
Views: 17,155
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (9)

Sign In or Sign Up now to post a comment!
  • what a f...!!!

    how do you do that!!????

    esta poca madre!!!

    hey dude, i wanna think that its using the particle flow, but how do you do change the parameters to get that waves, cause i know the material give it kind of magic; but the waves??....

  • This was done by having a standard omni-type emitter blast hundreds of thousands of particles out in just one frame. They're the 'blobbly particle' render type, and with a ramp shader that only has incandescent color towards the angled sides it gives the look. Otherwise it's driven purely by bouncing around in a slightly curved-edged box.

  • wow...... i think I can´t really understand how do you do that, but you get it.

    hey, can you make a quick tutorial to make that grat effect??

    (I know that´s a really loooong process, but just to know how to do the effect)

    Greeeeaaat job dude!!

  • cool

  • that looks like a bitch to render

  • nah

  • It's hard to say how slow this was, it was the trial scene I threw as a test on a rendering only worker system. It took it about 3 days, but that's mostly due to it being lit with final gathering in Mental Ray, and the frames were done at 2K for the fulldome environment.

  • I wonder how you managed to get it that slow actually :)

  • wow!pretty awesome!how'd u do that?

  • It's using Maya for the scene and particles (of which there are nearly 200,000) and rendered using Mental Ray, with final gether lighting emitted from the glowing... thing.

  • damn what software did you do this in?

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more