hey dude, i wanna think that its using the particle flow, but how do you do change the parameters to get that waves, cause i know the material give it kind of magic; but the waves??....
This was done by having a standard omni-type emitter blast hundreds of thousands of particles out in just one frame. They're the 'blobbly particle' render type, and with a ramp shader that only has incandescent color towards the angled sides it gives the look. Otherwise it's driven purely by bouncing around in a slightly curved-edged box.
It's hard to say how slow this was, it was the trial scene I threw as a test on a rendering only worker system. It took it about 3 days, but that's mostly due to it being lit with final gathering in Mental Ray, and the frames were done at 2K for the fulldome environment.
It's using Maya for the scene and particles (of which there are nearly 200,000) and rendered using Mental Ray, with final gether lighting emitted from the glowing... thing.
what a f...!!!
how do you do that!!????
esta poca madre!!!
hey dude, i wanna think that its using the particle flow, but how do you do change the parameters to get that waves, cause i know the material give it kind of magic; but the waves??....
Leztratox 2 years ago
This was done by having a standard omni-type emitter blast hundreds of thousands of particles out in just one frame. They're the 'blobbly particle' render type, and with a ramp shader that only has incandescent color towards the angled sides it gives the look. Otherwise it's driven purely by bouncing around in a slightly curved-edged box.
ICPJuggalo1988 2 years ago
wow...... i think I can´t really understand how do you do that, but you get it.
hey, can you make a quick tutorial to make that grat effect??
(I know that´s a really loooong process, but just to know how to do the effect)
Greeeeaaat job dude!!
Leztratox 2 years ago
cool
controlremot3 2 years ago
that looks like a bitch to render
tardfarms 3 years ago
nah
Capeau 3 years ago
It's hard to say how slow this was, it was the trial scene I threw as a test on a rendering only worker system. It took it about 3 days, but that's mostly due to it being lit with final gathering in Mental Ray, and the frames were done at 2K for the fulldome environment.
ICPJuggalo1988 3 years ago
I wonder how you managed to get it that slow actually :)
Capeau 3 years ago
wow!pretty awesome!how'd u do that?
urcookie4lyfe 4 years ago
It's using Maya for the scene and particles (of which there are nearly 200,000) and rendered using Mental Ray, with final gether lighting emitted from the glowing... thing.
ICPJuggalo1988 4 years ago
damn what software did you do this in?
crshnbrn920 4 years ago