Just set up a nice rig based on an idea from someone in comments (and of course inspired by this tut): created a new action called "squeeze hands", inserted blank rotation at 1, inserted all fingers curled up at 11, set up a control for each finger, then a control for each hand, and a control for both hands. Wired them all up like in this tut, and now with a single control bone of one's choice one can curl a single finger, a whole hand, or both.
Thanks Tob! This is a great tutorial i've learned a lot, but i have a problem. Everything works fine in the 2.5x version of blender, but in the 2.6 it seems to delete the action each time i close the program, so the next time i open my work the action constraint doesn't have any action attached. The only way i can make it work is by not deleting the action (as you do in 4:34), but then my timeline is not clean. I hope you can help me with this, and again thanks for the tutorial.
super great tutorials, but i have a problem - when i press I to insert keyframes it shows warning - keying set failed to insert any keyframes! i dont know why - can you help me please?
in the dopesheet window, change it from dopesheet to action editor. Now, on the animation you have active, along the left hand side, it shows all the bones with a keyframe in that action. next to each bone is a picture of padlock. If it is locked, click it again. It will "unlock" and allow keying. If it is already "unlocked" then I'm afraid I cannot help you. Sorry.
@norvman Thanks : ). The first time I learned a rig like this it was in 3dsMax with parameter wires and MaxScript expressions, yikes, what a nightmare!!!
Blender has some great workflows, I really like the weight painting workflow too. Really glad you're joining the movement. Spread the word! : )
@tobuslieven Ha! yah I started Rigging in Lightwave... Lightwave has got to be the worst... at least it use to be... that's why I quit using it... for all it's great things it just couldn't do Character Animation... At least not compared to XSI or even Max at this point... Blender is way past LW at this point if they haven't improved the stability of it's Rigging tools Which last I heard all the Wavers kept the company all Sweet talked into doing other things than fixing broken Rig tools
There were a whole lot of Character Animators who jumped ship with LW and moved to other softwares Max, Maya, XSI... the XSI bunch has kind of been tossed again by having to knuckle to AutoDesk policies...
I think if Blender can provide a constant stable build to it's users while providing also Alpha software with the latest and greatest then they will have 'out done' the overly priced softwares by a mile
@jrfps If I remember right, freeze transform is used to set the starting position of rig controls to zero ready for animating. Because Blender's animation system is better thought through than either Maya or Max's, bones and animation controls created in edit mode automatically have a starting transform of zero in pose mode.
am I the only one having problems here? I tried it several times, I create the action and it all seems to work out perfectly, but once I try to move the foot_roll bone up or down, left or right , nothing happens. And that's even more frustrating than anything else because I don't have any idea what could've gone wrong. I'm using alpha 2. Please help, you're tutorials are really great!
Just set up a nice rig based on an idea from someone in comments (and of course inspired by this tut): created a new action called "squeeze hands", inserted blank rotation at 1, inserted all fingers curled up at 11, set up a control for each finger, then a control for each hand, and a control for both hands. Wired them all up like in this tut, and now with a single control bone of one's choice one can curl a single finger, a whole hand, or both.
Nice rigging makes life so much easier ^.^
Truthiness231 1 week ago
Thanks Tob! This is a great tutorial i've learned a lot, but i have a problem. Everything works fine in the 2.5x version of blender, but in the 2.6 it seems to delete the action each time i close the program, so the next time i open my work the action constraint doesn't have any action attached. The only way i can make it work is by not deleting the action (as you do in 4:34), but then my timeline is not clean. I hope you can help me with this, and again thanks for the tutorial.
magus024 1 month ago
Amazing, i love your tutorials dude: easy to understand, and very useful. Thanks a lot.
blueacid77 7 months ago
It works for arms too! with a few adjustments.
SolarKills 8 months ago
you know whats really amazing? you did this on a pc.
SolarKills 8 months ago
Thanks a bunch Tob!
You have no idea how much you helped me with your clear and clean way of tutoring ;)
BenjaminBlender 10 months ago
you lost me at banana... ( oh wait no i was just thinking of bananas but im still lost)
3p1cWh1t3K1d 1 year ago
what's the key in keyboard i need to press for foot-roll?
Billy1RBstudios 1 year ago
super great tutorials, but i have a problem - when i press I to insert keyframes it shows warning - keying set failed to insert any keyframes! i dont know why - can you help me please?
golemkonty 1 year ago
@golemkonty
in the dopesheet window, change it from dopesheet to action editor. Now, on the animation you have active, along the left hand side, it shows all the bones with a keyframe in that action. next to each bone is a picture of padlock. If it is locked, click it again. It will "unlock" and allow keying. If it is already "unlocked" then I'm afraid I cannot help you. Sorry.
Ickathu 1 year ago
Great!
GameScripting 1 year ago
Thanks Tob
Great video...
I have done these Riggs in other softwares
Lightwave and XSI
Your demonstrations here really show that Blender blows the socks off these packages in ease of use...
I am extremely impressed and am quickly becoming a Blender Enthusist because of these tutorials...
norvman 1 year ago 3
@norvman Thanks : ). The first time I learned a rig like this it was in 3dsMax with parameter wires and MaxScript expressions, yikes, what a nightmare!!!
Blender has some great workflows, I really like the weight painting workflow too. Really glad you're joining the movement. Spread the word! : )
tobuslieven 1 year ago
@tobuslieven Ha! yah I started Rigging in Lightwave... Lightwave has got to be the worst... at least it use to be... that's why I quit using it... for all it's great things it just couldn't do Character Animation... At least not compared to XSI or even Max at this point... Blender is way past LW at this point if they haven't improved the stability of it's Rigging tools Which last I heard all the Wavers kept the company all Sweet talked into doing other things than fixing broken Rig tools
norvman 1 year ago
There were a whole lot of Character Animators who jumped ship with LW and moved to other softwares Max, Maya, XSI... the XSI bunch has kind of been tossed again by having to knuckle to AutoDesk policies...
I think if Blender can provide a constant stable build to it's users while providing also Alpha software with the latest and greatest then they will have 'out done' the overly priced softwares by a mile
norvman 1 year ago
@tobuslieven
if you learned rig in 3ds max(or maya) you certainly know the importance of freeze transformation for the rig controls
does blender support freeze transformations?
jrfps 1 year ago
@jrfps If I remember right, freeze transform is used to set the starting position of rig controls to zero ready for animating. Because Blender's animation system is better thought through than either Maya or Max's, bones and animation controls created in edit mode automatically have a starting transform of zero in pose mode.
tobuslieven 1 year ago
@tobuslieven
i´m migrating from another program and just trying to figure out how to do the same in blender.
I have not migrated before because of that awful buried interface.
thanks!
jrfps 1 year ago
@tobuslieven that's funny cause 3ds Max is a $3500 program, yet blender beats it in someway and it's free,
ForNoReason1000 7 months ago
am I the only one having problems here? I tried it several times, I create the action and it all seems to work out perfectly, but once I try to move the foot_roll bone up or down, left or right , nothing happens. And that's even more frustrating than anything else because I don't have any idea what could've gone wrong. I'm using alpha 2. Please help, you're tutorials are really great!
Ghettoblume 1 year ago
@Ghettoblume
Had the same exact thing happen to me. I hope I didn't miss something.
godmechcog 1 year ago
Thanks a lot!!!
joelgustof 2 years ago
Awesome. Got to try this rig.
mapflu 2 years ago
Thanks everyone : ) I'm glad you liked it.
tobuslieven 2 years ago
gotta agree with artist1402 this is the best leg tutorial ive seen anywhere with the best results, thanks for sharing your knowledge.
raiskul 2 years ago
Great tut dude
usmanater 2 years ago
Definitely the most complete leg rigging tutorial on youtube!!!! That's indeed awesome!!! Big Thanks for the video series man.
artist1402 2 years ago