Added: 2 years ago
From: tobuslieven
Views: 15,135
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  • Just set up a nice rig based on an idea from someone in comments (and of course inspired by this tut): created a new action called "squeeze hands", inserted blank rotation at 1, inserted all fingers curled up at 11, set up a control for each finger, then a control for each hand, and a control for both hands. Wired them all up like in this tut, and now with a single control bone of one's choice one can curl a single finger, a whole hand, or both.

    Nice rigging makes life so much easier ^.^

  • Thanks Tob! This is a great tutorial i've learned a lot, but i have a problem. Everything works fine in the 2.5x version of blender, but in the 2.6 it seems to delete the action each time i close the program, so the next time i open my work the action constraint doesn't have any action attached. The only way i can make it work is by not deleting the action (as you do in 4:34), but then my timeline is not clean. I hope you can help me with this, and again thanks for the tutorial.

  • Amazing, i love your tutorials dude: easy to understand, and very useful. Thanks a lot.

  • It works for arms too! with a few adjustments.

  • you know whats really amazing? you did this on a pc.

  • Thanks a bunch Tob!

    You have no idea how much you helped me with your clear and clean way of tutoring ;)

  • you lost me at banana... ( oh wait no i was just thinking of bananas but im still lost)

  • what's the key in keyboard i need to press for foot-roll?

  • super great tutorials, but i have a problem - when i press I to insert keyframes it shows warning - keying set failed to insert any keyframes! i dont know why - can you help me please?

  • @golemkonty

    in the dopesheet window, change it from dopesheet to action editor. Now, on the animation you have active, along the left hand side, it shows all the bones with a keyframe in that action. next to each bone is a picture of padlock. If it is locked, click it again. It will "unlock" and allow keying. If it is already "unlocked" then I'm afraid I cannot help you. Sorry.

  • Great!

  • Thanks Tob

    Great video...

    I have done these Riggs in other softwares

    Lightwave and XSI

    Your demonstrations here really show that Blender blows the socks off these packages in ease of use...

    I am extremely impressed and am quickly becoming a Blender Enthusist because of these tutorials...

  • @norvman Thanks : ). The first time I learned a rig like this it was in 3dsMax with parameter wires and MaxScript expressions, yikes, what a nightmare!!!

    Blender has some great workflows, I really like the weight painting workflow too. Really glad you're joining the movement. Spread the word! : )

  • @tobuslieven Ha! yah I started Rigging in Lightwave... Lightwave has got to be the worst... at least it use to be... that's why I quit using it... for all it's great things it just couldn't do Character Animation... At least not compared to XSI or even Max at this point... Blender is way past LW at this point if they haven't improved the stability of it's Rigging tools Which last I heard all the Wavers kept the company all Sweet talked into doing other things than fixing broken Rig tools

  • There were a whole lot of Character Animators who jumped ship with LW and moved to other softwares Max, Maya, XSI... the XSI bunch has kind of been tossed again by having to knuckle to AutoDesk policies...

    I think if Blender can provide a constant stable build to it's users while providing also Alpha software with the latest and greatest then they will have 'out done' the overly priced softwares by a mile

  • @tobuslieven

    if you learned rig in 3ds max(or maya) you certainly know the importance of freeze transformation for the rig controls

    does blender support freeze transformations?

  • @jrfps If I remember right, freeze transform is used to set the starting position of rig controls to zero ready for animating. Because Blender's animation system is better thought through than either Maya or Max's, bones and animation controls created in edit mode automatically have a starting transform of zero in pose mode.

  • @tobuslieven

    i´m migrating from another program and just trying to figure out how to do the same in blender.

    I have not migrated before because of that awful buried interface.

    thanks!

  • @tobuslieven that's funny cause 3ds Max is a $3500 program, yet blender beats it in someway and it's free,

  • am I the only one having problems here? I tried it several times, I create the action and it all seems to work out perfectly, but once I try to move the foot_roll bone up or down, left or right , nothing happens. And that's even more frustrating than anything else because I don't have any idea what could've gone wrong. I'm using alpha 2. Please help, you're tutorials are really great!

  • @Ghettoblume

    Had the same exact thing happen to me. I hope I didn't miss something.

  • Thanks a lot!!!

  • Awesome. Got to try this rig.

  • Thanks everyone : ) I'm glad you liked it.

  • gotta agree with artist1402 this is the best leg tutorial ive seen anywhere with the best results, thanks for sharing your knowledge.

  • Great tut dude

  • Definitely the most complete leg rigging tutorial on youtube!!!! That's indeed awesome!!! Big Thanks for the video series man.

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