Posted by Altourus: Mild curiosity, was this done by simulating the light was at a certain distance from the quad? Or did you simulate it another way?
@Altourus I dont know what you exactly mean, but the lights are only just data holders (Classes with a Vector3 position). The data from these lights are passed to the shader who calculates the actual lightning.
@VvSoolen No worries, I have no idea what that meant either. Strangely I don't even see where I posted it. Suppose I was asking if the light was held a certain depth away or if you were calculating strictly in 2 dimensions. Since it was a Vector3 I'll assume it was depth.
@VvSoolen No worries, I have no idea what that meant either. Strangely I don't even see where I posted it. Suppose I was asking if the light was held a certain depth away or if you were calculating strictly in 2 dimensions. Since it was a Vector3 I'll assume it was depth.
@VvSoolen No worries, I have no idea what that meant either. Strangely I don't even see where I posted it. Suppose I was asking if the light was held a certain depth away or if you were calculating strictly in 2 dimensions. Since it was a Vector3 I'll assume it was depth.
@VvSoolen No worries, I have no idea what that meant either. Strangely I don't even see where I posted it. Suppose I was asking if the light was held a certain depth away or if you were calculating strictly in 2 dimensions. Since it was a Vector3 I'll assume it was depth.
@VvSoolen No worries, I have no idea what that meant either. Strangely I don't even see where I posted it. Suppose I was asking if the light was held a certain depth away or if you were calculating strictly in 2 dimensions. Since it was a Vector3 I'll assume it was depth.
Looks pretty awesome, but uh, what's that song? :V
TheAustech 8 months ago
Cool. But its spelt, 'lighting'
raveheart58 10 months ago
Posted by Altourus: Mild curiosity, was this done by simulating the light was at a certain distance from the quad? Or did you simulate it another way?
I pressed the garbage button by accident :(.
VvSoolen 1 year ago
@Altourus I dont know what you exactly mean, but the lights are only just data holders (Classes with a Vector3 position). The data from these lights are passed to the shader who calculates the actual lightning.
VvSoolen 1 year ago
@VvSoolen No worries, I have no idea what that meant either. Strangely I don't even see where I posted it. Suppose I was asking if the light was held a certain depth away or if you were calculating strictly in 2 dimensions. Since it was a Vector3 I'll assume it was depth.
Altourus 4 months ago
@VvSoolen No worries, I have no idea what that meant either. Strangely I don't even see where I posted it. Suppose I was asking if the light was held a certain depth away or if you were calculating strictly in 2 dimensions. Since it was a Vector3 I'll assume it was depth.
Altourus 4 months ago
@VvSoolen No worries, I have no idea what that meant either. Strangely I don't even see where I posted it. Suppose I was asking if the light was held a certain depth away or if you were calculating strictly in 2 dimensions. Since it was a Vector3 I'll assume it was depth.
Altourus 4 months ago
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@VvSoolen No worries, I have no idea what that meant either. Strangely I don't even see where I posted it. Suppose I was asking if the light was held a certain depth away or if you were calculating strictly in 2 dimensions. Since it was a Vector3 I'll assume it was depth.
Altourus 4 months ago
This has been flagged as spam show
@VvSoolen No worries, I have no idea what that meant either. Strangely I don't even see where I posted it. Suppose I was asking if the light was held a certain depth away or if you were calculating strictly in 2 dimensions. Since it was a Vector3 I'll assume it was depth.
Altourus 4 months ago