Added: 4 years ago
From: greeney2k1
Views: 75,165
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  • very helpful even to this day, thanks! :D

  • 240p.....

  • i just don't have that fucking wire option in my 3ds max 2011...where is that shit ? :(

  • @ArtistryBa In 3DSMax 2009-2012 (and possibly earlier, but these are the versions I've used) the wireframe option is a check box on the Shader Basic Parameters rollout for the Standard material.

  • how is the name of the page

  • Cheers dude.

  • brilliant thanks alot

  • Really helpful! :D

  • wow ! pretty smart technique , thanks man ! (:

  • Better solution: Use a composite material. For Base material, put a "opaque" material, and on the first layer, put a wireframe material. It doesn't work with the Scanline renderer thought , but works fine with Mental Ray.

    If a whole scene must be wireframe rendered, in the "Processing" tab of the Render Setup dialog (Mental ray), enable "Material Override" and drag your composite material into the slot, so everything will be wireframe while keeping the original material on the objects

  • perfect lesson thanx you dude :))

  • Greenet2k1, Can you make a HD video on this subject. I know many of us will greatly appreciate learning from your vids. Thank you

  • @socshooter Hi Fella I would definately do this for you give me a day or two and I'll get this rendered and uploaded for you

    Greeney

  • @greeney2k1 how do i turn on the wire frame in the 3ds max 2012 ?

  • Why the f would u dislike this tutorial. i knw its bad quality but HE SAYs EVERYTHING HE IS DOING AND ADDING.. SO apricate his affort and say thanks

    So Thanks a lot for this tutorial mann :D

    Thumbs up comon....

  • ..Umm you do know you can render the wireframe of a mesh using the options when you press F10 to Render. Also, if you RIGHT CLICK on the 'persepective' word, you can use ACTIVESHADE to render such a view as well.

    LTF85199: Maya does that quite wonderfully actually using curves/surfaces.

  • @Tiviat There's another quick method with Mental ray. Press F10, Set the Renderer to Mental Ray. In the material editor, select a material and change the type to "composite" Set one material layer to a shaded look and set another material layer to the wire shader. Put the material on the model and render.

  • @gabe687

    THANK U SOO MUCH....

    I saw a couple of tutorials about that.. but couldnt get it work.

    Both instructors never mentioned I had to be in Mental Ray...maybe they thought it was a given, but Im not that knowledgeable yet.

  • Does anybody know if it is possible to model an object using some splines and arranging it like the wire frame on object and some way convert it into a a poly shape? does anyone understand what i am talking about? It is kind of like lofting but more complex, does 3ds max have a feature for this?

  • very good

    I think I'm gonna visit your web site :)

  • this is shiet quality...

  • recorded in the days BEFORE HD lol gimmie a chance lol

  • Hey mate thanks for this! Was thinking about how to do this... pretty simple really. Cheers!

  • no worries fella if you have any more questions or queries please feel free to message me and ill c what i can do

    Lliam

  • can you tell me how to create a wireframe

  • Cool, nice tutorial man, i love using 3ds max, it's so easy and you can make some cool effects!

  • Comment removed

  • i get lost in this tutorial i get lost when you open the window 1:04 in the vidoe can you tell me what that is and how to open it

  • The window at 1:04 is the scene object window which shows all of the objects with any scene press H to view this window.

  • But this helps if you only want one object in wireframe instead of the entire scene.

  • ...what?

  • can anyone help me?? ,im thinking of advancing my cad skills, I want to either learn to use 3ds Max or Rhinoceros, anyone give me any advice on which one to learn and why??? because I cant make my mind up!

  • nice vid chek mines out if u want

  • cheers fela will do ^_^

  • thanks

  • hey like the video. just wondering if i wanted to, where i could buy 3ds max, like if it had to be bought online or not. And around how much it would cost.

  • what did u select in the modifier's list? i cant see

  • The PUSH Modifier

  • can this be used by begginers or do u need to be rly advanced at it?

  • this can be used by anyone, any model works fine

  • Nice job.

    Will add that you can slap on an Edit Mesh to control visibility of edges.

  • cheers mante I didnt know that, guess you learn something new every day lol

  • ok mate gimmie a few days ill have a go now

  • tbh i havent used bryce i have a free copy of bryce 5 tbh but as i know everything in max i use that

  • 3d max seems harder than Bryce

  • dude how can i render animation to AVI file.thanks

  • its easy jut click on the render setup or f10 scroll down to render output and then click on files.. if you didn't figured it out so far...

  • PLEASE Help me how to customize the menu w/c appears when you right click a selected object i dont know what is it called but please help me just to show the Extrude and editmesh when i right click after creating a line

  • Where abouts can I get your wallpaper? :D

  • got it randomly from the internet send me your email address ill post it to you

  • thanks alot :)

  • np fella if you need to nkow anyhing else let me know (a quick tip with this tutorial....i forgot to mention it only works if the pivot is directly centre to the object)

  • Well, I did a test but I can't connect to my web to post the result... Anyway: Use Shell instead of push. Select Inside face. Delete mesh. Seems to work a charm. I moved the pivot way outside a weird mesh before I started the shell, just in case.

  • alittle tip, move the mic alittle to the side of your mouth so you don't blow into it when you speak.

  • cheers fella much appreciated

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