Added: 10 months ago
From: iBrent
Views: 4,517
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  • After a dozen of futile attempts to deploy an app from flashdevelop i finally realized that i forgot about the preliminary settings on the mobile device itself..THX man. You've just made my day.

  • can U do a tutorial on that device driver because I am a windows! :(

  • my android version is 2.2.1 and im using a Samsung touchscreen phone

    BUILD : GT-S5570

    BUILD NUMBER: FROYO.BVKE2

  • Hey i need help. It says that there is not enough space but there is!

    Help!

  • Will CS5.5 work on phones that don't support flash? Meaning that after the file is compiled and ready for market will anyone with and Android smart phone download it or just with flash capability?

  • Hi brent!

    Nice video.

    When i try to publish with that definitions flash says that i don't have enough space on my device. Well, i have 1GB free in card and another 100MB in phone.

    In XDA developers they said that maybe is a problem with permissions.

    Can you help me?

    Thank you :)

  • Another winner! Thanks mate

  • Hi. I am wondering if you know what the hardware requirements are. I have an Optimus V with Froyo 2.2 and get the Device Error message. So I need a different Android device to be able to deploy? (Good tutorials by the way)

  • @PlexionGames That would be the problem. AIR for Android requires Android 2.2 (Froyo) or higher. See if you can get an update for your device. Good luck!

  • @iBrent I'm having the same problem on 2.2.1(froyo). I tried to put the apk file on my sd card and install from the phone but that didn't work either

  • @JonathanBCormier See if you can install the Adobe AIR runtime through the Google Market. If it doesn't show up in your search while on your device, then your device may not be supported. Even though 2.2+ is required, there are some hardware requirements as well.

  • @iBrent Thanks! That was the problem. My phone does not meet the hardware requirements.

  • @PlexionGames I'm not sure exactly why it may be throwing that error, but there is a way to set your app to install on the SD card rather than the internal phone memory. In the -app.xml file in the android manifest tag you would add android:installLocation="prefe­rExternal" Search for an article by Christian Cantrell that explains this a bit more.

  • hey i have cs5 version which was able to make iOS apps,

    but i think this is cs5.5,so is there any patch that i can use just to update or i have to install all over again for androide apps making. coz CS5 dont have adobe air for android option.

    and is this using self sighned certi coz android is open source???

  • @aki20947 You can do most of this with Flash CS5 and the AIR 2.6 SDK. It involves a bit of work to overlay the SDK, but it's doable (do a Google search for overlaying 2.6 with Flash CS5). I'd suggest you get the upgrade though as you'll get a lot more functionality including iOS support.

  • When I publish I get the following error:

    "Error creating files.

    Unexpected or Unknown element or attribute in the application descriptor file.

    application.version is an unexpected element/attribute"

    I am deploying to test on an emulator so I have "Emulator release" selected.

    I have tried changing my version number to lots of different things (including leaving it blank, 1, 1.0, v1, 1.0.0). Nothing seems to work. Any ideas?

    Thanks for your videos, they're fantastic!

  • @justhorrorgames Thanks, glad I can help. Try deleting the -app.xml file and open the Android settings dialog again, and it should rebuild the file for you. You'll have to re-enter the info for permissions, etc. Also, make sure you're using Flash CS5.5 and not the old Android CS5 extension. Good luck!

  • @justhorrorgames oh and one more thing you can try if it still fails, make sure you don't have any - or _ in the app id. It automatically fills that in with the name of the fla that you saved, and so it can sometimes mess up the app id, as it only accepts letters and . (dots).

  • @iBrent When I deleted the xml file and refilled the info a second time it worked! I just used the default "Version" property of 1.0.0 and left "Version label" blank. Wow! Thanks for everything!

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