another question i want to ask you that please reply i made a room in 3ds max and import a lot of models such as people, bed, lamp, wardrob etc. and gave them materials etc. after that gave point light 10 to 20. exposer logarithm. and radiocity on global subdivision setting. and start solution. the solution takes 1 to 2 hours. question is that timing can be controlled? or meshes are too much? file is loading and radiosity solution is taking too much time. is there Any solution.......?
another question i want to ask you that please reply i made a room in 3ds max and import a lot of models such as people, bed, lamp, wardrob etc. and gave them materials etc. after that gave point light 10 to 20. exposer logarithm. and radiocity on global subdivision setting. and start solution. the solution takes 1 to 2 hours. question is that timing can be controlled? or meshes are too much?
someone tell me please i want to ask you a question that i made a model in 3ds max9 like bed and gave it material like bitmap jpeg and shining etc. then i want to export this and import in a another 3ds max file like a room. i want to set an interior scene. but bed is not coming with material and shining. so much time will be spent to give material on this bed again. and i forget what image i gave it before. thanks for your reply please.
i have a problem with this.. when i imported the obj file from maya then i turn on the sculp and when i mirror x,, it is perfectly symmetrical.. what could be the problem of my mesh?? plss reply..
Excellent way to apply the same detail to different low poly "morphs" of the same face (as long as it is based on same topology and same number of vertices). Thank you very much for sharing!
I have a question.. what is the best way to get best result in 3ds max for displacement and bump map:
to export displacement map at the 2nd level subdivision with some big adjusments and then export bump map at the 3rd level subdivision with smaller adjusments?
how do i learn wot 2 do on mudbox? i wana make an animation n make all 3D characters i cant do it n the 'help' on the website is not helpful atall it expects u to know all about how to use it, i cant even figure out how to rotate :(
Hey, I love this video, exactly what I needed. I´m saving it in my 3D folder.
kkolompar 1 year ago
Why, is ur voice distorted???
ilusjon 1 year ago
how to import 3d max modle in photoshop cs4 and can tell we unwrap and texture of human face please if you have tutorial of these please let me know
vivekgupta120 1 year ago
I think i just dozed off!
amarmitra 1 year ago
cool sound :d darth vader doing some mudbox
statnone 1 year ago
how do u export mudbox models to maya / 3ds max
TheMusicmaker96 1 year ago
So, how do you export models to Mudbox from Maya?
nuckem64 1 year ago
This has been flagged as spam show
another question i want to ask you that please reply i made a room in 3ds max and import a lot of models such as people, bed, lamp, wardrob etc. and gave them materials etc. after that gave point light 10 to 20. exposer logarithm. and radiocity on global subdivision setting. and start solution. the solution takes 1 to 2 hours. question is that timing can be controlled? or meshes are too much? file is loading and radiosity solution is taking too much time. is there Any solution.......?
MrAsifbukhari 2 years ago
another question i want to ask you that please reply i made a room in 3ds max and import a lot of models such as people, bed, lamp, wardrob etc. and gave them materials etc. after that gave point light 10 to 20. exposer logarithm. and radiocity on global subdivision setting. and start solution. the solution takes 1 to 2 hours. question is that timing can be controlled? or meshes are too much?
MrAsifbukhari 2 years ago
hahah I just wrote a huge text and didnt appear when I posted it xD try adding me to msn that way would be easier to xplain
eXcess007 2 years ago
ctf_831@hotmail . com
eXcess007 2 years ago
someone tell me please i want to ask you a question that i made a model in 3ds max9 like bed and gave it material like bitmap jpeg and shining etc. then i want to export this and import in a another 3ds max file like a room. i want to set an interior scene. but bed is not coming with material and shining. so much time will be spent to give material on this bed again. and i forget what image i gave it before. thanks for your reply please.
MrAsifbukhari 2 years ago
uhmm I dont know if the 9 version comes with xref obj if it does u should try with it....
eXcess007 2 years ago
Thank you very much sir. you solved my problem. xref.obj perfect in 9 version. this is the thing that i wanted, you gave me.thanks a lot.
MrAsifbukhari 2 years ago
i have a problem with this.. when i imported the obj file from maya then i turn on the sculp and when i mirror x,, it is perfectly symmetrical.. what could be the problem of my mesh?? plss reply..
matchmason 2 years ago
i don't see where's explanation about exporting the detailed model from Mudbox to 3d max, can you make a tutorial on that
tenpeoplez 2 years ago
how would i export animations through the view of the camera
wisdomseeker40 2 years ago
how do u export a maya video clip into a avi video..????????/. please help.... thank you
txlec99 2 years ago
how do you import maya files? eighter when i try import/open, the maya files aint there.....
tarrizzzzzzzzz 2 years ago
is it just me, is there something wrong with the sound? I keep hearing poping and the aduio is jumping, speeding up and then slowing down...
MSJDesign 2 years ago
LOL your right is funny
LikeAVideo 2 years ago
@MSJDesign me to
footballronaldinho 2 years ago
Fantastic tutorial.. Best of all, you don't have a bloody Scottish accent like most other guys doing tutorials....I can actually understand you!
illuminutty 2 years ago
Thanks for the vid. Was great
yipyap777 2 years ago
Excellent way to apply the same detail to different low poly "morphs" of the same face (as long as it is based on same topology and same number of vertices). Thank you very much for sharing!
larshilmar 3 years ago
how to you export it into max?? the normal map
skijophreniC 3 years ago
listen i got a problem i use 3ds max 6 to make halo 1 custom maps and i can not export my model to a .jms file i don't know y plz help quick!!!!
Tonixsniperfilms 3 years ago
Is it possible to create something like zspheres in zbrush, or to begin from zero in mudbox?
Tiiggii 3 years ago
You can create Primitives, (Cube, Sphere, Plane), in the Create>Mesh menu bar
AtrocityFilms 3 years ago
I have a question.. what is the best way to get best result in 3ds max for displacement and bump map:
to export displacement map at the 2nd level subdivision with some big adjusments and then export bump map at the 3rd level subdivision with smaller adjusments?
spider853 3 years ago
how do i learn wot 2 do on mudbox? i wana make an animation n make all 3D characters i cant do it n the 'help' on the website is not helpful atall it expects u to know all about how to use it, i cant even figure out how to rotate :(
Lewispore 3 years ago
you can rotate exactly same way like in maya. it have exactly the same key layout.
mcnezmo 3 years ago
@Lewispore hold alt+left click+ move mouse
BTNH108464 1 year ago
can u import models from zbrush into maya and then set the bones and etc?
charliec201 4 years ago
yes you can.
mcnezmo 4 years ago
yes you can
mcnezmo 3 years ago
can i use mudbox in mac or is it only for windows?
rcrc10471 4 years ago
i am not shure. Mudbox have been sold to Autodesk so hopefuly if it is not for mac yet, they will do the version for mac soon.
mcnezmo 4 years ago
@rcrc10471 I have a great idea..don't use stupid MACs..serves you right actually
jeystonemusic 1 year ago
NIce vid. Thanks :)
simchr7 4 years ago
lol near the end your voice goes deep cause it slowed down slo mo
LedZeppelinZoSo14 4 years ago 6
LOL
TomatoWithARifle 3 years ago
I agree with someone who said " there is a STUPID present everywhere we can see"
abdulnafie 3 years ago