Added: 4 years ago
From: murrek
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  • 11 FPS ? There seems to be room for Improvements.

  • i would better use OE-cake

  • this is crazy

  • try phun.

    a lot better

  • EO Cake is so much funny! try download it in some tutorials of youtube! really! or try a 3-D simulation with blender

  • its OE-Cake

  • erro... ¬¬ thx

  • this is not water or a fluid. its more sand with extreme round particles you cant simulate water with particles! water is fluid and has much smaller particles. a drop of water has more particles you clould ever simulate on any pc on earth (yet)

  • You can simulate water with particles, and it´s called sph (smoothed particle hydrodynamics). But yeah, this is no sph sim, just a crazy amount of colliding particles. Looks good anyway.

  • you can. of course it's not exactly the same as real water but you can come veeeery close to real water flowing.

  • hey, does someone know a real NOOB tutorial for learning both C# and XNA?, it have to be a REALLY noobish one ;) because im very new to this

  • EO-cake is now not for download so why even fight about it...

  • Some sites still have the files

  • uh oe cake is a bunch of little dots with Bi sections it just has rendered meshes around them

  • i want it is it done?

  • "but it is not possible to do this type of water with "real" water."

    Did you ever heard about OE-Cake?

    THAT is fluid, this is just a bunch of circles with no friction bouncing around.

  • I agree! OE-Cake RULZ!!! i am a bomb maker!

  • OE-cake use the same system, they just put a render over it to make it look like water, but basically, its the same way. a lot of balls.

  • ...and a more advanced system.

    Anyway, this isn't a water simulation, just something closer. Go look at kotsoft's videos, he has some examples of real water simulations.

  • i'm a begginer of this program (XNA game studio)

    but...

    How did you do that?

    Please tell me the code.

    Nice video.

  • Falling Sand-game, anyone?

  • ITs not falling sand....

  • Great job, dude.

  • It's not realy water, just a bounce of dots on screen.

  • Dunno.

    Tell me if there is real water like this on any 2D game.

  • I'm saying that "real" water texture are made of calculating and drawing outlines around all the closer dots, you can see it in some games.

  • Well... but it is not possible to do this type of water with "real" water. Nor in 2D or in 3D.

    Water falling in 3D is just particles effects.

  • "It's not realy water, just a bounce of dots on screen."

    All REAL water is is a "bunch of dots" molocules of H2O to be precise and simulating water in this way looks great. I'd love to see more work in this, maybe in 3d, however the complexity and number of particles needed would be emense

  • I mean, this looks like these sand simulations around the internet, but with a better look and resolving. Just this.

  • You aren't completely right there. Real water has surface tension.

  • try to animate the dots like that!

  • I really like the look of this. Could you talk me through the principals of making the balls act more "watery", when I attempt this I always get a more of a "glue" substance.

  • It depends on a lot of factors. The physics model used in this example has no friction. Verlet integration also important.

  • great work.

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