Added: 1 year ago
From: Liforce
Views: 7,242
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  • Can you use triggers for triggering sounds?

  • @BullockImagery1 You can totally do that. In Kismet, there should be a "Play Sound" operation. Just place one in kismet, link it to your sound (the same way you'd link a texture to a model). Then add a trigger, add the when triggered to Kismet, and link it to the sound.

  • Thanks mate.

  • Need sounds for your games? - Im giving away free themes, ambient, incidental sounds and FX (ie lazers explosions etc).

    Contact me via my youtube channel.

    Peace,

  • this is written in CUDA, so this is epic with tesla ?

  • so a .wav file would take up ram and an mp3 would take up cpu ? why only .wav import file only,anyone ?

  • @dfhoho Most game editors tend to freak out whenever you import any sound file other than .wav. I have no idea why, but as long as you use .wavs, it should work. If you want to put an mp3 into your map, convert it to a wav file first. I recommend using one of the hundreds of free audio editing programs like Audacity. 

  • @Liforce Would'nt it be better to write a script for importing mp3 instead of Wav files, they take a huge amount of information, so i was also wondering,How can a wav file (being huge in Mbs) be better then MP3 format, There are packets for mp3s so i assume cpu usage for that format as it may effect game play and ram for wav file formats, what do you think ?

  • @dfhoho I don't know why UDK only takes wav files. You'd have to ask the lead programmer at Epic. You could try to import mp3's but they probably won't work. It takes a while to import wav's, but remember: You rarely use wavs directly in UDK. Instead, you use wav's to create sound cues which are used in all sound features in UDK. It's sort of like how in UDK, you never use textures you import, but instead, turn them into materials.

  • @Liforce So not knowing much about game/develope kits i would say udk is not the engine most should should look at, I have been looking into cryengine myself, but saw this video, so when the game loads would you say its better to have MP3s instead of WAV files ? if its ambient music of cue sounds, its has to be somewhere when it loads, the idea is , i think, to save as much information as possible where ever you can so that one may invest in other more important areas.

  • man...i think i watched too many 3DBuzz tutorials.. you must be his son or something :)

  • Thanks for these videos! You've honestly saved my life!

  • How did you get the Unreal Tournament 3 like hud in UDK?

  • thank you, that was helpful!

  • how do you convert an existing soundnodewave to a wav? im trying to get sounds from a game called AVA

  • Thanks, this tutorial was helpful. I went from no knowledge to a bountiful supply. What would we do without the internet?

  • Thankyou, helped allot mate

  • ¿How I can disable the player sounds?

  • My imported sounds sound reallyy staticy but only in udk outside of udk the quality is fine

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