@BullockImagery1 You can totally do that. In Kismet, there should be a "Play Sound" operation. Just place one in kismet, link it to your sound (the same way you'd link a texture to a model). Then add a trigger, add the when triggered to Kismet, and link it to the sound.
@dfhoho Most game editors tend to freak out whenever you import any sound file other than .wav. I have no idea why, but as long as you use .wavs, it should work. If you want to put an mp3 into your map, convert it to a wav file first. I recommend using one of the hundreds of free audio editing programs like Audacity.
@Liforce Would'nt it be better to write a script for importing mp3 instead of Wav files, they take a huge amount of information, so i was also wondering,How can a wav file (being huge in Mbs) be better then MP3 format, There are packets for mp3s so i assume cpu usage for that format as it may effect game play and ram for wav file formats, what do you think ?
@dfhoho I don't know why UDK only takes wav files. You'd have to ask the lead programmer at Epic. You could try to import mp3's but they probably won't work. It takes a while to import wav's, but remember: You rarely use wavs directly in UDK. Instead, you use wav's to create sound cues which are used in all sound features in UDK. It's sort of like how in UDK, you never use textures you import, but instead, turn them into materials.
@Liforce So not knowing much about game/develope kits i would say udk is not the engine most should should look at, I have been looking into cryengine myself, but saw this video, so when the game loads would you say its better to have MP3s instead of WAV files ? if its ambient music of cue sounds, its has to be somewhere when it loads, the idea is , i think, to save as much information as possible where ever you can so that one may invest in other more important areas.
Can you use triggers for triggering sounds?
BullockImagery1 1 month ago
@BullockImagery1 You can totally do that. In Kismet, there should be a "Play Sound" operation. Just place one in kismet, link it to your sound (the same way you'd link a texture to a model). Then add a trigger, add the when triggered to Kismet, and link it to the sound.
Liforce 1 month ago
Thanks mate.
leftoverfilm 5 months ago
Need sounds for your games? - Im giving away free themes, ambient, incidental sounds and FX (ie lazers explosions etc).
Contact me via my youtube channel.
Peace,
PureSynthesisAudio 5 months ago
this is written in CUDA, so this is epic with tesla ?
dfhoho 5 months ago
so a .wav file would take up ram and an mp3 would take up cpu ? why only .wav import file only,anyone ?
dfhoho 5 months ago
@dfhoho Most game editors tend to freak out whenever you import any sound file other than .wav. I have no idea why, but as long as you use .wavs, it should work. If you want to put an mp3 into your map, convert it to a wav file first. I recommend using one of the hundreds of free audio editing programs like Audacity.
Liforce 5 months ago
@Liforce Would'nt it be better to write a script for importing mp3 instead of Wav files, they take a huge amount of information, so i was also wondering,How can a wav file (being huge in Mbs) be better then MP3 format, There are packets for mp3s so i assume cpu usage for that format as it may effect game play and ram for wav file formats, what do you think ?
dfhoho 5 months ago
@dfhoho I don't know why UDK only takes wav files. You'd have to ask the lead programmer at Epic. You could try to import mp3's but they probably won't work. It takes a while to import wav's, but remember: You rarely use wavs directly in UDK. Instead, you use wav's to create sound cues which are used in all sound features in UDK. It's sort of like how in UDK, you never use textures you import, but instead, turn them into materials.
Liforce 5 months ago
@Liforce So not knowing much about game/develope kits i would say udk is not the engine most should should look at, I have been looking into cryengine myself, but saw this video, so when the game loads would you say its better to have MP3s instead of WAV files ? if its ambient music of cue sounds, its has to be somewhere when it loads, the idea is , i think, to save as much information as possible where ever you can so that one may invest in other more important areas.
dfhoho 5 months ago
man...i think i watched too many 3DBuzz tutorials.. you must be his son or something :)
Fromology 9 months ago
Thanks for these videos! You've honestly saved my life!
SteSteak 11 months ago
How did you get the Unreal Tournament 3 like hud in UDK?
DarkShadowRage2 1 year ago
thank you, that was helpful!
dimaniac 1 year ago
how do you convert an existing soundnodewave to a wav? im trying to get sounds from a game called AVA
gamergg 1 year ago
Thanks, this tutorial was helpful. I went from no knowledge to a bountiful supply. What would we do without the internet?
DarkSpydaIV 1 year ago
Thankyou, helped allot mate
THEFOFF 1 year ago
¿How I can disable the player sounds?
ramsesviz 1 year ago
My imported sounds sound reallyy staticy but only in udk outside of udk the quality is fine
WeEatBrainz 1 year ago