Not bad. But I'm finding the construction of the maze very messy. Basically regardless of if this is procedurally generated or the faces extruded out in what ever 3d app you are using, it all looks too crowded up at the poles. The levels would look so much better if you re worked those two rings, merging the thin blocks into thicker blocks.. It would look SOO much better
Glad I found this! I'm working on a Uni project which will have a similar system to which you described, using the impulse. Can I ask, how did you manage to make the player into a KActor?
Oh nice mate, I want to create a sphere world or something for a player to be on(like for realism because I have plans for a space game), but I'm curious as to how to handle the gravity and camera?
@MrSean490 The gravity is set to -0.000001 (for some reason 0.0 didn't work). The player is a KActors so I can apply an Impulse force to it towards the center of the planet, that keeps it on the surface.
The camera is just vector math, I calculate where it should be based on the center of the planet and where the player is (and move it on that vector further away).
All this works well if you're playing with spheres, I'm not sure if it will help you make a character move on the planets surface.
@andrei313yt But if all you want is move a hovering ship that should be easy to do. My sphere rolls because that's what KActors do when you push them around, if you stop the ship from rolling and control its rotation beased on the surface of the planet it should do the trick.
You could make a 3d pac-man spin off! :)
mrhozer 7 months ago
I wonder, have done, or will you ever make some unrealscript tutorials ? You seem to really know it well
zeldamasterX 8 months ago
@zeldamasterX I'm not yet ready to start teaching :) I have a lot of learning to do myself.
andrei313yt 8 months ago
Looks nice, is there some fancy shaders behind, or is it just nice textures ?
zeldamasterX 8 months ago
@zeldamasterX The post-processing helps a lot (gives the glow around the objects). I'm using a basic shader.
andrei313yt 8 months ago
You didn't use a spherical BSP brush, since they have no collision, but what did you use?
rogierWV 9 months ago
@rogierWV A static mesh with a UCX collision made in 3dsmax
andrei313yt 9 months ago
Not bad. But I'm finding the construction of the maze very messy. Basically regardless of if this is procedurally generated or the faces extruded out in what ever 3d app you are using, it all looks too crowded up at the poles. The levels would look so much better if you re worked those two rings, merging the thin blocks into thicker blocks.. It would look SOO much better
ohnhai 11 months ago
port it to the iphone and u will become rich :D
zawette 1 year ago
@zawette The game is running on the iPhone now, check my latest video :)
andrei313yt 1 year ago
Looks amazing, you program completely the camera?
vudismo 1 year ago
@vudismo Yes
andrei313yt 1 year ago
nice work Andreiu
M33only 1 year ago
It is a PACBALL...:xD
0SmooK0 1 year ago
its nice to see a udk game without first person or premade future-soldiers running around
mintendac 1 year ago
Glad I found this! I'm working on a Uni project which will have a similar system to which you described, using the impulse. Can I ask, how did you manage to make the player into a KActor?
leoalexus 1 year ago
@leoalexus I'm spawning the KActor and I'm using AddImpulse on it when the arrow keys are pressed.
andrei313yt 1 year ago
Wow your are so awesome! :D
Can you make a tut?! Please!? :D
RaidGamingHD 1 year ago
@RaidGamingHD If I have time I will write a document about how I made the game after the game is done.
andrei313yt 1 year ago
Oh nice mate, I want to create a sphere world or something for a player to be on(like for realism because I have plans for a space game), but I'm curious as to how to handle the gravity and camera?
MrSean490 1 year ago
@MrSean490 The gravity is set to -0.000001 (for some reason 0.0 didn't work). The player is a KActors so I can apply an Impulse force to it towards the center of the planet, that keeps it on the surface.
The camera is just vector math, I calculate where it should be based on the center of the planet and where the player is (and move it on that vector further away).
All this works well if you're playing with spheres, I'm not sure if it will help you make a character move on the planets surface.
andrei313yt 1 year ago
@andrei313yt But if all you want is move a hovering ship that should be easy to do. My sphere rolls because that's what KActors do when you push them around, if you stop the ship from rolling and control its rotation beased on the surface of the planet it should do the trick.
andrei313yt 1 year ago
this is amazing, it could be a really mini game in like Mario galaxy, or a cube version for zelda.
denarb117 1 year ago
This looks ace! Great creativity and skills!!!
stevegek 1 year ago
Very nice. reminds me of pacman but with a 3D feeling. awesome.
gogodr 1 year ago
outstanding. You are making huge progress with your project.
Want to play it!
waterkoyje 1 year ago
wooooooooow!!!!!!!
90JuMa 1 year ago