I've also encountered that bug in MS Paint, It's not fixed in Vista. I haven't checked MS Paint in Win7, but I know it is very different from previous versions so maybe.
Also, whats the file size of that terrain map? Seems like it would be large.
It's probably a signed/unsigned conflict. 32,767 is a special number, the upper limit of a 16-bit signed integer (known as a short in C programming). The whole method used for the terrain map is likely to be completely redesigned. Do note that this is actually a preview. The actual terrain map is intended to be much smaller in file size. The 100:1 zoom would've meant a rather huge 132 MB or so file size, but I can do 1:1 using perhaps 20 KB.
I hope you get that completed soon. And may I give a tip? On what you are doing there, wouldn't it be a lot easier if you stayed at one color, then after you get so far, just fill in a few pixels with the other color, then skip a few, and so on?
That way you wouldn't have to go back up and down like that.
Each color represents a different slope angle, from -80° to +80°. If I stuck with one color, say the -10° slope then switched to the -5 and back to the -10, the slope would still be at -10 at that point. This method won't work at all. If it was to add to the slope, this can result in all sorts of problems and it would be very hard to visualize looking at the streaks used and I'd have to check the values ten times as frequently, slowing me down even more.
Some are reserved for my 2D RPG game, others are for my animated GIFs (commonly used colors), and the oddball leftovers are just commonly used in general.
For the "filler" areas between landmarks, you could use some fractal method or somesuch to generate quite realistic terrain instantly. Look this up on Wikipedia if you're unfamiliar with it. Also, if I am understanding you correctly, you're using an image that is x*1 resolution? Why not just define it in a text file, or something?
I'd rather have full control over the slopes and heights (after trying to copy my visions). Each pixel on the image represents 60 pixels on the X axis at the position the character is at (45 at the path's far end, 90 at the close end). Using a text file is a horrible method to me as it's slower and having to keep using atoi() and stuff to convert parts of the string can cause potentially unwanted bugs. Using a grayscale image already has the values in binary form making it faster and easier.
It reads a small part of one of my many grayscale noisemap images. The part read is always the same to keep consistancy. I have a "roughness" value. The mountains use 85 where, if the value was from 171 to 255, the slope would go one step upwards (+80° max). If it was from 0 to 84, it'd go one step downwards (-80° min). For 16, used with the Mebna Plains, 240 to 255 would go up and 0 to 15 for down (with the large central area used to indicate no change). This causes a smoother landscape.
Ulillillia, when do you think you might have a version of this game available ready for someone like me to download and play? I'd be interested to see how it turns out.
I cannot even say for sure. The checklist is about the closest you're going to get to knowing the time, of which needs to be updated. At the "maximal" rate, it could be just a month or so away, but at the "very low" and "stopped" rates, it could be decades away. The expected rate is "medium" for roughly 7 months.
I was expressing my distaste with HoboinABox's comment. (one which contained some very, ahem, sexually inapropriate content.) XP, in addition to being the name of an operating system, can also be an emote as well. XP the emote is something you type to express disgust at something. I'm not saying that Windows XP is bad.
I would seriously doubt this. Unless you can prove it, I would seriously doubt it with 0% certainty and a 0.002% probability of that being the case....
I've also encountered that bug in MS Paint, It's not fixed in Vista. I haven't checked MS Paint in Win7, but I know it is very different from previous versions so maybe.
Also, whats the file size of that terrain map? Seems like it would be large.
lonebard 2 years ago
It's probably a signed/unsigned conflict. 32,767 is a special number, the upper limit of a 16-bit signed integer (known as a short in C programming). The whole method used for the terrain map is likely to be completely redesigned. Do note that this is actually a preview. The actual terrain map is intended to be much smaller in file size. The 100:1 zoom would've meant a rather huge 132 MB or so file size, but I can do 1:1 using perhaps 20 KB.
ulillillia 2 years ago
Comment removed
lonebard 2 years ago
the twin peaks look like breasts lol
artable3 3 years ago 2
I can hear your bird!....
just saying...
smaptey1 3 years ago
Why thank you ulillillia.
I hope you get that completed soon. And may I give a tip? On what you are doing there, wouldn't it be a lot easier if you stayed at one color, then after you get so far, just fill in a few pixels with the other color, then skip a few, and so on?
That way you wouldn't have to go back up and down like that.
Just a tip. Hope it helps.
/z
ZeroCaim 4 years ago
Each color represents a different slope angle, from -80° to +80°. If I stuck with one color, say the -10° slope then switched to the -5 and back to the -10, the slope would still be at -10 at that point. This method won't work at all. If it was to add to the slope, this can result in all sorts of problems and it would be very hard to visualize looking at the streaks used and I'd have to check the values ten times as frequently, slowing me down even more.
ulillillia 4 years ago
What are the other colors for Ulillillia?
mgg121288 4 years ago
Some are reserved for my 2D RPG game, others are for my animated GIFs (commonly used colors), and the oddball leftovers are just commonly used in general.
ulillillia 4 years ago
For the "filler" areas between landmarks, you could use some fractal method or somesuch to generate quite realistic terrain instantly. Look this up on Wikipedia if you're unfamiliar with it. Also, if I am understanding you correctly, you're using an image that is x*1 resolution? Why not just define it in a text file, or something?
froomeh 4 years ago
I'd rather have full control over the slopes and heights (after trying to copy my visions). Each pixel on the image represents 60 pixels on the X axis at the position the character is at (45 at the path's far end, 90 at the close end). Using a text file is a horrible method to me as it's slower and having to keep using atoi() and stuff to convert parts of the string can cause potentially unwanted bugs. Using a grayscale image already has the values in binary form making it faster and easier.
ulillillia 4 years ago
Fair enough. How does your randomizer work?
froomeh 4 years ago
It reads a small part of one of my many grayscale noisemap images. The part read is always the same to keep consistancy. I have a "roughness" value. The mountains use 85 where, if the value was from 171 to 255, the slope would go one step upwards (+80° max). If it was from 0 to 84, it'd go one step downwards (-80° min). For 16, used with the Mebna Plains, 240 to 255 would go up and 0 to 15 for down (with the large central area used to indicate no change). This causes a smoother landscape.
ulillillia 4 years ago
cool vid. can you drown foxes in this game..? just wondering...perhaps a feature you could add later?
gwogwo123123 4 years ago
There's only one character in the game and he can't drown at all.
ulillillia 4 years ago
Ulillillia, when do you think you might have a version of this game available ready for someone like me to download and play? I'd be interested to see how it turns out.
sicmunkychamber 4 years ago
I cannot even say for sure. The checklist is about the closest you're going to get to knowing the time, of which needs to be updated. At the "maximal" rate, it could be just a month or so away, but at the "very low" and "stopped" rates, it could be decades away. The expected rate is "medium" for roughly 7 months.
ulillillia 4 years ago
Yuck! XP
RABBIDGamfan 4 years ago
Aside from a few bugs here and there that I know of (at least 6), what's bad about XP?
ulillillia 4 years ago
I was expressing my distaste with HoboinABox's comment. (one which contained some very, ahem, sexually inapropriate content.) XP, in addition to being the name of an operating system, can also be an emote as well. XP the emote is something you type to express disgust at something. I'm not saying that Windows XP is bad.
RABBIDGamfan 4 years ago
XD .
krazymetalkid22 4 years ago
Ulilillia i think I saw you! i was at the grocery store the other day and I think I saw you in the mirror aisle
FrankHowley 4 years ago 3
I would seriously doubt this. Unless you can prove it, I would seriously doubt it with 0% certainty and a 0.002% probability of that being the case....
ulillillia 4 years ago
I have heard somewhere that everyone have a doppelganger. Maybe that was the case
JackiePaquito 4 years ago 2
Just delete the comment, he's trolling you.
ForcedToSignUp 4 years ago
I admire your work. 5/5
Hazharu 4 years ago 7
I came, three times.
bryant1316 4 years ago
Awesome! Your calculation and visualisation skills could get you a job in the games industry!
SeparateEntity 4 years ago 3
Awesome! Your calculation and visualisation skill could easily get you a job in the games industry!
SeparateEntity 4 years ago 2
Woah, pretty nice indepth look. I see some great techniques. Good work Ulillillia!
unl337 4 years ago 5