@konyo123 trigger activated by bluefor( its a us soldier) and the dude is called unit 4. when i start the game to see if it works he kinda glitchy leans or sits for 0.1 sec than just stands un its normal position
@vagos13legend holy cow check out the stuff about aarma in arma wiki and go on yourself!how i know most of the guys found out the stuff on their own!there´s so much content all over the web !!tons and tons!!
hello konyo i having a diffcult problem with . modul static animation. i can not seem to get the script right.. you would not happen to be able make an example. script to give me so i can learn how to type it in correctly.
@TheMadMontage Sorry for late reply, you might of found a solution by now but try putting loop; Pretty sure that makes the unit repeat the animation. My in game scripting skills are a bit rusty as been doing model config work instead.
@MarkoSRBa Try downloading the animations viewer of armaholic, so you can look through all the animations. Try loop; to make him repeat the animation. My in game scripting skills are a bit rusty as been doing model config work instead.
@84Wehrwolf How are you making them play the animations? By trigger or waypoint? If it's by waypoint you have to have it directly above him. If it slightly infront of him he will get up and walk backwards a little.
@hetsar Errmm im not tryed it, but im pretty sure it be something like this, btw If your adding it into the players init box, then write it like this :
this addAction (Unit Name) playmove "Repairingkneel";
That should make it work, let me know please because ive never tryed it that way :)
okay bis has time to do these animations properly but they cant add a nice looking animation when running without weapons or standing still without weapon, I mean why not add the old arma1 anim to that instead, atleast that one doesnt sprint like a robot.... seriously a new anim for that, and I mean seriously....
second problem actual is that the animation is to slow could you copy and past the script u used?
7249xxl 2 weeks ago
unit4 playMove "ActsPsitMstpSnonWnonDnon_varSittingOnTheWall"; i tried this but he would sit on a wall or chair
7249xxl 2 weeks ago
@7249xxl And unit was called unit4 yes? & was it in waypoint or trigger?
konyo123 2 weeks ago
@konyo123 trigger activated by bluefor( its a us soldier) and the dude is called unit 4. when i start the game to see if it works he kinda glitchy leans or sits for 0.1 sec than just stands un its normal position
7249xxl 2 weeks ago
@7249xxl Check your inbox, ive sent you a message
konyo123 2 weeks ago
@konyo123 ty for sending me that file!! :D i know that script and it worked but for some stupid reason it played in slomo -.-
7249xxl 2 weeks ago
can u please make a tutorial on how to make these animations in editor?
vagos13legend 4 months ago
@vagos13legend holy cow check out the stuff about aarma in arma wiki and go on yourself!how i know most of the guys found out the stuff on their own!there´s so much content all over the web !!tons and tons!!
MaeXXXerine 1 month ago
hello konyo i having a diffcult problem with . modul static animation. i can not seem to get the script right.. you would not happen to be able make an example. script to give me so i can learn how to type it in correctly.
fritz160 6 months ago
@fritz160 A modul static animation? Sorry what do you mean by this?
konyo123 4 months ago
are there any rap animations?
MCCiabattaGrande 6 months ago
@MCCiabattaGrande rap as in dancing? Yeah
joezetank 6 months ago
@TheMadMontage Sorry for late reply, you might of found a solution by now but try putting loop; Pretty sure that makes the unit repeat the animation. My in game scripting skills are a bit rusty as been doing model config work instead.
konyo123 7 months ago
how to make him do pushups or something else all day?
MarkoSRBa 7 months ago
@MarkoSRBa Try downloading the animations viewer of armaholic, so you can look through all the animations. Try loop; to make him repeat the animation. My in game scripting skills are a bit rusty as been doing model config work instead.
konyo123 7 months ago
@konyo123 Where is that loop?
MarkoSRBa 7 months ago
@MarkoSRBa At the end, so for example this addAction (Unit Name) playmove "Repairingkneel"; Loop;
konyo123 6 months ago
@konyo123 wont work for me plz help
BrainSqueezeGods 2 months ago
@MarkoSRBa much training for him hehe
MaeXXXerine 1 month ago in playlist Favorite videos
@MaeXXXerine yea hahaha
MarkoSRBa 1 month ago
i dont get my soldiers so near to the cars -.-
84Wehrwolf 1 year ago
@84Wehrwolf How are you making them play the animations? By trigger or waypoint? If it's by waypoint you have to have it directly above him. If it slightly infront of him he will get up and walk backwards a little.
konyo123 1 year ago
Hey, nice video :D is there somewhere where i can get a list of animations for arma 2. Cheers
9hapo 1 year ago
@9hapo Cheers :) Ermm I suggest downloading the Animation viewer of ArmAholic
konyo123 1 year ago
How would you make your player be able to do them by the action menu?
hetsar 1 year ago
@hetsar Errmm im not tryed it, but im pretty sure it be something like this, btw If your adding it into the players init box, then write it like this :
this addAction (Unit Name) playmove "Repairingkneel";
That should make it work, let me know please because ive never tryed it that way :)
konyo123 1 year ago
Mate
I think that Humvee might be beyond repair,lol
GREAT vid
CM6 :-)
CheckMySix 1 year ago
Can we do it? YES WE CAN
Potatonaught 1 year ago
okay bis has time to do these animations properly but they cant add a nice looking animation when running without weapons or standing still without weapon, I mean why not add the old arma1 anim to that instead, atleast that one doesnt sprint like a robot.... seriously a new anim for that, and I mean seriously....
TuskenRaider80 1 year ago
ok nice.
the code ??
jollyrogerforlife 1 year ago
@jollyrogerforlife man1 playmove "Repairingkneel";
konyo123 1 year ago
@konyo123 thxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx XD
jollyrogerforlife 1 year ago
This has been flagged as spam show
WOW, very nice. :)
Aleksandarcox 1 year ago
how u make them do that?
spencera11 1 year ago
How did u make em do that?
TheMast3rBF2 1 year ago
@TheMast3rBF2 Name your player "Player2" (The player your not playing)
Make a waypoint for him, and put it right under his feet.
In the waypoint init box, put "Player2 Playmove "AmovPercMstpSnonWnonDnon_idle68boxing"
That should work :)
konyo123 1 year ago
@konyo123 you can also use triggers
gameplaya117 1 year ago
ha ha ha good vid mate! i would give it 5 stars but stars don't exist anymore! LOL anyway great work can't wait to see what others you got in store!
Xtrobot2000 1 year ago