Added: 1 year ago
From: konyo123
Views: 11,422
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  • second problem actual is that the animation is to slow could you copy and past the script u used?

  • unit4 playMove "ActsPsitMstpSnonWnonDnon_varS­ittingOnTheWall"; i tried this but he would sit on a wall or chair

  • @7249xxl And unit was called unit4 yes? & was it in waypoint or trigger?

  • @konyo123 trigger activated by bluefor( its a us soldier) and the dude is called unit 4. when i start the game to see if it works he kinda glitchy leans or sits for 0.1 sec than just stands un its normal position

  • @7249xxl Check your inbox, ive sent you a message

  • @konyo123 ty for sending me that file!! :D i know that script and it worked but for some stupid reason it played in slomo -.-

  • can u please make a tutorial on how to make these animations in editor?

  • @vagos13legend holy cow check out the stuff about aarma in arma wiki and go on yourself!how i know most of the guys found out the stuff on their own!there´s so much content all over the web !!tons and tons!!

  • hello konyo i having a diffcult problem with . modul static animation. i can not seem to get the script right.. you would not happen to be able make an example. script to give me so i can learn how to type it in correctly.

  • @fritz160 A modul static animation? Sorry what do you mean by this?

  • are there any rap animations?

  • @MCCiabattaGrande rap as in dancing? Yeah

  • @TheMadMontage Sorry for late reply, you might of found a solution by now but try putting loop; Pretty sure that makes the unit repeat the animation. My in game scripting skills are a bit rusty as been doing model config work instead.

  • how to make him do pushups or something else all day?

  • @MarkoSRBa Try downloading the animations viewer of armaholic, so you can look through all the animations. Try loop; to make him repeat the animation. My in game scripting skills are a bit rusty as been doing model config work instead.

  • @konyo123 Where is that loop?

  • @MarkoSRBa At the end, so for example this addAction (Unit Name) playmove "Repairingkneel"; Loop;

  • @konyo123 wont work for me plz help

  • @MarkoSRBa much training for him hehe

  • @MaeXXXerine yea hahaha

  • i dont get my soldiers so near to the cars -.-

  • @84Wehrwolf How are you making them play the animations? By trigger or waypoint? If it's by waypoint you have to have it directly above him. If it slightly infront of him he will get up and walk backwards a little.

  • Hey, nice video :D is there somewhere where i can get a list of animations for arma 2. Cheers

  • @9hapo Cheers :) Ermm I suggest downloading the Animation viewer of ArmAholic

    

  • How would you make your player be able to do them by the action menu?

  • @hetsar Errmm im not tryed it, but im pretty sure it be something like this, btw If your adding it into the players init box, then write it like this :

    this addAction (Unit Name) playmove "Repairingkneel";

    That should make it work, let me know please because ive never tryed it that way :)

  • Mate

    I think that Humvee might be beyond repair,lol

    GREAT vid

    CM6 :-)

  • Can we do it? YES WE CAN

  • okay bis has time to do these animations properly but they cant add a nice looking animation when running without weapons or standing still without weapon, I mean why not add the old arma1 anim to that instead, atleast that one doesnt sprint like a robot.... seriously a new anim for that, and I mean seriously....

  • ok nice.

    the code ??

  • @jollyrogerforlife man1 playmove "Repairingkneel";

  • @konyo123 thxxxxxxxxxxxxxxxxxxxxxxxxxxxx­xxxxxxxxxxxxx XD

  • how u make them do that?

  • How did u make em do that?

  • @TheMast3rBF2 Name your player "Player2" (The player your not playing)

    Make a waypoint for him, and put it right under his feet.

    In the waypoint init box, put "Player2 Playmove "AmovPercMstpSnonWnonDnon_idle­68boxing"

    That should work :)

  • @konyo123 you can also use triggers

  • ha ha ha good vid mate! i would give it 5 stars but stars don't exist anymore! LOL anyway great work can't wait to see what others you got in store!

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