This is possible in all 16bit sonic games and doesn't require debug mode you just need enough speed. Only problem is in most S3K levels you will be placed far beyond the boss area in the loopback area, however, if you can get the screen to line up witha boss while its chasing you, it will lock and you will be teleported to the nearest corner on the screen. If youve seen the TAS or even many RTSs of S3K you'll see this and many other forms of level skipping or zipping. it is a very broken game.
It does work in S3K tho not on AIZ1 for some reason and if you want to do it on an act 2 you need to die first to reset the boundries notably AIZ2(Debug only for now), MGZ2 and ICZ2 are exceptions. In AIZ and ICZ you can even skip the miniboss as act 2 actually loads when you reach a certain point, miniboss cutscene AIZ or passage before sonic or knuckles miniboss ICZ and in MGZ the boudaries are reset for act 2 to transition from the vertically looping act 1.
This is possible in all 16bit sonic games and doesn't require debug mode you just need enough speed. Only problem is in most S3K levels you will be placed far beyond the boss area in the loopback area, however, if you can get the screen to line up witha boss while its chasing you, it will lock and you will be teleported to the nearest corner on the screen. If youve seen the TAS or even many RTSs of S3K you'll see this and many other forms of level skipping or zipping. it is a very broken game.
5688gamble 6 days ago
It does work in S3K tho not on AIZ1 for some reason and if you want to do it on an act 2 you need to die first to reset the boundries notably AIZ2(Debug only for now), MGZ2 and ICZ2 are exceptions. In AIZ and ICZ you can even skip the miniboss as act 2 actually loads when you reach a certain point, miniboss cutscene AIZ or passage before sonic or knuckles miniboss ICZ and in MGZ the boudaries are reset for act 2 to transition from the vertically looping act 1.
5688gamble 6 days ago