Well, I think you'd better use a CollisionTube as collision solid. For the floor collision, if the game does not use jumps, just stick your model directly. Use a CollisionHandlerQueue, sort it, get the Z coord of the 0th CollisionEntry and use that Z as the Z for your character model :)
Believe...the CollisionHandlerQueue dont work fine as I expect...anyway...I come back the development of this games without Panda 3D, I back to Blitz3D
Believe...the CollisionHandlerQueue dont work fine as I expect...anyway...I come back the development of this games without Panda 3D, I back to Blitz3D
nice, keep at it and it will eventualy turn out amazing
oldschooldude2 1 year ago
Love your village!
Alternicity 1 year ago
can i make a good game with this i meaan that goes faster
arsenal9124 1 year ago
Well, I think you'd better use a CollisionTube as collision solid. For the floor collision, if the game does not use jumps, just stick your model directly. Use a CollisionHandlerQueue, sort it, get the Z coord of the 0th CollisionEntry and use that Z as the Z for your character model :)
Good job man :D
GufinoGH 2 years ago
Believe...the CollisionHandlerQueue dont work fine as I expect...anyway...I come back the development of this games without Panda 3D, I back to Blitz3D
mcunha98 2 years ago
Believe...the CollisionHandlerQueue dont work fine as I expect...anyway...I come back the development of this games without Panda 3D, I back to Blitz3D
mcunha98 2 years ago
well i think ur collision sphere is a little too large...probably better to use a few collision planes instead
unless its been solved already...then nvm what i said
poppydephary 2 years ago
Very nice models!
I suggest you to speed up the walking animation a bit.
Good job
Yoshi889 2 years ago
Thanks guys !
I keep it up
mcunha98 2 years ago
looks nice, never looked into panda3d before
zamliman 2 years ago
good work, looks great
amcadam26 2 years ago
keep it up
good job
gammabun 2 years ago