The last falling test is a fail, if you see the AI part of the robot.. It should raise it's first two legs at the end of the slope, then push itself away from the ramp with the middle legs. I think it works that way.
The part where it suspended itself up with the floating pink blocks was cool, most physics based programs prefer ragdoll physics, with the centre of the model as the centre of gravity, so it would have just been dragged down between them. It's cool that it held itself up.
This is really really cool, i've built some animated figures before ... and well ... they were shitty. So I can actually appreciate this since I now know how much work actually goes into this. And ... YOU'VE DONE AN AMAZING JOB!!! I wish I had one :)
Hi, thats awesome work on you animated hexapod! Have you tried ripple gait walking too? (PS, If you want you can check out mine hexapod robots on my channel). Would be fun to try making a robot similar to you design. ;)
Hei! I havent tried ripple gait, i had enough trouble animating the current walk =) but i did actually study the design of your phoenix-legs when designing these, the curving "over head" style. you have some impressive machines i must say!
I know the general concept of PhysX from Nvidia's homepage, but I have never tried using it in a program. It is apparently restricted to GeForce GPUs, but taken the work required to write your own physics emulation into consideration, it might just be a good idea to check it out ;)
Not necessarily. If you look at my video, the PhysX Boxes, I had an ATI Radeon HD 3850 and it worked great. It's not really restricted, but you do need a decent card.
Just to see it in action I downloaded the PhysX screen saver from Nvidia, and on my GeForce 6600 I get around 10-15 fps. It's probably good as a 3ds plug-in for creating pre-rendered graphics, but for real time gfx I have to say that I have seen physics emulation way more complicated than that in the screen saver (which is basically just a ball running down a ramp hitting some hanging clothes) that ran totally smooth on my computer :-/ Btw: You can actually buy the source code ... for $50,000 ;)
Then again, that's a quite outdated card. I had a 6200 at one time and had to play COD4 on LOW settings with 800x600 resolution. If you get a newer model it would probably work well.
My card is deliberately slow. I do play games, but I primarily use my computer for developing software, and if I had two GeForce GTX 295 linked up with SLI I would definitely be able to play any game with the highest settings, but as for writing programs I would have to be careful not to make the system requirements similar to the ones of the system on which it was developed and tested. If it runs on my system it runs on just about any modern system, and adding options for more detail is easy ;)
I hope you realize that the amount of RAM you have on a graphics card is subtracted from your overall RAM right? Essentially if you have 4GB of RAM on a 32 bit system, only 3 are seen, and if you have two cards with 1GB apiece, that leaves 1GB for the rest of your system. So two GTX295s are kinda overkill unless you have 64bit and about 8GB or more of RAM.
I just used those cards as an example of a very powerful configuration. My point is that it can be misleading to develop on a high-end system because programs that actually lack on a reasonable system still run totally smooth if you have, for example, two GeForce GTX 295 cards. It also motivates me to not write sloppy code and try to push the performance of the software instead of using the notorious "well, systems today are so fast it doesn't matter if my code is poorly written"-excuse *hehe*
@kifkroker1 Nice work, but if you would draw hes body in 3 mobile segments would be slippier and he could land on hes legs in the end of your video...right? btw nice work!
Man 1: What do we do!?!?
Man 2: Send out... SPiDER
DKletsplaytogether 1 month ago
Ouch....Face plant
HunterZeroModding 3 months ago
The last falling test is a fail, if you see the AI part of the robot.. It should raise it's first two legs at the end of the slope, then push itself away from the ramp with the middle legs. I think it works that way.
hunszaszist 6 months ago
I only see 6 legs.
JonO387 7 months ago
When it falls it reminds me of the Scarabs in Halo.
SovietFUR 7 months ago
@0:13 Ninja Spider waiting to strike >:D
xNfs4masterSx 7 months ago
Now make a real one.
ekham1 8 months ago
Man, thats awsome
sketchymandan 9 months ago
eyeborg?
Duncan12457 9 months ago
what program? BTW AWESOME
swedish0spartans 10 months ago
I love that spiderbot! I'd buy one right away if it was for sale.
Hey, Deus ex 3 comes out this August. You could try to make a contract with the producers. Would be great to see it there. cheers!
fapyfuchs 11 months ago
The part where it suspended itself up with the floating pink blocks was cool, most physics based programs prefer ragdoll physics, with the centre of the model as the centre of gravity, so it would have just been dragged down between them. It's cool that it held itself up.
Kh4rn4x 11 months ago
Aperture Science Self-Moving Turret Device
swirus80 1 year ago
now try actually building it
LemonWafflezz 1 year ago
0:24 faceplant
TheDragonsword123 1 year ago
thats a pretty sick model
TheGuyUWishUWere69 1 year ago
I like the part at 0:10. pretty sweet dude
zachgibson22 1 year ago
Spider fall down! Go Boom!
dryspud 1 year ago
This has been flagged as spam show
Dude you should make a real one of these;)
vv41zx 1 year ago
Dude you should make a real one;)
vv41zx 1 year ago
0:25 faceplant
forgottenmaz 1 year ago
how did get it to follow the way the bumps are like that thats cool what program is this
00DrCRazy00 1 year ago
pretty good weight shifting dynamics on the animation.
noobdles 1 year ago
that's sick
fraijinart 1 year ago
awesome!! i wanna make something like this some day....
what program did u use?
EpicCookie7 1 year ago
Take no note of the morons who say it ain't got enough legs. You made it so you have the right to call it whatever you like.
Great work dude, your spider rocks
agromantis 1 year ago
make 1 of those reallly big and have like a little pod type thing thats like little ones fall out of to dominate man kind >:D
inuyasha61995 1 year ago
cant really call it a spider bot cus its only got 6 legs but its still pretty badass anyways, i'd call it a beetle cus its pretty armored looking
Devera510 1 year ago
Awesome
enjoiskate11 1 year ago
Very impressive rig. Great model too.
kiml42 1 year ago
With this kind of animation you could have a good future in Engineering, Games, Simulators, Robotic Design, the possible applications an great.
hhighkite 1 year ago
This is really really cool, i've built some animated figures before ... and well ... they were shitty. So I can actually appreciate this since I now know how much work actually goes into this. And ... YOU'VE DONE AN AMAZING JOB!!! I wish I had one :)
Dawnstar42 1 year ago
wow nice animation in how programe is this done? :)
markysek15 1 year ago
what program do you use??
59spore 1 year ago
nicee faceplant at the end :D
DontCallEdShort 1 year ago
im gonna look like an idiot saying this but, what softwear is that on?
throttleissues 1 year ago
do you sell those?
throttleissues 1 year ago
lmao got'a teach it how to duck and cover so it can roll xD that was pretty epic
HitomiOokami 1 year ago
where can i get this model? the actual file. thanks
Pintoleite3 1 year ago
lol epic fail :)
sergiozagato 1 year ago
seems nice with what program you made it?
techgamemaster 1 year ago
0:12 that would be an EPIC looking entrance for this thing into a scene. Nice work! :D Was this done with 3d studio max?
ArcangelZero7 1 year ago
what is this for?
awpcampunit 1 year ago
Actually this could be a really cool new enemy in Half-Life 2
Jobadu 2 years ago 13
cool
MrTahaAijjou 2 years ago
I want one o' these :P
I can put Minigun under it and then scare the shit out of everyone
flippyyyyfan9 2 years ago
what software are u using
crossbow010 2 years ago
Spider does a faceplant at the end!! Ha ha!!
ClockgearProductions 2 years ago
how did you rig it,
did you use reactor 'springs' and 'gears' for the joints?
tenpeoplez 2 years ago
i want 1
jtqquayle 2 years ago
this isn't a spider o.O
spiders have got 8 legs not 6 xD
but it's still awesome O.o
mwbgproduction 2 years ago
This is one of the few videos on youtube that made my jaw drop in sheer awesomeness.
dustymountain 2 years ago
lol'd at the "nooooo" note xD
JohnnyB2K 2 years ago 28
Hi, thats awesome work on you animated hexapod! Have you tried ripple gait walking too? (PS, If you want you can check out mine hexapod robots on my channel). Would be fun to try making a robot similar to you design. ;)
ZentaOlbaid 2 years ago
Hei! I havent tried ripple gait, i had enough trouble animating the current walk =) but i did actually study the design of your phoenix-legs when designing these, the curving "over head" style. you have some impressive machines i must say!
kifkroker1 2 years ago
@kifkroker1 nice desing. i liked it so are u using blender or which one? :)
lokuazaz 1 year ago
HI, So If I understand well, you didn't animate this with keys ? Awesome. How Can you combine reactor plus rig ?
yvain29 2 years ago
Holy smoke! That's really, really well animated! :D
Did you do all the physics calculation yourself, or is it available in 3ds?
Symphonion 2 years ago
It uses a built in physics engine called reactor. It is somewhat great if you know what you're doing, but can be really hard if not.
Personally I use RayFire/PhysX, which has better a better physics engine, but can't do anything like this (with stuff attached to other stuff)
Camaron47 2 years ago
Thanks for clearing things up!
I know the general concept of PhysX from Nvidia's homepage, but I have never tried using it in a program. It is apparently restricted to GeForce GPUs, but taken the work required to write your own physics emulation into consideration, it might just be a good idea to check it out ;)
Symphonion 2 years ago
Not necessarily. If you look at my video, the PhysX Boxes, I had an ATI Radeon HD 3850 and it worked great. It's not really restricted, but you do need a decent card.
Camaron47 2 years ago
Just to see it in action I downloaded the PhysX screen saver from Nvidia, and on my GeForce 6600 I get around 10-15 fps. It's probably good as a 3ds plug-in for creating pre-rendered graphics, but for real time gfx I have to say that I have seen physics emulation way more complicated than that in the screen saver (which is basically just a ball running down a ramp hitting some hanging clothes) that ran totally smooth on my computer :-/ Btw: You can actually buy the source code ... for $50,000 ;)
Symphonion 2 years ago
Then again, that's a quite outdated card. I had a 6200 at one time and had to play COD4 on LOW settings with 800x600 resolution. If you get a newer model it would probably work well.
Camaron47 2 years ago
My card is deliberately slow. I do play games, but I primarily use my computer for developing software, and if I had two GeForce GTX 295 linked up with SLI I would definitely be able to play any game with the highest settings, but as for writing programs I would have to be careful not to make the system requirements similar to the ones of the system on which it was developed and tested. If it runs on my system it runs on just about any modern system, and adding options for more detail is easy ;)
Symphonion 2 years ago
I hope you realize that the amount of RAM you have on a graphics card is subtracted from your overall RAM right? Essentially if you have 4GB of RAM on a 32 bit system, only 3 are seen, and if you have two cards with 1GB apiece, that leaves 1GB for the rest of your system. So two GTX295s are kinda overkill unless you have 64bit and about 8GB or more of RAM.
Camaron47 2 years ago
I just used those cards as an example of a very powerful configuration. My point is that it can be misleading to develop on a high-end system because programs that actually lack on a reasonable system still run totally smooth if you have, for example, two GeForce GTX 295 cards. It also motivates me to not write sloppy code and try to push the performance of the software instead of using the notorious "well, systems today are so fast it doesn't matter if my code is poorly written"-excuse *hehe*
Symphonion 2 years ago
Nice animation, what program is this made in?
comander131 2 years ago 2
this is 3dsmax with the default scanline renderer, check the other videos for some prettier brazil renders
kifkroker1 2 years ago 3
are you going to make more videos> if so maybe you could make it transform. either way your (animations) rock!
robotneva 1 year ago
@kifkroker1 Nice work, but if you would draw hes body in 3 mobile segments would be slippier and he could land on hes legs in the end of your video...right? btw nice work!
fergoka 9 months ago
Looks really good dude.
Perfecto XP
Me3330 2 years ago
Hahahaha NOOOOOOO SPLAT!!!
CalvinOnTheTube 3 years ago
just freaking amazing
EvraVon3 3 years ago
awesome model, im sure that rigging is a tad complex ;p
21beal21 3 years ago
lol
robot: NOOOOO! *splat*
XD
RoflCopter982 3 years ago
That's really impressive. Can't wait to see what it looks like combined with some keyed animation, so I've subscribed ;)
theloz 3 years ago
ballalaaaa!!!
DevBlazed 3 years ago
again, realy hot animation , you realy got talent but plz stop calling it a spider. It's not a spider.
Krawll02 3 years ago
"Nooooooooooo"! That was classes. lmao
KazarSanaga 3 years ago
**classic
KazarSanaga 3 years ago
Ser bra ut :D
Looks nice.
sobaver 3 years ago
Ballt
IxMarCuSIx 3 years ago