@ranexier Source SDK is a game developement kit provided by *Valve Software* with any source game you get "half life 2, counter strike: source, Team fortress 2, portal etc." You can develope your own mod, and game essentially with these tools. It takes some practice and lots of time to learn many many things. But in the end it's very much worth it! Thats basically what source sdk is. Every thing you need to make a mod/game in your own image.
no mate hacked mine...well made a new one and that is it put teh GCF files that people update....i got sick of people stealing my acc so i hacked mine
kk. Other players will be able to see them though, you just need to make it so that when they download the map they also download the item (tree). I don't know how to do it though. I believe it's almost the same as adding a custom sound file.
mine says "Missing material 'editor/flatignorez', Go to Tools | Options | Game Configurations and verify that your game directory is correct" when I go to open a new file. help?
The elevator is NOT solid, so i made a func_brush around the walls and the floor of the elevator. Made the button parented to them. Why would you need a func_door? but yeah you would need a few brushes with nodraw or something on them so you dont fall through. If you need more help, add me to steam.
Info_node tells zombies/ground npcs like combine etc to attack/ where to go. An info node tells where they are and where they can walk once they see you. So a map with info_node's and zombies will work fine.
how did you make it so that when the npcs (or perhaps the player) walked over the mines they exploded? perhaps a trigger w/ env_explosion flagged to allow npcs to activate it?
Env_explosions all named different, about 50 different triggers, Tedious process. Flag to Clients and NPC's in Trigger for who can activate it and. OnTrigger>Mine1"randomname">exlode. Just like that.
The whole elevator is One prop.. just so it doesnt cause problems for mis-understanding that. And it is no draw indeed, parented to the elevator. The elevator is NOT solid, so i made a func_brush around the walls and the floor of the elevator. Made the button parented to them. If you need more help, add me to steam.
bad speller much? haha. None of my work is up for downloads.. if you are talking about my screen recorder. its a built in camera :) just need to learn to use it. In console type record, record game. then when you are done type stop then type start movie "and the movies name you want it to be" and then type playdemo game or play demo game. After that and it is done previewing it "make take long time. Type end movie. then use vitual dub to compress all TGA files into an AVI. still need help? PM me
haha, thanks i quit this project due to biocore my mod. But once i got this done better i added scenes on floors between the lift start and end for looking at :D
Actually you do use brushes to make it solid. The walls and floors are not solid so i make nodraw brushes around walls and floor. Then i make them all one big func_brush. then i put a block of nodraw on button then one more block of nodraw on the floor under the elevator. Finally make the one under the ele func_moveliniear and up or down or where ever. Then make the button one a Func_button and say
Hey awesome map. Love the elevator. I'm currently attempting (and failing miserably) at making an elevator in my map. Can you send me some instructions? Thanks :D
lol. Dont use a gmod setting, Use ep2 or ep1 if not that then hl2. Make sure in your camera veiws you have grids checked to where you can see and in the top left box is the camera port. you place a camera enitity in there and it should show what you have made thus far. message me for more help.
ok i think i get what u mean.. but here is how i originally did it:
went into the hl2 engine style (not orange box) and chose any of them. then i went to tools then options then added GARRYS MOD 10 and filled out everything... but are u saying to make it under half life two and then just extract it to the garrysmod maps folder?
Notice that when he shoots the shotgun... the sound first comes after 2 seconds! :D
Thumbs up if you notice it too!
Bloodandbon3sPRESENT 9 months ago
@Bloodandbon3sPRESENT More then 2 second. More...
TrainingArena555 9 months ago
@Halo3yoda you have got to be the stupidest person i've seen in months
nefets99 1 year ago
is that a model elevator or did u make it yourself. tutorial please with the button and tubes and the sparks
thehumor 1 year ago
@thehumor Well, its a model. And the button automatically sparks.
jangalomph 1 year ago
holy shit where can i dowload!!!
Aidan303 1 year ago
how did you do this? theres potential for a l4d2 map here. what entities did you use?
teedonster 1 year ago
@teedonster
trigger_once, Flagged to where only npcs trigger it. Env_Explosion, and on the in the i/o of the trigger.. ontrigger>exp1>explode.
jangalomph 1 year ago
out of sync much
greenpeacekiller52 1 year ago
@greenpeacekiller52 *points and laughs*.....5 seconds later.......*laugh*
RedDotRampage 1 year ago
@RedDotRampage what
greenpeacekiller52 1 year ago
@greenpeacekiller52 lolwut i'm black?
RedDotRampage 1 year ago
awesome!
UberUp 1 year ago
nice man, i loved the elevator sequence. and the zombine was hilarious
guitarer99 1 year ago
wow
zrav3n 1 year ago
ill try and do this for my l4d2 map
teedonster 1 year ago
maybe add displacements, func_breakable, and a particle effect env_ar2exlosion or info_particle_controller
bighandbob123 1 year ago
is there a download link?
GarysModFTW 1 year ago
@GarysModFTW No, no download link.
jangalomph 1 year ago
correct.
farmorochfarfar 1 year ago
Good job giving up the name of the steam hack...
RefferenceXBeats 1 year ago
what is source sdk exactly
ranexier 1 year ago
its a tool used to make levels and mods for the source engine games (half life 2, counter-strike source, left 4 dead etc...)
camronfritz 1 year ago
@ranexier Source SDK is a game developement kit provided by *Valve Software* with any source game you get "half life 2, counter strike: source, Team fortress 2, portal etc." You can develope your own mod, and game essentially with these tools. It takes some practice and lots of time to learn many many things. But in the end it's very much worth it! Thats basically what source sdk is. Every thing you need to make a mod/game in your own image.
jangalomph 1 year ago
Or you can just create a map for your own use/fun, share it or create a map for multiplayer online. e.g. Counter-Strike: Source
benneb07 1 year ago
Comment removed
FlamingSwordPro 1 year ago
@FlamingSwordPro Well i never had portal, so i wouldn't know, but i'd think thats where it'd be since i have an orange box option that goes to my EP2
jangalomph 1 year ago
@FlamingSwordPro yes you can, you just have to manually set up the configuration files
cplbradley 1 year ago
@FlamingSwordPro you can make maps for portal o.o
iamhereforever 1 year ago
@FlamingSwordPro you can...
jantsi123 1 year ago
@jantsi123 omg i posted the post for like 3 - 5 months ago.. do you have to say "you can" then? another guy have already done that
FlamingSwordPro 1 year ago
@FlamingSwordPro yes
jantsi123 1 year ago
@jangalomph sadly not tf2 anymore
Whitecrysis 1 year ago
LOL
8940905 2 years ago
whats wrong with sounds???
niklasvp 2 years ago
Out of sync.
jangalomph 2 years ago
This comment has received too many negative votes show
dude steam gets tf2 for free download it and install SOURCE SDK btw this is only for this weekend
marko94ever 2 years ago
@marko94ever i will pass.
jangalomph 2 years ago
why
marko94ever 2 years ago
I only map for episode 2/half life 2
jangalomph 2 years ago
i only map for source but i have a hacked steam acc:undead patch and cant get the sdk so this was a great thing 4 me
marko94ever 2 years ago
As in you hacked some one's and got their account..
jangalomph 2 years ago
no mate hacked mine...well made a new one and that is it put teh GCF files that people update....i got sick of people stealing my acc so i hacked mine
marko94ever 2 years ago
ohhh i see.
jangalomph 2 years ago
wats source sdk?
mybestkids2 2 years ago
Source SDK is a tool/Program for making your own maps for games made by VAlve.
Unfortunatly, some games are hard to make maps for.
If you have HL2 and Css go to "Tools" in your steam window and you should be able to locate it. ;)
dragonbz123 2 years ago
where did you save this map?
TheGhostsprite 2 years ago
this is cool :D
Beardactal 2 years ago
dude this is awsomeness xP
MacuDacu 2 years ago
sound lag but cool map make a download now punk
123ilikecheese456 2 years ago 2
elevator has no noise?
sirdownloadsalot 2 years ago
kk. Other players will be able to see them though, you just need to make it so that when they download the map they also download the item (tree). I don't know how to do it though. I believe it's almost the same as adding a custom sound file.
HLshadow 2 years ago
That's illegal to do. You can't give people trees that valve made. Because they may not have the game.
jangalomph 2 years ago
i dont think they care about trees
COREkilz 2 years ago
Well why dont you tell valve that.
jangalomph 2 years ago
why should i tell them that? :)
COREkilz 2 years ago
Because you claim that its okay to do so ^^ :P
jangalomph 2 years ago
i said i think
COREkilz 2 years ago
thus removing you from any responsibility when you're completely wrong.
WtFCBermudaCake 2 years ago
would anyone know how I could get the trees like the ones in the video onto source sdk for HL2DM?
HLshadow 2 years ago
Extract them from your GCF but others wouldn't beable to see it any ways.
jangalomph 2 years ago
i think your sound got fucked up lol
Haz0rdusProductions 2 years ago
next thing u should do is make a 3d skybox so it doesnt look like your map is floating in the sky. THE ELEVATOR IS VERY GOOD
igotacomputeranduse1 2 years ago
is that dod source or hl2?
SpinTopProductions 2 years ago
obviously hl2 nub
Corvus90 2 years ago 2
i add you :3 name:justus954
justus954 2 years ago
2 questions: 1. how did you make the flashlight
2. What elevator model did u use?
RobinGoesUTube 2 years ago
1. Its a texture my friend. 2. Just search elevator. I'm sure you'll find it.
jangalomph 2 years ago
A flashlite texture ? oO
RobinGoesUTube 2 years ago
Yeah, what else would it be? it isn't a dynamic light.
jangalomph 2 years ago
And would you be so kind as to tell me how to make a flashlight? that would be great!
RobinGoesUTube 2 years ago
...press f in game...
xelnos21 2 years ago
usually, yes. but I'm mapping for portal and there it doesn't work! :(
RobinGoesUTube 2 years ago
if there are not flash lights in portal then i cant help you..
xelnos21 2 years ago
funny as fuck... lol the fast zombies.
G3org3Master 2 years ago
lots of lag in the video, but...that elevator was amazing, and also there are to many zombies
gamefreakydude 2 years ago
theres never too many zombies
fuzzybumpkins 2 years ago 8
This is bad, and you should feel bad.
walugo 2 years ago
why...?
jangalomph 2 years ago
This is a useless comment, you should feel useless...
Crunch0r 2 years ago
no u
walugo 2 years ago
Comment removed
Therealguymins 2 years ago
Baaaaad out of sync.
Fortress0Forever 2 years ago 2
This has been flagged as spam show
hello, please send me you sorce sdk please...
lokitoxti33 2 years ago
You get it for free from steam..
jangalomph 2 years ago
only if you have bought a game that is based on source engine
audryzas 2 years ago 6
no you can use goldensource games too
augustuen 2 years ago
well theres word Source in there isnt there?
audryzas 2 years ago
yeah but hammer can be modyfied to use the file types that cs .16 and half life 1 uses
augustuen 2 years ago
you can find hammer for hl1 based engine games on google you dont need to even own them
audryzas 2 years ago
lol pooor zombies <.<
Playmaxxi 2 years ago
whered you get the trees for source sdk?
bankaikun94 2 years ago
Episode 2 configuration. Half life 2: episode 2
jangalomph 2 years ago
Nice! :D
disturbedlol 2 years ago
xaxaxaxaxa zombiii
raksten 2 years ago
mine says "Missing material 'editor/flatignorez', Go to Tools | Options | Game Configurations and verify that your game directory is correct" when I go to open a new file. help?
p8ntballermike 2 years ago
Is that some custom material you have made? if not, reinstall.
jangalomph 2 years ago
IT WOULD BE AWESOME IN L4D
DManVI 2 years ago
This comment has received too many negative votes show
it would be better in CS:S :D
OlloX3 3 years ago
sound wayyy off
jamesaw07 3 years ago 3
I know right!
BlueStormz777 2 years ago
Did you use some sounds from the homeworld games on that?
lineriderrulz 3 years ago
No, this is all stock from half life 2.
jangalomph 3 years ago
how can i do elevators with models without making 6 gay brushes and tie them to func door??? plz help ^^
raphu604 3 years ago
The elevator is NOT solid, so i made a func_brush around the walls and the floor of the elevator. Made the button parented to them. Why would you need a func_door? but yeah you would need a few brushes with nodraw or something on them so you dont fall through. If you need more help, add me to steam.
Biscuit_cutter
jangalomph 3 years ago
omg thx alot you helped me very much!
raphu604 3 years ago
how did you get the zomibes to attack you
idontneedashirt 3 years ago
Info_node tells zombies/ground npcs like combine etc to attack/ where to go. An info node tells where they are and where they can walk once they see you. So a map with info_node's and zombies will work fine.
jangalomph 3 years ago
how did you make it so that when the npcs (or perhaps the player) walked over the mines they exploded? perhaps a trigger w/ env_explosion flagged to allow npcs to activate it?
Senokai 3 years ago
Env_explosions all named different, about 50 different triggers, Tedious process. Flag to Clients and NPC's in Trigger for who can activate it and. OnTrigger>Mine1"randomname">exlode. Just like that.
jangalomph 3 years ago
howd u get the sparks on the lift???
skatingjim9412 3 years ago
It was a setting on the Func_button
In flags tab it says spark, or sparks, just check it and it will spark.
jangalomph 3 years ago
alright ty and did u use a no draw over that button cause i found the prop_physics of that aand thats how it looks.....how did u move it up???
skatingjim9412 3 years ago
The whole elevator is One prop.. just so it doesnt cause problems for mis-understanding that. And it is no draw indeed, parented to the elevator. The elevator is NOT solid, so i made a func_brush around the walls and the floor of the elevator. Made the button parented to them. If you need more help, add me to steam.
Biscuit_cutter
jangalomph 3 years ago
how did you add zombies? :)
OlloX3 3 years ago
npc_fastzombie, npc_zombine, npc_zombie its in hammer editor where lights, env_explosion, etc are :) just place and play.
jangalomph 3 years ago
nice map. Lift is a bit too fast i must observe however.
MrMattWebb 3 years ago
Very much indeed. I soon after made it slower, and added rooms to look into.
jangalomph 3 years ago
Excellent map. Now just add something like a fence/barrier or a 3D skybox to make it look more realistic!
DuckyAtePasteFilms 3 years ago
haha, yeah i did this lke 6 months ago. finished up the map. turned out pretty epic with the hydra.
jangalomph 3 years ago
thats a professional looking lift right there, good job
jpb11380 3 years ago 2
haha, thanks man. now i actually got one where a light beam "spotlight" actually follows it. its pretty sweet.
jangalomph 3 years ago
mate how do u do that
sniperofdod 3 years ago
trigger_once, flaged for npcs too. Env_exlplosions all named differently. OnTrigger>exp1>explode. haha. thats it.
jangalomph 3 years ago
lol Wer can i download this AWERSOME.
i hawe fraps demo but is there any free (good) Screan recorder that records sound
leonardo444114 3 years ago
bad speller much? haha. None of my work is up for downloads.. if you are talking about my screen recorder. its a built in camera :) just need to learn to use it. In console type record, record game. then when you are done type stop then type start movie "and the movies name you want it to be" and then type playdemo game or play demo game. After that and it is done previewing it "make take long time. Type end movie. then use vitual dub to compress all TGA files into an AVI. still need help? PM me
jangalomph 3 years ago
I Mean the map. Why not to upload this?
Its GRATE
leonardo444114 3 years ago
If you honestly want it.. ill upload it to rapidshare, and add me to steam biscuit_cutter.
This was a test map for my mod biocore. so it will include scenes from biocore in this level.
Includeing my own hydra. >:D
jangalomph 3 years ago
How you get thoose trees? :)
mikkeldusi 3 years ago
Episode 2 man :D, If you dont have it i highly reccomend you get it. Great forest props.
jangalomph 3 years ago
Nice, but i cant afford it right now :)
dosnt use hammer that much anyway, just
thought i missed them in the program :P
mikkeldusi 3 years ago
how did u get the elevator? did u use a model or did u build it yourself?
mattypics 3 years ago
Its a model :)
jangalomph 3 years ago
good wok but that sound didnt fit to video
StreeeCZ 3 years ago
Yeah, thats what sucked about this.
jangalomph 3 years ago
Why didn't you fix it with Windows Movie Maker?
etiLSD 3 years ago
well, i use that but it wont fit... any who ive worked around the main problem now though xD.
jangalomph 3 years ago
lolz thats a long lift you got there ^^
nice mine feild too :P maybe slightly too many but still it kick ass :D
MgPinky 3 years ago
haha, thanks i quit this project due to biocore my mod. But once i got this done better i added scenes on floors between the lift start and end for looking at :D
jangalomph 3 years ago
good vid m8
wroutjon12345 3 years ago
how did you get the mines to go off?
doonbugie 3 years ago
Triggers, And env_explosions. Read previous posts by me in the comments.
jangalomph 3 years ago
Simple Yet, AWESOME.
2sauber2 3 years ago
Thanks =D
jangalomph 3 years ago
how to you create an evevator using props not brushes
ghettostar67 3 years ago
Actually you do use brushes to make it solid. The walls and floors are not solid so i make nodraw brushes around walls and floor. Then i make them all one big func_brush. then i put a block of nodraw on button then one more block of nodraw on the floor under the elevator. Finally make the one under the ele func_moveliniear and up or down or where ever. Then make the button one a Func_button and say
Onpressed
ele1
setposition
with a parameter override of 1
Remember to parent all func_brushes :D
jangalomph 3 years ago
Those zombies aren't real good at minesweeper.
machriderx 3 years ago 5
haha, nice lol
jangalomph 3 years ago
i did wat you said but there not exploding when a npc goes near it. flags i have npc checked. and the rest like you said
fraction360 3 years ago
Well Make it Trigger_once flags NPC or what ever then an ENV_EXPLOSION and ontrigger Exp1 or what ever its name is.
Explode.
jangalomph 3 years ago
these nubbish mapperz :| ... well they have to start sumwher i guess.. :) nice lil map jangalomph :] (uuk)
TehMonsta 3 years ago
hahahaha
jangalomph 3 years ago
Fix the stretched skybox by adding _hdr to the end of the skybox texture name.
ASH576465684 3 years ago
veeeryy nice
stalkerssss 3 years ago
more zombie abuse
faszika 3 years ago
cool dude :) how did you make the mines?
mattypics 3 years ago
Triggers that set of env_explosions.
jangalomph 3 years ago
so to make this, you make a invisible button that you walk on and add a env_explosion on top of the button?
uoi100 3 years ago
No, It is just a trigger once and an env_explosion. And in trigger the flag is set to NPC only and then for the imputs it would be like
Ontrigger
Exp1
Explode
jangalomph 3 years ago
stupid lol what is the point to waste 1:19 of my life?
FAZER00432 3 years ago
listen if you dont like it, dont watch it.
jangalomph 3 years ago
Sound is kinda off but good map :D
Communex1 3 years ago
Hey awesome map. Love the elevator. I'm currently attempting (and failing miserably) at making an elevator in my map. Can you send me some instructions? Thanks :D
Mageyftw 3 years ago
go to 3kikphips source sdk elevator and trains
gman649 3 years ago
You had NPC triggers and explosions, rather simple, but it be nice to see the mines on the ground or trip wires.
christiangamer14 3 years ago
Yea, i made this map A while ago. and decided to post it. I quit with the map after about 6 weeks. I am currently working on a mod.
jangalomph 3 years ago
nice made! i just started using the sdk myself. but its surprisingly easy=p hope i some can make a map that awsome.
really nice work dude=p
x1882x 3 years ago
Thanks.
jangalomph 3 years ago
That was a nice elevator
copyrightmybutt 3 years ago
Thanks, It is just a prop =D
jangalomph 3 years ago
hey my sdk doesnt work for gmod.. all of the views in the 4 screens dont have grids or anything. do u no y?
sumdudeudontno 3 years ago
lol. Dont use a gmod setting, Use ep2 or ep1 if not that then hl2. Make sure in your camera veiws you have grids checked to where you can see and in the top left box is the camera port. you place a camera enitity in there and it should show what you have made thus far. message me for more help.
jangalomph 3 years ago
ok i think i get what u mean.. but here is how i originally did it:
went into the hl2 engine style (not orange box) and chose any of them. then i went to tools then options then added GARRYS MOD 10 and filled out everything... but are u saying to make it under half life two and then just extract it to the garrysmod maps folder?
sumdudeudontno 3 years ago
Yes. Do what ever game thats most updated "ep2" or if you have to ep1 if not that hl2.
jangalomph 3 years ago
u make the elevator? bc if u did can you help me out with making one?
Cr42yProductions 3 years ago
Yes i did make the elevator. I will send you a message of how ok?
jangalomph 3 years ago
hey, can u tell me too? Im trying to make a zombie map with an elevator. Can you send me a message please?
BuCk3Th34D411 3 years ago