How can you make that ball collision ? some one please tell me, when you watch the video at (2:57) the right ball is collision to the left one. How can you tell maya to make that ball to become colllision?
I can't wait for this plugin to come out. As much as I like the new Maya Muscle, I'm looking for a lighter solution as it's way too heavy for my needs. It would be also really nice to not have to ever create another blendshape and I really like how you can use the stretchmesh in conjunction with Maya's own deformers.
What would be really cool is if you could convert the stretchmesh deformer to a Maya skeletal "smooth bind", it would saves countless hours weighting "realtime" meshes.
Wow, amazing stuff.
efeklensa 4 months ago
any of this coming to 3DS max? looks pretty useful
jokerfrown 1 year ago
Outstanding performance! It does open so many possibilities!
aniart69 1 year ago
i like that tool very much its very usefull for me and its works realy great.............!
balajianim 1 year ago
How can you make that ball collision ? some one please tell me, when you watch the video at (2:57) the right ball is collision to the left one. How can you tell maya to make that ball to become colllision?
conceptualmonkey 1 year ago
Great tool! Congrats!
diegohdz 2 years ago
No need to thank us for watching, we need to thank for developing such a grreat tool.
ruizlu01 2 years ago
hey. i'm a noob. can you use strech mesh specifically for blend shapes also?
VinnyLT9000 2 years ago
i love the contact between the two sphere.
definitely useful when it come to animations.
and thank god it's on maya unfortunately it is only for maya 2008 and 2009
petervincentadviento 2 years ago
wil definitely speed up for the rigging workflow.
ggnastist 2 years ago
Can this prog be used instead of bones and traditional rigs or is this simply something to help with stretchy / muscle type stuff?
ChimeraProd 1 year ago
it's not a replacement for the bones and rigs but it's a replacement for painting skin weights, which is a pain in the ass in maya. ;)
ggnastist 1 year ago
I'm buying it lol. Do you think this would go well with the PM_heatWeight script for better auto skin binding in maya or do you not even need it?
ChimeraProd 1 year ago
I've not tried PM_heatWeight yet. so, I can't tell you anything.
ggnastist 1 year ago
@ggnastist How does this replace painting skin weights? I dont understand
vinthebeast 1 year ago
oops never mind... just saw the whole vid
scoonani 3 years ago
does stretchmesh work on skinned geometry?
scoonani 3 years ago
Just checked their site and looks like it's finally out!
etudenc 3 years ago
I can't wait for this plugin to come out. As much as I like the new Maya Muscle, I'm looking for a lighter solution as it's way too heavy for my needs. It would be also really nice to not have to ever create another blendshape and I really like how you can use the stretchmesh in conjunction with Maya's own deformers.
What would be really cool is if you could convert the stretchmesh deformer to a Maya skeletal "smooth bind", it would saves countless hours weighting "realtime" meshes.
rodneybrett 3 years ago
not bad at all
radsimu 3 years ago
not bad
a2akash 3 years ago