Added: 5 years ago
From: moebiuz
Views: 43,835
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  • mil gracias, búscanos en facebook para agregarte a amigos, gracias

  • m super confused what should be added first ? should we first apply textures/diffuse map or other maps on the model before applying normal map ?

  • Excelente! Gracias!

  • Ok. Now I just need to figure it out for something much more complicated. I tried it on a character, and the cage went crazy, looked like a mace.

  • Excelente, simple, resumido y bien explicado.... Un tutorial muy dificil de encontrar. Gracias!

  • ¡¡Gracias fenómeno!! Contigo en 7 minutos lo he entendido ¡5 estrellas y me suscribo!

  • mercy jefe, me ha sido muy util !

  • OMG! It's really helpful! Thanks for this tutorial!!!

  • Brilliant. This really helped me alot!!

  • i really liked this one. it helps people to understand this subject very well, because of the subtitles.

    THANKS!

  • extremely good tutorial. I watched a similar one by some english dude, and couldnt do a thing he was doing as his explanations were bad. Your subtitles explained it better than his whole movie. Thanks a bunch!

  • muchas muchas muchas gracias!!!! eres un grande

  • "adjust the case to wrap the enitre hose???"

    HOW THE FUCK DO YOU DO THAT THEN??! >@

    YOU DID IT OFF CAMERA >@

  • In this example the case is already adjusted when applied the projection modifier, I didn't needed to adjust it, but in models with more/irregular complexity you should adjust it, just select the cage vertex and move them to be close to the model surface. The model shouldn't poke through the cage, or you get the red stains on the normal map.

  • moebiuz, that tutorial is incredible! VERY informative and definately well done. I can not express enough how well you've done. Thank you a million times!

  • Joder moebioüs ;) de puta madre el tutorial, lo que ya sería la ostia es que lo hicieras con un ejemplo de un personaje.

  • fantastic!! best tutorial here (you tube)

  • thank you

    very useful tutorial

  • very nice, i dont speak spanish but i followed that very well

  • wakarimasen!

  • thanks!

  • 12 points for this video go to spain...i always tried to move the projection cage over to the highpoly, but for me that never worked...

    if it´s in the same position as the lowpoly it works perfect...thanx again

    psychonaut

  • Yes, it have to be in the same position, because the cage "in fact" wraps both models, to calculate normal vector "intersections" between them.

  • Gracias por el tutorial,llevo meses queriendo que me lo enseñen en mi academis y no hay manera, gracias tio, he visto la luz.

  • Buenisimo trabajo animo y continua tu lavor. Gracias gracias Gracias

  • great tutorial!! thank you so much

  • oye, eres un crack!! a ver si haces mas tutoriales ke le das la vuelta a to estos guiris 10 veces..pero la proxima, un pokito mas pa beginers..mil gracias!

  • That was a fantastic video, you are a great teacher. Thanks.

  • god dman it its in like spany

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