Added: 4 years ago
From: Tagzerz
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  • I am not interested in creating a game but I do want these physics animations to apply to table tennis ball rubber spin tutorials, can i just use the normal mode and can you suggest some direction for me?

  • awesome dood

  • how did you destroy the castle like that? did you use blender game?

  • did you design the entire flood room? and how did you get water?

  • @Vrud2601 fluid simulation or fluid particles

  • 0:52 Jello!

  • Comment removed

  • WOW

    

  • 0:49 wow how did you get blender to render thad realistic O__O

  • How I can render the things i made ....

    i can look it in play mod (p)....

    i normaly can render ... but it dosen´t move when i click render

  • @xXChinesXx make sure u clicken record physics to IPO it s in "game" up right corner. when u clicked it press p and waite a bit and then esc

  • 0:49 "crap crap crap! Told you to fix the plumbing..."

  • lol 0:43 looks like someone spinning pizza dough.

  • 0:55 that 1 last cube falls:"wait for me!"lol

  • U TIED A NOT LOL GRATZ

  • wow and this all just in blender amazing

  • WOW

  • I want some Jello

  • lol 0:54 the cube is broken

  • at 0:19 how did you get the cloth to wrap around itself? was "self collision" enabled?

  • fun... I liked the cloth in the first one

  • hey exelente muy bueno 5*

  • i love the one where the water rushes in and the camera backs up :P

  • Jello puddin' mmmmmmnnnmm! *makes Bill Cosby face*

  • last one was jello

  • ☼☼☼☼☼

  • Nice, with what did you "break" the walls in the fourth one? (Balls falling to a fort)

    With a script, or by hand?

  • ive been getting sick of the blender physics tests, but this one is nice. very creative ideas demonstrated here.

  • that knot was pretty cool, nice job ;)

  • Nice one, especially liked the knot.

  • hehe...I like the coloured cubes at the End....I wasnt Expecting A LOT of them to come out 'a' nowhere...lol

    5 Stars :)

  • Very, very nice!

    I have put it on mah Favs :)

  • wow

  • what are the settings for the gel cubes at the end?

  • I like part 0.49

  • yeah, looks like it could be used in a movie or something :O

  • FANTASTIC

    i loved the tying of the cloth

    so using that method do you think it's possible to make a character put on a jacket or ties a shoe lace/ tie?

  • Yo U R Rockin in a good way

  • its wonderful

  • how did you pin the cloth at 2 mesh??

  • sick

  • how did you get the 2d one with water?

  • On the camera editing tab, click the "orthoropedic" button (yeah - i spelt it wrong).

  • how did you make the cloth stick to the balls

  • that comment was phrased awkwardly...

  • What were your fluid simulations settings? When I do mine, the fluid hovers slightly above the object; not actually touch it.

    Very nice simulations!

  • Hi,

    very impressive :) How did you manage to attach the cloth to two separate objects?

    Thanks.

  • first select the object (the one thats not a cloth, ill call it bob so that it is easier to explain) and then select the cloth. keep them selected and go into edit mode. you will see that only the cloth is editible but bob is still selected, select the verticies that you want to follow bob and press Ctrl+P. go back to edit mode and do the same for the other bob

  • Thank you for the response. I spent ages trying to figure it out before asking... and then i sussed it :)

    Thanks again.

  • V COOL MAN

    KEEP BLENDING

  • oooh, I like the knot tying

  • XD The Jello cubes where HILLARIOUSE its like "Heres 3 Jello cubes...Now heres a million.."

  • at the end how did you make the jellyz hit eachother

  • that one with the green water was great. just like a move scene. good camera movements, lighting...great montage.

  • Hah, I loved the falling cubes at the end. Very good use of camera shaking!

  • the dark water one is the best

  • wow that thing with the carpet is so good

  • incredible! how did you do all that using blender?

  • Wow. 5/5. And at :26, how do u make the cloth stay attached to the spheres?

  • 0:49 - 0:54 wow that is so sweet :)

  • Amazing! does it take a long time to render these anims ?

  • The flooding tomb thing was AMAZING.

  • You make some pretty amazing animations! Keep up the good work!

  • very nice demo mate.

  • how do u get the blender physics to work in an animation?

  • I believe (Though I may be wrong) that under the game settings there's a button to port game physics to an animation; or something like that.

    I'm gonna try it.

  • for the fluid simulations did u use particles or a really high resolution.

    (can't tell)

  • OMG @ JELLO CUBES :D

  • blender is free aswell people

  • so what one program or a bunch of programs in one??

    tell me please where is a good simulator i can have fun with lke this??

  • the whole thing was made with blender, which is FREE!!!!!!!!!!!!!!!

  • so what one program or a bunch of programs in one??

    tell me please where is a good simulator i can have fun with lke this??

  • second to last my god its good!

  • 00.49 one of the best i've ever seen

  • that was the best blender sim showreel iv ever seen.

  • 00:47 O MY FUCKING GOD THAT LOOKS REAL! it was like shit gota run fealing xD GOOD VID DAMN IT! 5 stars!

  • Wow, that was great! The second to last one could be used in a movie! Great job!

  • sweet!!!!!!!!!!!!!!!

  • sweet!!!!!!!!!!!!!!!

  • Mmmm Jello.

    I agree with the dark water thing, REALLY impressive. The rest was really well done as well! Wish I could do that well...

  • fluid effect are pretty simple but the other-not so simple :D

  • wow

  • Woah! What kind of machine are you running to be able to run those simulations?

  • It's not rendered in real time, It takes hours if not days to render video clips.

    So you don't need a super computer to do this sort of stuff. It would help, yeah, but you don't need it.

  • I love the jelly cubes :)

  • This is so awsome I saved it to my favorits

  • that knot was a good idea to test, nice thinking.

  • The fluid sim in the dark room had great camera movement. Looked real. Rest of vids were just awesome.

  • Some really nice simulations here. You have the fluid moving at a realistic speed unlike most videos that appear slow-motion. The twisting and knotting of the fabric is a really good test of Blender's softbody engine, and it seems to hold up pretty well!

  • omg perfect. speechless. 5/5

  • OMG! That is soo cool! 0:49 is awsome!

  • How did u render the second fluid sim?

  • the projected one

  • If you delete the camera, make a new camera and parent it to an empty, raise the camera a few inches from the start point and turn the empty sideways you could reach this affect. I that usually for most my animations as it makes camera control a whole lot easier.

  • the last 2 looked so real.

  • Woah im almsot speachless that is VERY nice there you shouild do some tutorials on how you did some of thoes ide like to see how you did the knot there

  • Wow really nice simulators. Good work.

  • love the jello

  • although i also really hate you cause im exposed to be writing essay........

  • holy shit that knot was fucking tricky!!!!

  • I love the second to last one. I wish there was a little more light though :/

  • I loved the last one!

  • the first one is awesome!!

  • 00:48 HOLY CRAP HOW DID U DO THT!!!

  • how did you make the softbody atach to the objects?

  • i want to play around with that 2d water one

  • hey.. can you please mssg me on a tutorial link on how to do the falling blocks

  • wow wow wow that was awsome!

  • i liked the jell-o blocks at the end the most :)

    and second would be the knot

  • YOU CALL THESE "PHYSICS SIMULATIONS"?! YOU JUST DID THIS IN REAL LIFE AND GREEN-SCREENED IT!(ok seriously im just kidding...great simulations by the way! i suck at blender. 5/5

  • Nice! The water stuff and box physic I understand. but how did you make the cloth physics?

  • soft body it under f7 f7 just press f7 f7 and click on the soft body i havent figured out how 2 use it though

  • nice !!

  • Nice cloth simulations.

  • are these easy to do if so how do you do the cloth one?

  • THats AMAZING!!>.

    well done

  • Truly amazing stuff, Keep it coming.

  • Do you have any tutorial to suggest? Can't wait to learn how you made this, expecially the cloth simulations... Thanks a lot.

  • i want to learn how to make movies with blender so bad

  • Awesome!This must took much time to render

  • o.o dude what the heck kind of computer do you have that can handle fluid sims like taht?

  • oh my god......how much processing power does that take?

    yes, and i third madlustist

  • A+++++ lol

  • Agreed. I tried some domino effects but it crashed and the consol was flooded with "Problem with clock" messages.

  • ha i at leats mine dosent do that but i cent mine 2 not shoot out of the ground like rockets

  • Blender really is awesome isnt it?

  • that was awsome!!

    it would be good if you can post a tutorial for the last cubes clip. but still that was cool

  • plz teach me especially that soft body jello like sim

  • WOw. Very nice.

  • blender is soo great! :)

  • Y'know, your fluid sims are fine, but I have to say, as far as effects go, those softbody sims are some of the most creative effects tests I've ever seen. I'm not really sure why, though, so I'll get back to you on that. I think they just use them in ways noone ever thinks to show them, and are more creative than the usual dropping-sheet-over-cube animations.

  • TheMadLutist lol so true XD

  • Yeah. I like to think my videos are above average as far as creativity goes, but doesn't everyone on YouTube? I try to do something interesting rather than just slap a few settings on primitives and click bake. I'm actually working more toward a film than being an effects master. No clues on the script, though. ;-)

  • that was friggin awsome!!!!!!

  • nice i wish i could learn this

  • How did you do the castle w/o collision margin problems.

  • awesome stuff!!!

  • i love ending with cubes ;D it;s essention of comedy: 3 cubes fall... then hundrets of cubes fall on those 3... then comes one single cube which of course is late ;)

  • nice, dude. Blender's becoming a very competitive app.

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