just downloaded this and whenever i load a mission right when it finishes loading it comes up with an error message saying it doesnt work. and ive wanted this game scince 2009 and now i cant play it :(
maybe when this comes out you can have blizzerd, help you make the next game, they can help you with the graphics and there usually very good with rts games.
sooo wait. if i go back in time and bang my best friends grandma (when she was young and hot) and then he gets pissed about that and goes back in time and bangs my grandma, then i would be my grandpa's grandpa, WTF U GUYS MAKE NO FUCKIN SENSE!!!!!!
@EvolvingSquirrelGame This may be possible, but it will be extremely difficult. Object-based ontological paradoxes are extremely hard to create in the game engine (though technically possible if I remember correctly).
At any rate, I've never seen one in a multiplayer game.
How far does this concept expand out? Consider the following example, and assume that it fits in one time span:
Our enemy, Bob, builds a large column of tanks, unbeknown to us. Those tanks sweep through our line, destroying our army and leaving a small contingent intact. We send those remnants back in time and destroy the factory that produced the tanks. Those tanks will obviously cease to exist, but will our army become intact in the present?
You have to consider that this still operates within the rules of the game. It doesn't keep track of an infinite amount of timelines of which you can use.
If the tanks were created from a point in time which is still available to you to go back to, you can very well destroy the factory, but whether your previous units return or not depends on multiple factors: 1) Did you destroy the factory before the battle which destroyed the units slips off the timeline? 2) Did you destroy the factory before
things like the grandfather paradox could also be used to fight enemies
since the two paradox states are alternating, the paradox could be used with a large legion to wage a double attack where your time paradox could be used to distract your opponent, forcing him to deal with both fluctuating events at once, making things more complicated for him since he might not easily be able to tell which outcome is the correct one.
This game just obliterated any chance of its players mastering its strategy for a long time to come. Macro, Micro, and Chrono just took on all the complexity of an astronomical three-body problem!
its the oscillations that self corrects paradoxes. if changes were instantly propagated then there would be problems. but the time waves solves everything. SO getting this game. graphics be damned.
If you make units in the future with funds you don't yet have and send them back in time to a bit before the edge of the time map and do something important with them, but then don't manage to make enough resources to end up building them, how are the implications of not building them propagated if the events that you changed had already gone off the edge of the map?
Yes, but the game is made so the unit isn't more expensive than the factory (or isn't more expensive in a big way, I'm not sure which), so it isn't beneficial for you to so to get a free unit
To be honest, the likelyhood of this coming to the PS3/360/Wii, as they are hoping, is IMO quite slim, not because the game will be bad, but because it is a complex game, and very innovative, and I somehow doubt they will get the necessary backing from a publisher to fund the development of console versions of the game.
That's what I thought 2 months ago, then I read something interesting. What if all the major things in our lives were determined, but all the minor things, we actually our own choice? Weird.
How are you supposed to draw the line between major things and minor things?
Also, I would feel much more comfortable if only the minor things were predetermined. but if it is like you said, then again, freedom of choice is but an illusion, I can choose if I want a candybar or a beer from the shop, but no matter what I will die on the way back....actually..for that statement to remain valid, I will be forced to leave the house and go to the shop, which isn't really a major thing..weird..eh?
I guess you're not supposed to know. I mean, getting a candy bar may actually be important, because if you didn't get that candy bar, you would've later crashed into another car only by a split second.
Which means we are again at the square of "Everything is predetermined" because anything could be major and thus predetermined. rendering free will useless.
We got no free choice, it's an illusion created by the brain. Stimulating the brain center that controls muscles will cause unwilling movement, but the movement is experienced totally willing by the individual being stimulated, this is a fact that have been demonstrated many times.
Also, in the sense of physics, everything is determined. There are only one type of energy in this universe, and that's kinetic energy. What moves gotta end up somewhere, and that can be determined.
What doesn't got mass? What do you mean by that the mind doesn't move? Alright, we live in a physical world where everything that happens around us is based entirely on the physics of atoms and particles. Every choice I make is based on physical processes in my brain, what started these processes are external stimulus, what external stimulus we get is not based on our will, neither is the nature of our very own brain, therefor we have not chosen to do anything by "free will"
Again, the world is based entirely on physics, if we got a computer the size of the sun and could monitor every atom and particle on earth, we could run a simulation and find out what will likely happen in the future, determining the future, the future is determined, do you see what I mean now? Where are the flaws in this theories? You need to be more specific.
the flaw is that you mention "What started these processes are external stimulus". That is simply untrue.
If you put someone blindfolded, in a completely silent soundproof room, block their nose and with nothing to touch. Then they could still slap their arms like a bird if they felt like it.
They arn't reacting to anything, no "external energy" is making them flap their arms, they are doing it because they want to, not because some butterfly flapped it's wings half way accross the world.
wow. your mind doesn't move? what about the light wave/particles that go into your eyes that stimulate your brain to end out electronic waves that react, creating thinking, for example? hmmmmm....
If I grok this, you've basically got a slowly-advancing 6-minute (or however long) window to fiddle around with reality at any given moment in realtime. Events that drift behind that period are permanent; stuff within that frame can be manipulated (at a reasonable cost).
I don't see this as any more complex a concept than using save-states in an emulator or Braid's time manipulation. Not that I'm not excited, but I don't think it's as confusing as people are making it out to be.
Using the time waves is a very clever mechanic. Maybe it already does this, I couldn't tell from the video, but what would be cool if you could recover resources used to create an object once it falls off the time line (only in the event of a paradox.. because the object never existed). So it would be worthwhile exploiting paradox's.. because the unit created from the factory it destroys would be a "free". Basically you would use ontological paradoxes as a way of resource conservation.
Yeah, they covered it already. However, your "Chronoenergy" (time traveling power) is a resource itself, and cloning units will cost a lot of chrono energy. IE: now that you spent up all of your energy cloning units, the enemy spent his resources on killing your first unit.
Now your unit dies in the future, and never had the chance to jump to the past. You are left with 2 dead units and no chono-energy left to undo the enemy's attack.
If we suppose that I send my unit back into time, however, mistakenly the unit lands in hisself and destroys itselve by it.
This generates a time paradox. Because the unit was destroyed in the past it could never reach the future. Thereby it could never travel back in time so it was never destroyed and so nothing has ever happened at all.
@joeynessily it already does this...because the unit was never created, you have the resources that would have been used to create it. However, it isn't very viable to use this as a resource conservation method because of the chronoenergy required to do it again, and again, and again...
As a defensive tactic, only building a massive army and selling the factory might be useful...
The first attacks using this I could think of are: one either exploiting some badly-placed artillery to blow up their buildings (assuming splash has FF=On), taking the Arty with their factory; If there's any kind of mind-control ability on some unit....
But all of these require you to figure out what factory to take down... Luck, be on my side.
I don't even know WHAT the fuck is going on.
mariomcp 4 months ago 3
you need to see Doctor Who to understand this! XD
aneromatnas 5 months ago
just downloaded this and whenever i load a mission right when it finishes loading it comes up with an error message saying it doesnt work. and ive wanted this game scince 2009 and now i cant play it :(
spudnick160 5 months ago
Ummm, just dont destroy the factory...
problem solved!
leaf16nut 8 months ago 2
wait...wat?
Lagartoman7 8 months ago
Sigh... How much does it show if I understand the temporal mechanics involved, but not the UI? oh, dear...
DeusExInfernus 8 months ago
@colin8696908 Imagine if starcraft 3 had time travel. :D
ejgdnd 8 months ago
maybe when this comes out you can have blizzerd, help you make the next game, they can help you with the graphics and there usually very good with rts games.
colin8696908 8 months ago
i understand the grandfather paradox better then i understand how this game works it over.
RetartedPete 9 months ago
sooo wait. if i go back in time and bang my best friends grandma (when she was young and hot) and then he gets pissed about that and goes back in time and bangs my grandma, then i would be my grandpa's grandpa, WTF U GUYS MAKE NO FUCKIN SENSE!!!!!!
tlaz10 9 months ago
Achron.
Weird Time Shit gamified.
0Soraryuu0 10 months ago
Haha! I love reading the responses to this game. It seems like if a RTS is not just about building units from resources, peoples heads start boiling.
ErikKiliam 10 months ago
Can you make a paradox in which a factory creates itself?
EvolvingSquirrelGame 11 months ago
@EvolvingSquirrelGame This may be possible, but it will be extremely difficult. Object-based ontological paradoxes are extremely hard to create in the game engine (though technically possible if I remember correctly).
At any rate, I've never seen one in a multiplayer game.
Kron1414 10 months ago
Fuuuuuuuuuuuuuuuuuck
saaron62 1 year ago
WHAT?!
ParadoxJuice 1 year ago
My mind! It has been fucked!
mikvance 1 year ago
the enemy units were created?
If both of these factors are in place, then you should get your units back.
GSNRecords 1 year ago
How far does this concept expand out? Consider the following example, and assume that it fits in one time span:
Our enemy, Bob, builds a large column of tanks, unbeknown to us. Those tanks sweep through our line, destroying our army and leaving a small contingent intact. We send those remnants back in time and destroy the factory that produced the tanks. Those tanks will obviously cease to exist, but will our army become intact in the present?
Roan0388 1 year ago
You have to consider that this still operates within the rules of the game. It doesn't keep track of an infinite amount of timelines of which you can use.
If the tanks were created from a point in time which is still available to you to go back to, you can very well destroy the factory, but whether your previous units return or not depends on multiple factors: 1) Did you destroy the factory before the battle which destroyed the units slips off the timeline? 2) Did you destroy the factory before
GSNRecords 1 year ago
@Roan0388 this is exactly how it works
cybercobra2 4 months ago
things like the grandfather paradox could also be used to fight enemies
since the two paradox states are alternating, the paradox could be used with a large legion to wage a double attack where your time paradox could be used to distract your opponent, forcing him to deal with both fluctuating events at once, making things more complicated for him since he might not easily be able to tell which outcome is the correct one.
32121452145225255658 1 year ago
I got lost after he said "this is a demo of achron"
Bounthunter1 1 year ago
Time if a complicated thing!
scavenski 1 year ago
THE
AUDIO
SUCKS
please. never narrate a video ever again
dudebot09 1 year ago
wow thats really cool! looking forward to this game.
emerald2142 1 year ago
Hate to get involved with youtube commenting, but:
"Again, the world is based entirely on physics"
No, physics is based entirely on the world.
Cerzi86 1 year ago
LUTTDAHELL FRIEDA CHICKEN. No but really, this game is awesome for making me more confused than any game ever
sorarocks55 2 years ago
Welcome to the biggest headfuck in gaming since the inception of Alex Kidd.
MatMurrayTV 2 years ago
so can you be attacked in the past?
OweNKent 2 years ago
This game just obliterated any chance of its players mastering its strategy for a long time to come. Macro, Micro, and Chrono just took on all the complexity of an astronomical three-body problem!
Tbone139 2 years ago
this makes my head hurt
elliot6602 2 years ago
its the oscillations that self corrects paradoxes. if changes were instantly propagated then there would be problems. but the time waves solves everything. SO getting this game. graphics be damned.
spoonsandswords 2 years ago 4
Ohoho, this is fuckin' BOSS.
You've managed to find an easy way to sort out the paradox which otherwise scares people away from time travel concepts.
Oscillating between one state of reality and the other... oh, now THAT'S going to make for awesome gameplay.
PeterDivine 2 years ago 3
Online play would be interesting.
SBPAlphaGamma 2 years ago
If you make units in the future with funds you don't yet have and send them back in time to a bit before the edge of the time map and do something important with them, but then don't manage to make enough resources to end up building them, how are the implications of not building them propagated if the events that you changed had already gone off the edge of the map?
CryptRat 2 years ago
I guess they never get built, thereby they could never get sent back in time, so they dissapear from the past?
nikomas1 2 years ago
Can this be used to get units for free? Or maybe to get units 'without having to build' their production structure?
CryptRat 2 years ago
Yes, but the game is made so the unit isn't more expensive than the factory (or isn't more expensive in a big way, I'm not sure which), so it isn't beneficial for you to so to get a free unit
DaBakerOfCake 2 years ago
Basically, this is Terminator and Back to the Future's kind of Paradox
Ninja1Ninja2 2 years ago
My brain is meltinggggggggggggggg
Colyo62 2 years ago 39
lol
TiteNYC 2 years ago
What is this for?
rraeoner 2 years ago
This is probably the most complex game i've ever seen in my life O.O, seriously man... good work, i'm so buying this i dont care if its 200$
RavingKunaiX 2 years ago 3
cool game, seems very complicated. i cant wait to see it on the ps3!!!!!!!!!!
chaosbank 2 years ago
To be honest, the likelyhood of this coming to the PS3/360/Wii, as they are hoping, is IMO quite slim, not because the game will be bad, but because it is a complex game, and very innovative, and I somehow doubt they will get the necessary backing from a publisher to fund the development of console versions of the game.
Gargantou 2 years ago
Plus, RTS's generally don't perform well on consoles anyway. They're pretty much exclusive to the pc.
Maphysto 2 years ago 4
If only all games were like that....maybe besides those Wii games..
DaBakerOfCake 2 years ago
that is why time travel shouldn't be allowed to be made possiable it's just way too dangerous
thingy291 2 years ago
Nah, our lives are destiny. If the mech went back in time, and destroyed the factory, it would still exist because it went to another time line.
However, if it was on it's own timeline, and tried to destroy it, destiny would prevent that from happening.
XmetaI4everX 2 years ago
So there is no free choice.
at all.
That's what you are saying.
DaBakerOfCake 2 years ago
That's what I thought 2 months ago, then I read something interesting. What if all the major things in our lives were determined, but all the minor things, we actually our own choice? Weird.
But of course this would contradict science.
XmetaI4everX 2 years ago
How are you supposed to draw the line between major things and minor things?
Also, I would feel much more comfortable if only the minor things were predetermined. but if it is like you said, then again, freedom of choice is but an illusion, I can choose if I want a candybar or a beer from the shop, but no matter what I will die on the way back....actually..for that statement to remain valid, I will be forced to leave the house and go to the shop, which isn't really a major thing..weird..eh?
DaBakerOfCake 2 years ago
I guess you're not supposed to know. I mean, getting a candy bar may actually be important, because if you didn't get that candy bar, you would've later crashed into another car only by a split second.
So even that could be a major event.
XmetaI4everX 2 years ago
Which means we are again at the square of "Everything is predetermined" because anything could be major and thus predetermined. rendering free will useless.
DaBakerOfCake 2 years ago
Anything could be major or minor, but I don't know how that means everything is predetermined. We don't even know if destiny exists or not.
XmetaI4everX 2 years ago
Well you're the one who stated it does in the beginning of this.
DaBakerOfCake 2 years ago
2 months ago. :P
XmetaI4everX 2 years ago
We got no free choice, it's an illusion created by the brain. Stimulating the brain center that controls muscles will cause unwilling movement, but the movement is experienced totally willing by the individual being stimulated, this is a fact that have been demonstrated many times.
Also, in the sense of physics, everything is determined. There are only one type of energy in this universe, and that's kinetic energy. What moves gotta end up somewhere, and that can be determined.
fuunguus 2 years ago
@fuunguus if it doesn't have mass then it doesn't have kinetic energy, also your mind doesn't move, therefore your theory fails
Vlakpage 2 years ago
What doesn't got mass? What do you mean by that the mind doesn't move? Alright, we live in a physical world where everything that happens around us is based entirely on the physics of atoms and particles. Every choice I make is based on physical processes in my brain, what started these processes are external stimulus, what external stimulus we get is not based on our will, neither is the nature of our very own brain, therefor we have not chosen to do anything by "free will"
fuunguus 2 years ago
Again, the world is based entirely on physics, if we got a computer the size of the sun and could monitor every atom and particle on earth, we could run a simulation and find out what will likely happen in the future, determining the future, the future is determined, do you see what I mean now? Where are the flaws in this theories? You need to be more specific.
fuunguus 2 years ago 2
The flaw is in monitoring atoms and particles. The Heisenberg uncertainty principle prevents accurate monitoring so you can't determine the system.
Vlakpage 2 years ago
@Vlakpage
It was theoretical. The point is not to determine the system, the point is that the future in the sense of physics, is determined.
fuunguus 2 years ago
the flaw is that you mention "What started these processes are external stimulus". That is simply untrue.
If you put someone blindfolded, in a completely silent soundproof room, block their nose and with nothing to touch. Then they could still slap their arms like a bird if they felt like it.
They arn't reacting to anything, no "external energy" is making them flap their arms, they are doing it because they want to, not because some butterfly flapped it's wings half way accross the world.
boggster15 1 year ago
wow. your mind doesn't move? what about the light wave/particles that go into your eyes that stimulate your brain to end out electronic waves that react, creating thinking, for example? hmmmmm....
wertyuioqp1 1 year ago
brain isn't mind, they're two different things
Vlakpage 1 year ago
This could actual be use full...
Haha! I've killed his army!!! wait where did that factory come from?!?... hmm oh well.. NO WAIT THE ARMY I JUST KILLED IS BACK!!!
KadenXx 2 years ago
paradoxes could be used as decoys... humm interesting idea
MadsterV 2 years ago
YES! I destroyed his army! I'm winning!
Wait, shit! His army's destroying mine, I'm losing!
No, wait, old victory's coming back again, huzzah!
Wow... that would just screw everyone's minds, wouldn't it?
PeterDivine 1 year ago 7
Well, that's gonnan be the fun of this game. Four dimensional startegy ftw!
YorickMesch 1 year ago
If I grok this, you've basically got a slowly-advancing 6-minute (or however long) window to fiddle around with reality at any given moment in realtime. Events that drift behind that period are permanent; stuff within that frame can be manipulated (at a reasonable cost).
I don't see this as any more complex a concept than using save-states in an emulator or Braid's time manipulation. Not that I'm not excited, but I don't think it's as confusing as people are making it out to be.
deadacc42845 2 years ago
okay now add strategy at any point within that window.
Braid (and Sands of Time) and savestates allow you only to go back to a checkpoint and modify from that point on.
This lets you modify things at ANY point within that window. You can launch coordinated attacks simultaneously at different times.
MadsterV 2 years ago
fuck
John845 2 years ago
can you send a nuke through time and destroy yourself?
Yugemos1 2 years ago
if the mech survived... then what built it?
Yugemos1 2 years ago
And that's why it's a paradox. :P
HalfAsianGuy 2 years ago 3
Using the time waves is a very clever mechanic. Maybe it already does this, I couldn't tell from the video, but what would be cool if you could recover resources used to create an object once it falls off the time line (only in the event of a paradox.. because the object never existed). So it would be worthwhile exploiting paradox's.. because the unit created from the factory it destroys would be a "free". Basically you would use ontological paradoxes as a way of resource conservation.
joeynessily 2 years ago 22
Check the paradox FAQ. They've both thought of this already. ;)
It works, but is more hassle than it's worth.
RabidZombie1 2 years ago 2
both!? Whoops. Left over from when my comment read differently. :S
RabidZombie1 2 years ago
Yeah they added that to the faq to answer my question. :)
joeynessily 2 years ago
Yeah, just saw Twitter! :P
Gah. Really excited about this game now...
FAR TOO EARLY. D:
RabidZombie1 2 years ago
Yeah, they covered it already. However, your "Chronoenergy" (time traveling power) is a resource itself, and cloning units will cost a lot of chrono energy. IE: now that you spent up all of your energy cloning units, the enemy spent his resources on killing your first unit.
Now your unit dies in the future, and never had the chance to jump to the past. You are left with 2 dead units and no chono-energy left to undo the enemy's attack.
dragontamer 2 years ago 4
to make an exact example:
If we suppose that I send my unit back into time, however, mistakenly the unit lands in hisself and destroys itselve by it.
This generates a time paradox. Because the unit was destroyed in the past it could never reach the future. Thereby it could never travel back in time so it was never destroyed and so nothing has ever happened at all.
Earthplayer 2 years ago
@joeynessily it already does this...because the unit was never created, you have the resources that would have been used to create it. However, it isn't very viable to use this as a resource conservation method because of the chronoenergy required to do it again, and again, and again...
jetsterjinx 1 year ago
This has been flagged as spam show
@joeynessily Now say that again in 1337speak.
OlimarandLouie 6 months ago
You answered my request!
Stairmaster9068 2 years ago
I am definitely getting this game. This looks awesome.
SupComRaiden2 2 years ago 3
I think my brain just melted. This looks so awesome.
mookalokka 2 years ago 4
As a defensive tactic, only building a massive army and selling the factory might be useful...
The first attacks using this I could think of are: one either exploiting some badly-placed artillery to blow up their buildings (assuming splash has FF=On), taking the Arty with their factory; If there's any kind of mind-control ability on some unit....
But all of these require you to figure out what factory to take down... Luck, be on my side.
ABlueJelly 2 years ago
intresting, but kinda pointless to use that as a tactic imo
l33tiest 2 years ago
How far back in time can you travel?
Oprime15 2 years ago
it seems like there's a 4 minute limit time window before events fall off the time line.
HiroTeaShi 2 years ago