Added: 2 years ago
From: BlenderFoundation
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  • "Weeeeee.....weeeeeeee......we­eeeeee" XD

  • The jump looked like an upside down catenary curve, not natural. Catenary curve = The shape a chain assumes when it's supported at each end and acts upon it's own weight. You see it everywhere, the shape power cables assume between street posts.

    A person jumping does not take the same arch as a catenary curve. It's more elongated. You should reference Olympic long jumpers and children playing games...just a thought.

  • i would would just go in side view and draw what ever arch looked most natral, wish i had the know how to just dictate the physical continuem of the universe and apply it to whatever! man i bought this dvd yonks ago! i rarely ever physically drool when waiting for a movie!

  • that remembers me of physics class....

  • nathan is brilliant

  • ha ha! Hey colin, I was just wondering what os you guys are using? I'm thinking about hoping over to linux.

  • when is the movie ready?

  • weeeeeeeeeeee

  • Yes, please share a .blend file with the script. :D

  • nel sito italiano BLENDER TUTORIAL

    vi è il topic É POSSIBILE FARE AGIRE LE OSSA IN IK IMPARENTANDO ... che è in aspettativa per delle richieste utili all'animazione ! se si comprendono non vi dico di implementare ma farebbe bene a questo grande film ... e poi mi fate contento se conta

  • What they said....basically

    Italian site BLENDER TUTORIAL

    there is the topic CAN DO ACT IN THE BONE IK related ... who is on leave of applications useful to animation! if you include not tell you to implement but would do well in this great movie ... and then make me happy if it counts

  • lol thanks for the post! love seeing the progress and even the simple work behind this big project!

    5/5

  • Was this video about something? After Nathan smiled it was all kind of a blur... *laughs* If I ever need a smile I am coming back to this video.

    I am geek so yeah I thought this was cool when I finally focused on the video and what it was about the second time I watched it. :)

    - Heidi

  • I like it when you guys share this seemingly useless stuff! its just awesome to see all that you guys do in there.

  • We, the ppl on the internet, matter! ._."

  • You people and your equations!

  • You guys are doing an "epic" job! I can't wait to see the final product of both durian and 2.5. I was curious, is it possible that we could see array sketching in the final product. I would love some BSpheres! Blender rules either way!

  • There was a great SIGGRAPH paper/talk about exactly this topic given this past summer. Did you reference this? If not, you should.

    Also, to take into consideration launch velocity, just compare a few vectors at the moment the foot leaves the box. Then you should be able to compute acceleration.

  • I tried something similar in 2.5 when the BGE wasn't working (I say wasn't because I have little idea as to its state right now) but it totally failed because I didn't do it right.

  • I've considered doing almost the same thing for the animation I'm working on. But I have no programming ability, so I was planing on recording the physics of an object falling in the BGE.

    Also my character's falling at just 2ms^-2.

  • About when is the movie actually going to be rendered and finished?

  • Comment removed

  • Yeah, sorry I totally missed shooting the driver expression. Laptop's built-in iSight is hard to line up.

    --Colin

  • Don't say people on the internet don't matter. That hurts our feelings. :·(

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