Question#1 : Is it 32KB because of digital sounds add in the game? To me, it looks like a game easy to fit in 24KB or less.
Question#2 : How much RAM does it uses and for what purpose? It looks like it can be coded in a way to use less than 1KB of RAM, making it portable to ColecoVision game system.
@newcoleco Mainly because of samples, indeed. But the game uses more than 1kb of RAM - the PT3 player is on C000h, and it uses something like 1.5k of RAM (including a color/pattern buffer which I use to decompress data before transfering it to VRAM - couldn't transfer directly, otherwise it would show on the top-right graphic on screen)
Nice :) when is the release :P
VampierMSX 1 year ago
@VampierMSX Matra has the game ready for almost an year... don't know why it wasn't shockwared yet.
Still, after I finish another game I'm working, they will be available :)
SLotmanRJ 1 year ago
Awesome soundtrack. Did you create it by yourself?
robsonfr 1 year ago
@robsonfr Yup, It's original :)
SLotmanRJ 1 year ago
Question#1 : Is it 32KB because of digital sounds add in the game? To me, it looks like a game easy to fit in 24KB or less.
Question#2 : How much RAM does it uses and for what purpose? It looks like it can be coded in a way to use less than 1KB of RAM, making it portable to ColecoVision game system.
newcoleco 1 year ago
@newcoleco Mainly because of samples, indeed. But the game uses more than 1kb of RAM - the PT3 player is on C000h, and it uses something like 1.5k of RAM (including a color/pattern buffer which I use to decompress data before transfering it to VRAM - couldn't transfer directly, otherwise it would show on the top-right graphic on screen)
SLotmanRJ 1 year ago