Added: 1 year ago
From: ward7299
Views: 9,102
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  • when u made the nose and u extruded.. did u delete the original faces that u extruded from? cuz if not im confused

  • For some reason when I add an eye it gets stuck and attaches itself to the skin of the eye, how do I fix it?

  • ever time i sculpt my object is no longer visible but it still sculpts it does any one know why that happens???

  • @dreaz1000 the developers have changed the way that sculpt mode behaves so that you won't be able to see any other "deforming mesh" modifiers (mirror, subsurf, etc.)

  • Woah how do you get sub surf to work in sculpt mode?

    I have to use multi-res

  • it is telling me Not supported by sculpt mode when i try to sculpt in with modifiers like subsurf

  • When you talked about topology, I thought - Yeah, that's what's wrong with my mesh. I have a hard time getting the topology to be clean, especially around the nose area. I've been following along with the videos... After seeing this one, I'm wondering if I should start over and try to get better topology so future tasks are easier. However, this is my first "real-life" Blender project, so if it doesn't turn out perfect, I'm not going to sweat it. Thanks for posting such a great tutorial!

  • Doesn't matter what I do, my face topology looks like poop. Body topology is cool, but face topology is poop.

  • 2:38 i actually found merging of superfluous vertices to be more effective and frankly more satisfying than smoothing.i know from the first johnny blender that you hate triangles, but tjust give it a whack and I think you'll see the benefit.

  • dude seriously that look like my brother i'm not even kidding.

  • Hey Dave, your movies also in Germany where watched and its realy amazing!!

  • Great work Dave! See you in the next one!

  • i normaly add faces in edge select mode (only need 2 mouseclics) and merging all of those vertecies could be done a little more easy by erasing the middle and moving the outer ones in.

    a little hint: if you wanna sculpt with more polygons use multiresolution instead of subsurf and click subdivide once or twice

    i guess you wont read this so i hope you might find multiresolution sometime soon

  • @ffKingcreole right, i'll get to the sculpt tools a lot more indepth when we start working on a high-rez model (for things like wrinkles, pores, veins, scars etc) to bake a normal map from.

  • you can add those faces faster in edge select mode

  • Great tutorial as usual, keep them coming :D

  • Thanks ward for making these videos that really are helping :) i am wonder is it worth getting the newest version of blender even though its not stable yet ?

  • @goku21060 the beta version is pretty stable; there do seem to be a few bugs left here and there, but overall, it's more powerful than previous versions already

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