Added: 1 year ago
From: kjlg74
Views: 1,243
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  • Its remarkable how the changing environment is a *necessity* to maximise effectiveness. You must have considered an environment that itself changes on a generational or epochal basis, for this reason?

  • Sorry.. how can i load multiple creature in scene?? thanks!!

  • After so much evolution you are just going to throw it away? Seems like a waste.

  • @Houshalter Well, one positive side of it is that the creatures will live on in video form :)

    I won't delete any of the files, so it is possible that I could come back to this population again sometime if I wanted to.

  • Very cool. Delicate Balance was one of my favorite creatures. How many generations did it end with?

    I think you talked about this before. Is it possible for a creature to arrange itself so that is never falls down?

  • @MaestroAlvis Thanks!

    I stopped this population at just under 80,000 generations, which is the most I've ever done, I think. Over 10,000 generations per epoch, on average.

    It is possible to evolve a tall creature that never topples over. They never run out of energy or get weaker with time, so there should be nothing forbidding that. I just haven't done enough runs of this type to have encountered one that doesn't eventually fall over. The vast majority of runs are for traveling creatures.

  • @kjlg74 Rightfully so. It wouldn't be very interesting to say you evolved a creature that can stand still for ever.

  • @MaestroAlvis LOL! Good point :)

  • nice music, and a very interesting creature, from start to finish

  • @Strikesnake1994 Thanks a lot :)

    I agree, this particular population has given me a variety of interesting results.

  • I always enjoy watching these, too cool!

  • @snowlionud Thanks a lot :)

  • awesome. I wish you'd make it multithreaded though e.g one visible thread and 7 invisible ones

  • @qborg69 I wish I'd make it multithreaded too :)

    I'm working on it, just rather slowly.

  • WOW. That was amazing. Really amazing. :-))) AA++++

  • @kristina6121 Thanks a lot, Kristina!

  • mind blowing stuff.

    an instant thumbs up. I look forward to watching more.

  • @CurrentlyDisconected Thanks, CurrentlyDisconected :)

  • Nice payoff for all that work. The meandering paths gives you alternate solutions with a different, and far superior outcome. By forcing evolution to experiment, it achieves better than local-maximum solutions. Very cool!

  • @websnarf Thanks!

  • I am wondering, since I've seen a lot of jumpers and creatures which will just go for the thin and tall strategy, is it actually physically possible, at least in this program, to evolve flight? It's just a curious though I had as I watched.

    Also, I recently was reminded that you are in charge of a skeptics course, how is that going?

  • @Cyrathil Flight is not possible in this program - there's no simulation of air.

    The course goes quite well :) I've taught it five times now. It's with a program called the Enrichment Mini-Course Program (EMCP) at Carleton University. Bright high-school students from the surrounding area attending a course at the university for a week in May. Class size has always been 18 to 22 students. It's usually a lot of fun. No quizes or exams, just interesting skeptics material, vids, activities, etc.

  • Very cool! I always forget to run the program when I go to bed... that really hampers how much evolving time I actually get...

  • @jaywolfe82 Ha. Same thing here.

  • @jaywolfe82 No worries :)

    Same thing happens to me, all the time.

  • Comment removed

  • Beautiful! i wish i had something to contribute to this project, but i cannot program or anything. :(

  • @KaletheQuick Thanks!

    A thumbs-up and a comment are plenty enough contribution for me :D

  • How many generations have they gone through... must be more than 5000

  • @candyland195 Even more, actually. Nearly 80,000. Over 10,000 per epoch, on average. Sounds like a lot (and it is) but the population size was only 10 individuals, so it was able to get through that many generations relatively quickly.

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