The best thing this video taught me was that the "old" material editor is still readily available! Ive been forced into this slate one and have been struggling to learn it for a week. I will get to grips with it, but at my own pace! I found it very messy, i think i'm using it all wrong.
Even in 2012 it still seem to have some flaws. If you create a material in the slade editor it automatically becomes #25. However when opening the material/map browser to look for a material I can only find #1-24 of the standard material editor slots. Do I really have to create my materials in the standard editor or to apply them to a temporary object in the scene so that the material browser can find them?
I was always leery of node-based shader editors because the only one I ever used, Hypershade in Maya, was so clunky, non-intuitive, and just plain ugly. Which I suppose describes a lot of aspects of Maya.
Slate has really impressed me. Its really simple to understand and makes it a hell of a lot easier to experiment with shaders in max. Now Autodesk, please just give us a decent and reliable pass manager...
Thank you so much for keeping the "compact" editor for us older users. Most of us don't find the node based system to be faster because we're used to the older way of doing it, but I've finally hit the point where I need to learn it. Also, this is a great tutorial for me because it shows how the new editor works with the new old editor on the side. :)
This is the worst feature ever. It takes atleast 10 minutes to get just a basic material visible and you can add only max of 4 materials until the screen is fully messed up.
I can't use this crap, I need to switch back to older ones for material editor that is simple, fast and effective.
This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated.
Animations studio , 3d modeling animation , 3D Panoramic view , 3D Photomontage , Architectural Animation ,
This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated.
3d walkthrough, 3d Modeling, 3D Rendering, 3d Architectural presentation, 3D Product Design, Architectural 3d Visualization, architectural 3d rendering, 3D Floor Plan, architectural rendering.
As a guy who's used Max since 2.0, this looks like a uselesss, needlessly complex way of doing the same things you could always do. I really wish these people would stop "helping" us.
it looks completely and utterly useless... I'll definately be using the 'compact' material editor. This is about as useful as Toxik (which is terrible) is compared to Combustion.
wow good evolution.. at some point i start thinking that they just will be adding some "super-puper 3d cube" features, and ofcourse give to us opportunity to change it color xD But if look little deeper, this just share ideas between Maya. Max. XSI
You could in other editions, just pick get material upon another created&applied and you will have a new material without reseting the one before, and if you need to do a change on the other, just select get material and pick on scene materials, select the old material and change parameters.
this is better thn maya... now we have to wait for this feature in maya.. the can do for both right....!... but the never do tht.. anyway this is best so far... thnx guys..
How do you get the mental ray option on the drop down list on the right?
Drewthema480 4 days ago
The best thing this video taught me was that the "old" material editor is still readily available! Ive been forced into this slate one and have been struggling to learn it for a week. I will get to grips with it, but at my own pace! I found it very messy, i think i'm using it all wrong.
chris123643 1 week ago
Even in 2012 it still seem to have some flaws. If you create a material in the slade editor it automatically becomes #25. However when opening the material/map browser to look for a material I can only find #1-24 of the standard material editor slots. Do I really have to create my materials in the standard editor or to apply them to a temporary object in the scene so that the material browser can find them?
KebleTar 3 weeks ago
@KebleTar Correcting: "Slate" not "Slade", even though it doesn't really matter.
KebleTar 3 weeks ago
I was always leery of node-based shader editors because the only one I ever used, Hypershade in Maya, was so clunky, non-intuitive, and just plain ugly. Which I suppose describes a lot of aspects of Maya.
Slate has really impressed me. Its really simple to understand and makes it a hell of a lot easier to experiment with shaders in max. Now Autodesk, please just give us a decent and reliable pass manager...
MosinDisciple 4 weeks ago
Thank you so much for keeping the "compact" editor for us older users. Most of us don't find the node based system to be faster because we're used to the older way of doing it, but I've finally hit the point where I need to learn it. Also, this is a great tutorial for me because it shows how the new editor works with the new old editor on the side. :)
Sephern 1 month ago
This is the worst feature ever. It takes atleast 10 minutes to get just a basic material visible and you can add only max of 4 materials until the screen is fully messed up.
I can't use this crap, I need to switch back to older ones for material editor that is simple, fast and effective.
RealationGames 4 months ago
It's about time Max got this!
katana2665 7 months ago
A really sick addition to the already extremely powerful 3d editing software.
mrUp5 7 months ago
Thank you for the video.
And for all those people saying that this is a copy...
It's not. This or these kind of things are called Node Based Editing.
After Effects is a layer based program.
Shake is Node based program.
All node based programs looks like this and all layer based programs have layers.
There is no cheating or copying from other programs.
You eat with a spoon or a fork. It's your choice.
MortallicA91 7 months ago 3
Dow n_load this tune at media outlet online. Just search it with Gooogle =)
HarrisoniGarr 8 months ago
This has been flagged as spam show
Dow n_load any tune at media outlet online. Simplly search it on Gooogle =)
AnnelieseeMce 8 months ago
Looks like a copy of DarkTree......
dijhili 8 months ago
This has been flagged as spam show
This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated.
Animations studio , 3d modeling animation , 3D Panoramic view , 3D Photomontage , Architectural Animation ,
walkthroughyantram 8 months ago
lets save the world together!
jaysmithbiatch 8 months ago
ilk gördüğümde 'ne gerek vardı' demiştim.
şimdi ise 'bu zamana kadar nerelerdeydin sen' şarkısını söylüyorum slate material editörümüze
gunesingolgesi 8 months ago
This has been flagged as spam show
This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated.
3d walkthrough, 3d Modeling, 3D Rendering, 3d Architectural presentation, 3D Product Design, Architectural 3d Visualization, architectural 3d rendering, 3D Floor Plan, architectural rendering.
walkthroughyantram 8 months ago
i was about to change 3dmax with another program...but now....i'm sticking to it cuz it's way improved than before:D..good job autodesk..i'll buy it!
yoshistory1 10 months ago in playlist New Features in 3ds Max 2011
As a guy who's used Max since 2.0, this looks like a uselesss, needlessly complex way of doing the same things you could always do. I really wish these people would stop "helping" us.
Noodleydoo 10 months ago
@Noodleydoo this is why they included the fly out menu, so you have the choice.
daggergblue 6 months ago
how can i keep the material edited when i go to another pc?
QQ20034 11 months ago
it looks completely and utterly useless... I'll definately be using the 'compact' material editor. This is about as useful as Toxik (which is terrible) is compared to Combustion.
rebelyelleasyrider 1 year ago
its verry usfull but right now i am just confused XD
danne249 1 year ago
Good Job! Long ago had to do so!
Хорошая работа! Давно надо было так сделать! Упрощает значительно работу с текстурами!
SupasChef 1 year ago
3 year student license for this. WOOT!!
FragdaddyXXL 1 year ago
wow good evolution.. at some point i start thinking that they just will be adding some "super-puper 3d cube" features, and ofcourse give to us opportunity to change it color xD But if look little deeper, this just share ideas between Maya. Max. XSI
nothing special
3D8n52DmV37EI6oHeX 1 year ago
Thank god I just found a full retail disk on the floor so its fully legal ;)
WillDC96 1 year ago
but how do u apply it to your object? when i render objects out its not showing up
animationstu 1 year ago
Comment removed
simonwt 1 year ago
Comment removed
simonwt 1 year ago
Comment removed
DaDarkDragon91 1 year ago
how do I make it so when I press M, I get the old material editor, I'm not ready to learn the new one yet.
Nogert 1 year ago
@Nogert at the top left of the mat editor there is a button called modes click that and then select the compact one
DaDarkDragon91 1 year ago 2
@DaDarkDragon91 thanks
Nogert 1 year ago
@DaDarkDragon91 thank u so much!!!!
TheRealAuxiliary 1 year ago
very good to use :D
but i have a problem
to deselect an edge in 2009 it was ctrl-rightclick on the edge
but now it doesn't work anymore? is there another way to do this?
dragoonrover 1 year ago
@dragoonrover think its changed to alt now to remove the selection
sameasabove 1 year ago
@sameasabove tnx mate you're right :D!!
dragoonrover 1 year ago
Are the materials included in the trail version?
oaxao 1 year ago
Looks very much like the node based material editor that XSI has had for several years.
interactionman 1 year ago
@interactionman even blender has this for a long time and blender is free :D
Cobac 1 year ago
now its material management is usable :) thank GOD
mafco 1 year ago
It was about time to the add this feature on Max
I dont understand why id take so long
Maya and XSI have this for ages
Mankkubus 1 year ago
man... this is so nice... holy crap..
Kickflipkid687 1 year ago
This is just what I was looking for, now I can have more than 24 Materials in a scene :O
dsan89dk 1 year ago
@dsan89dk
You could in other editions, just pick get material upon another created&applied and you will have a new material without reseting the one before, and if you need to do a change on the other, just select get material and pick on scene materials, select the old material and change parameters.
There's no limit I think.
NeoLitus 1 year ago
They added so much new stuff, so fast. Are there drugs involved?
No sleep, no free time. The whole team, just listening to a guy with a whip yelling: "FASTER, FASTER!!!"
I don't get this
a1579 1 year ago
Hey...they stole this whole look and interface from Modo by Luxology!!!
jetsonjoe 1 year ago
the menu, the interface, EVERYTHING looks EXACTLY like 'nodejoe'! :-)
Caesaurus 1 year ago 12
if its just an UI change from 2010 then its totally useless, this is still an old architecture compared to maya unfortunately.
LOLOLWNED 1 year ago
that is why i never liked node based :)
but lots of people will love it so this makes them very happy and they are clapping hands.
good thing they kept the original tool.
much more simple and faster.
Pseftothodoros 2 years ago
I think it simplifies "instances" when you have a lot of materials in your scene. Making easier the change of procedural maps especially.
mrtkcd77 1 year ago
they should have made it like render tree in softimage.... that thing is so simple and easy to use.....
flashfith 2 years ago
New material editor should rock, I liked it in UnrealEd. «Old» max mat editor always seemed confusing to me.
izvarzone 2 years ago
Lovely. I can't wait to test this out!
8FtSpider 2 years ago
this is better thn maya... now we have to wait for this feature in maya.. the can do for both right....!... but the never do tht.. anyway this is best so far... thnx guys..
bharathi3d 2 years ago
@bharathi3d Maya has already had a very similar system to this for many many versions now. Its called the Hypershade.
daggergblue 6 months ago
when the hell is Max 2011 out??? I want it noooooooooooooow!
sknne77 2 years ago
@sknne77 It's expected to ship in early April.
BrittBonhomme 1 year ago
I hope maya node base material look well organized like this.
silmusashi 2 years ago
Probably the most significant new feature in Max2011
colonelclaw 2 years ago 22
@colonelclaw Along with viewport canvas !!!
maxfxgr 1 year ago