Added: 2 years ago
From: Autodesk
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  • How do you get the mental ray option on the drop down list on the right?

  • The best thing this video taught me was that the "old" material editor is still readily available! Ive been forced into this slate one and have been struggling to learn it for a week. I will get to grips with it, but at my own pace! I found it very messy, i think i'm using it all wrong.

  • Even in 2012 it still seem to have some flaws. If you create a material in the slade editor it automatically becomes #25. However when opening the material/map browser to look for a material I can only find #1-24 of the standard material editor slots. Do I really have to create my materials in the standard editor or to apply them to a temporary object in the scene so that the material browser can find them?

  • @KebleTar Correcting: "Slate" not "Slade", even though it doesn't really matter.

  • I was always leery of node-based shader editors because the only one I ever used, Hypershade in Maya, was so clunky, non-intuitive, and just plain ugly. Which I suppose describes a lot of aspects of Maya.

    Slate has really impressed me. Its really simple to understand and makes it a hell of a lot easier to experiment with shaders in max. Now Autodesk, please just give us a decent and reliable pass manager...

  • Thank you so much for keeping the "compact" editor for us older users. Most of us don't find the node based system to be faster because we're used to the older way of doing it, but I've finally hit the point where I need to learn it. Also, this is a great tutorial for me because it shows how the new editor works with the new old editor on the side. :)

  • This is the worst feature ever. It takes atleast 10 minutes to get just a basic material visible and you can add only max of 4 materials until the screen is fully messed up.

    I can't use this crap, I need to switch back to older ones for material editor that is simple, fast and effective.

  • It's about time Max got this!

  • A really sick addition to the already extremely powerful 3d editing software.

  • Thank you for the video.

    And for all those people saying that this is a copy...

    It's not. This or these kind of things are called Node Based Editing.

    After Effects is a layer based program.

    Shake is Node based program.

    All node based programs looks like this and all layer based programs have layers.

    There is no cheating or copying from other programs.

    You eat with a spoon or a fork. It's your choice.

  • Dow n_load this tune at media outlet online. Just search it with Gooogle =)

  • Looks like a copy of DarkTree......

  • lets save the world together!

  • ilk gördüğümde 'ne gerek vardı' demiştim.

    şimdi ise 'bu zamana kadar nerelerdeydin sen' şarkısını söylüyorum slate material editörümüze

  • i was about to change 3dmax with another program...but now....i'm sticking to it cuz it's way improved than before:D..good job autodesk..i'll buy it!

  • As a guy who's used Max since 2.0, this looks like a uselesss, needlessly complex way of doing the same things you could always do. I really wish these people would stop "helping" us.

  • @Noodleydoo this is why they included the fly out menu, so you have the choice.

  • how can i keep the material edited when i go to another pc?

  • it looks completely and utterly useless... I'll definately be using the 'compact' material editor. This is about as useful as Toxik (which is terrible) is compared to Combustion.

  • its verry usfull but right now i am just confused XD

  • Good Job! Long ago had to do so!

    Хорошая работа! Давно надо было так сделать! Упрощает значительно работу с текстурами!

  • 3 year student license for this. WOOT!!

  • wow good evolution.. at some point i start thinking that they just will be adding some "super-puper 3d cube" features, and ofcourse give to us opportunity to change it color xD But if look little deeper, this just share ideas between Maya. Max. XSI

    nothing special

  • Thank god I just found a full retail disk on the floor so its fully legal ;)

  • but how do u apply it to your object? when i render objects out its not showing up

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  • how do I make it so when I press M, I get the old material editor, I'm not ready to learn the new one yet.

  • @Nogert at the top left of the mat editor there is a button called modes click that and then select the compact one

  • @DaDarkDragon91 thanks

  • @DaDarkDragon91 thank u so much!!!!

  • very good to use :D

    but i have a problem

    to deselect an edge in 2009 it was ctrl-rightclick on the edge

    but now it doesn't work anymore? is there another way to do this?

  • @dragoonrover think its changed to alt now to remove the selection

  • @sameasabove tnx mate you're right :D!!

  • Are the materials included in the trail version?

  • Looks very much like the node based material editor that XSI has had for several years.

  • @interactionman even blender has this for a long time and blender is free :D

  • now its material management is usable :) thank GOD

  • It was about time to the add this feature on Max

    I dont understand why id take so long

    Maya and XSI have this for ages

  • man... this is so nice... holy crap..

  • This is just what I was looking for, now I can have more than 24 Materials in a scene :O

  • @dsan89dk

    You could in other editions, just pick get material upon another created&applied and you will have a new material without reseting the one before, and if you need to do a change on the other, just select get material and pick on scene materials, select the old material and change parameters.

    There's no limit I think.

  • They added so much new stuff, so fast. Are there drugs involved?

    No sleep, no free time. The whole team, just listening to a guy with a whip yelling: "FASTER, FASTER!!!"

    I don't get this

  • Hey...they stole this whole look and interface from Modo by Luxology!!!

  • the menu, the interface, EVERYTHING looks EXACTLY like 'nodejoe'! :-)

  • if its just an UI change from 2010 then its totally useless, this is still an old architecture compared to maya unfortunately.

  • that is why i never liked node based :)

    but lots of people will love it so this makes them very happy and they are clapping hands.

    good thing they kept the original tool.

    much more simple and faster.

  • I think it simplifies "instances" when you have a lot of materials in your scene. Making easier the change of procedural maps especially.

  • they should have made it like render tree in softimage.... that thing is so simple and easy to use.....

  • New material editor should rock, I liked it in UnrealEd. «Old» max mat editor always seemed confusing to me.

  • Lovely. I can't wait to test this out!

  • this is better thn maya... now we have to wait for this feature in maya.. the can do for both right....!... but the never do tht.. anyway this is best so far... thnx guys..

  • @bharathi3d Maya has already had a very similar system to this for many many versions now. Its called the Hypershade.

  • when the hell is Max 2011 out??? I want it noooooooooooooow!

  • @sknne77 It's expected to ship in early April.

  • I hope maya node base material look well organized like this.

  • Probably the most significant new feature in Max2011

  • @colonelclaw Along with viewport canvas !!!

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