If possible, could you please answer a quick question? How did you import the level? Is it based on a heightmap or did you model it using modelling software?
Also, does jiglibx handle all of the collisions for you? Or did you have to do that yourself? Collisions with the tiles that you jump on etc? Thanks for any help :)
Still, I feel like the camera is uncomfortable: try to change its angle/zoom-level, so that it is possible to better see the surrounding.
Another suggestion could be to put switches that have to be activated by boxes in order to allow finishing the level... or items to pick up... it's up to you !
Great game and excellent physics!
If possible, could you please answer a quick question? How did you import the level? Is it based on a heightmap or did you model it using modelling software?
Also, does jiglibx handle all of the collisions for you? Or did you have to do that yourself? Collisions with the tiles that you jump on etc? Thanks for any help :)
bluedxi 1 month ago in playlist Uploaded videos
Epic physics and stuff dude :D
nejihyuga901 1 month ago
how did you get the 3d images into xna? im starting to make a game using xna framework and i cant figure out how to import/draw 3d images.
any help?
stevecam27 6 months ago
@stevecam27
It's not images, just objects. To create them u can use Blender or something like that
kaze784 3 weeks ago
Good idea, those boxes... I LUUV THIS !!
Still, I feel like the camera is uncomfortable: try to change its angle/zoom-level, so that it is possible to better see the surrounding.
Another suggestion could be to put switches that have to be activated by boxes in order to allow finishing the level... or items to pick up... it's up to you !
Good Luck with your work !!!
IannaRally 1 year ago
With gravity tuned a bit, this could be a real killer game :)
SweSpeA 2 years ago